Beispiel #1
0
    private void ReceiveCallback(IAsyncResult AR)
    {
        try
        {
            int recieved = _clientSocket.EndReceive(AR);

            if (recieved == 0)
            {
                return;
            }

            byte[] dataBuff = new byte[recieved];
            Array.Copy(_buffer, dataBuff, recieved);

            //Breaking down buffer into segments
            byte[] message_number_bytes = new byte[2];
            byte[] packet_length_bytes  = new byte[2];
            byte[] data = new byte[recieved - 4];

            //case of bad message
            UInt16 message_number = UInt16.MaxValue, packet_length = UInt16.MaxValue;



            UnityThreadHelper.Dispatcher.Dispatch(() =>
            {
                networkHelper.SetPacketDisplay(networkHelper.PrintBytes(ref dataBuff), false);
            });

            if (recieved >= 4)
            {
                Array.Copy(dataBuff, message_number_bytes, 2);
                Array.Copy(dataBuff, 2, packet_length_bytes, 0, 2);
                Array.Copy(dataBuff, 4, data, 0, dataBuff.Length - 4);

                //Turn bytes to usuable data
                networkHelper.BytesToMessageLength(ref message_number_bytes, ref packet_length_bytes, ref message_number, ref packet_length);
            }

            #region MESSAGE HANDLING
            switch (message_number)
            {
            case Messages.SET_NAME_RESPONSE:
            {
                UInt16 server_response = packetHelper.BytesToUInt16(ref data);

                //Decoding
                {
                    if (server_response == Constants.USERNAME_OK)
                    {
                        UnityThreadHelper.Dispatcher.Dispatch(() =>
                            {
                                networkHelper.userNameOK();
                            });
                    }
                    else
                    {
                        UnityThreadHelper.Dispatcher.Dispatch(() =>
                            {
                                networkHelper.userNameBAD(server_response);
                            });
                    }
                }
                break;
            }

            case Messages.USER_ID_RESPONSE:
            {
                int server_response = packetHelper.BytesToInt(ref data);

                UnityThreadHelper.Dispatcher.Dispatch(() =>
                    {
                        networkHelper.idRecieved(server_response);
                    });

                break;
            }

            case Messages.USER_DISCONNECT:
            {
                UInt16 server_response = packetHelper.BytesToUInt16(ref data);

                //Decoding
                {
                    if (server_response == Constants.LOGOUT_NORMAL)
                    {
                        UnityThreadHelper.Dispatcher.Dispatch(() =>
                            {
                                networkHelper.loggedOut(Constants.LOGOUT_NORMAL);
                            });
                    }
                    else if (server_response == Constants.LOGOUT_WARNING)
                    {
                        UnityThreadHelper.Dispatcher.Dispatch(() =>
                            {
                                networkHelper.loggedOut(Constants.LOGOUT_WARNING);
                            });
                    }
                    else
                    {
                        UnityThreadHelper.Dispatcher.Dispatch(() =>
                            {
                                networkHelper.loggedOut(Constants.LOGOUT_FORCED);
                            });
                    }
                }
                break;
            }

            case Messages.ROOM_CREATE_RESPONSE:
            {
                UInt16 server_response = packetHelper.BytesToUInt16(ref data);

                //Decoding
                {
                    if (server_response == Constants.ROOM_CREATE_SUCCESS)
                    {
                        UnityThreadHelper.Dispatcher.Dispatch(() =>
                            {
                                networkHelper.roomCreatedSuccessfull();
                            });
                    }
                    else
                    {
                        UnityThreadHelper.Dispatcher.Dispatch(() =>
                            {
                                networkHelper.roomCreationFailed(ref server_response);
                            });
                    }
                }
                break;
            }

            case Messages.ROOM_ABANDON_RESPONSE:
            {
                UInt16 server_response = packetHelper.BytesToUInt16(ref data);

                //Decoding
                {
                    UnityThreadHelper.Dispatcher.Dispatch(() =>
                        {
                            networkHelper.roomAbandonedCheck(ref server_response);
                        });
                }
                break;
            }

            case Messages.ROOM_JOIN_PUBLIC_ROOM_RESPONSE:
            {
                UInt16 server_response = packetHelper.BytesToUInt16(ref data);

                //Decoding
                {
                    if (server_response == Constants.ROOM_JOIN_SUCCESS)
                    {
                        UnityThreadHelper.Dispatcher.Dispatch(() =>
                            {
                                networkHelper.roomJoinSuccess();
                            });
                    }
                    else
                    {
                        UnityThreadHelper.Dispatcher.Dispatch(() =>
                            {
                                networkHelper.roomJoinFailed();
                            });
                    }
                }

                break;
            }

            case Messages.ROOM_JOIN_PRIVATE_ROOM_RESPONSE:
            {
                UInt16 server_response = packetHelper.BytesToUInt16(ref data);
                Debug.Log(server_response);
                //Decoding
                {
                    if (server_response == Constants.ROOM_PRIVATE_JOIN_SUCCESS)
                    {
                        string opponentName = "";
                        UInt16 map_id       = 0;
                        UInt16 difficulty   = Constants.ROOM_DIFFICULTY_EASY;

                        string roomName = packetHelper.BytesToJoinedPrivateRoomData(ref data, ref opponentName, ref map_id, ref difficulty);

                        UnityThreadHelper.Dispatcher.Dispatch(() =>
                            {
                                networkHelper.roomPrivateJoinedSuccess(roomName, opponentName, map_id, difficulty);
                            });
                    }
                    else
                    {
                        UnityThreadHelper.Dispatcher.Dispatch(() =>
                            {
                                networkHelper.roomPrivateJoinedFailure(ref server_response);
                            });
                    }
                }

                break;
            }

            case Messages.ROOM_CANCEL_FINDING_RESPONSE:
            {
                UInt16 server_response = packetHelper.BytesToUInt16(ref data);

                //Decoding
                {
                    if (server_response == Constants.ROOM_CANCEL_FINDING_SUCCESS)
                    {
                        UnityThreadHelper.Dispatcher.Dispatch(() =>
                            {
                                networkHelper.roomCancelFindingSuccess();
                            });
                    }
                    else
                    {
                        UnityThreadHelper.Dispatcher.Dispatch(() =>
                            {
                                networkHelper.roomCancelFindingFailed();
                            });
                    }
                }

                break;
            }

            case Messages.ROOM_JOINED_MY_ROOM:
            {
                string opponent = Encoding.ASCII.GetString(data);

                if (!string.IsNullOrEmpty(opponent))
                {
                    UnityThreadHelper.Dispatcher.Dispatch(() =>
                        {
                            networkHelper.playerJoinedMyRoom(opponent);
                        });
                }
                break;
            }

            case Messages.ROOM_JOINED_PUBLIC_ROOM:
            {
                int    room_id;
                string opponentUserName = "";
                UInt16 map_id           = 0;
                UInt16 difficulty       = Constants.ROOM_DIFFICULTY_EASY;

                room_id = packetHelper.BytesToJoinedRoomData(ref data, ref opponentUserName, ref map_id, ref difficulty);

                UnityThreadHelper.Dispatcher.Dispatch(() =>
                    {
                        networkHelper.joinedRoom(room_id, opponentUserName, map_id, difficulty);
                    });

                break;
            }

            case Messages.ROOM_LEAVE_RESPONSE:
            {
                UInt16 server_response = packetHelper.BytesToUInt16(ref data);

                if (server_response == Constants.ROOM_LEAVE_SUCCESS)
                {
                    UnityThreadHelper.Dispatcher.Dispatch(() =>
                        {
                            networkHelper.leaveRoomSuccessful();
                        });
                }
                else
                {
                    UnityThreadHelper.Dispatcher.Dispatch(() =>
                        {
                            networkHelper.leaveRoomFailed();
                        });
                }

                break;
            }

            case Messages.ROOM_PLAYER_LEFT_MY_ROOM:
            {
                UnityThreadHelper.Dispatcher.Dispatch(() =>
                    {
                        networkHelper.playerLeftMyRoom();
                    });
                break;
            }

            case Messages.ROOM_CHANGE_MAP_RESPONSE:
            {
                UInt16 server_response = packetHelper.BytesToUInt16(ref data);

                if (server_response == Constants.ROOM_MAP_CHANGE_SUCCESS)
                {
                    UnityThreadHelper.Dispatcher.Dispatch(() =>
                        {
                            networkHelper.MapSetSuccess();
                        });
                }
                else
                {
                    UnityThreadHelper.Dispatcher.Dispatch(() =>
                        {
                            networkHelper.MapSetFail();
                        });
                }

                break;
            }

            case Messages.ROOM_CHANGE_DIFFICULTY_RESPONSE:
            {
                UInt16 server_response = packetHelper.BytesToUInt16(ref data);

                if (server_response == Constants.ROOM_DIFFICULTY_CHANGE_FAILURE)
                {
                    UnityThreadHelper.Dispatcher.Dispatch(() =>
                        {
                            networkHelper.DifficultySetFail();
                        });
                }

                break;
            }

            case Messages.ROOM_MAP_CHANGED:
            {
                UInt16 server_response = packetHelper.BytesToUInt16(ref data);
                UnityThreadHelper.Dispatcher.Dispatch(() =>
                    {
                        networkHelper.MapChanged(server_response);
                    });
                break;
            }

            case Messages.ROOM_DIFFICULTY_CHANGED:
            {
                UInt16 server_response = packetHelper.BytesToUInt16(ref data);
                UnityThreadHelper.Dispatcher.Dispatch(() =>
                    {
                        networkHelper.DifficultyChanged(server_response);
                    });
                break;
            }

            case Messages.ROOM_GAME_INITIATED:
            {
                UnityThreadHelper.Dispatcher.Dispatch(() =>
                    {
                        networkHelper.GameInitiated();
                    });
                break;
            }

            case Messages.ROOM_GAME_STARTED:
            {
                UInt16 server_response = packetHelper.BytesToUInt16(ref data);

                UnityThreadHelper.Dispatcher.Dispatch(() =>
                    {
                        networkHelper.GameStarted(server_response);
                    });
                break;
            }

            case Messages.ROOM_GAME_START_RESPONSE:
            {
                UInt16 server_response = packetHelper.BytesToUInt16(ref data);

                if (server_response != Constants.ROOM_GAME_STARTED_SUCCESS)
                {
                    UnityThreadHelper.Dispatcher.Dispatch(() =>
                        {
                            networkHelper.GameFailedToStart();
                        });
                }
                break;
            }

            /*
             * case Messages.GAME_MOVEMENT:
             * {
             *  byte iExpanded = 0, opponentExpanded = 0, myNewBug = 0, opponentNewBug = 0;
             *  UInt16 myBugIndex = 0, opponentBugIndex = 0;
             *
             *  byte direction = packetHelper.MovementBytesToDataOld(ref data, ref iExpanded, ref opponentExpanded, ref myNewBug, ref myBugIndex, ref opponentNewBug, ref opponentBugIndex);
             *
             *  UnityThreadHelper.Dispatcher.Dispatch(() =>
             *  {
             *      networkHelper.MovementOld(ref direction, ref iExpanded, ref opponentExpanded, ref myNewBug, ref myBugIndex, ref opponentNewBug, ref opponentBugIndex);
             *  });
             *  break;
             * }
             */
            case Messages.GAME_MOVEMENT:
            {
                List <UInt16> p1blocks = new List <UInt16>();
                List <UInt16> p2blocks = new List <UInt16>();

                UInt16 bugLocationP1 = 0;
                UInt16 bugLocationP2 = 0;

                packetHelper.MovementBytesToData(ref data, p1blocks, p2blocks, ref bugLocationP1, ref bugLocationP2);

                UnityThreadHelper.Dispatcher.Dispatch(() =>
                    {
                        networkHelper.Movement(p1blocks, p2blocks, ref bugLocationP1, ref bugLocationP2);
                    });
                break;
            }

            case Messages.GAME_PLAYER_DIRECTION_CHANGE_RESPONSE:
            {
                byte direction = data[0];
                UnityThreadHelper.Dispatcher.Dispatch(() =>
                    {
                        networkHelper.ChangeMyDirection(ref direction);
                    });
                break;
            }

            case Messages.GAME_ENDED:
            {
                byte response = data[0];

                UnityThreadHelper.Dispatcher.Dispatch(() =>
                    {
                        networkHelper.GameEnded(ref response);
                    });
                break;
            }

            case Messages.ROOM_CLOSED:
            {
                UnityThreadHelper.Dispatcher.Dispatch(() =>
                    {
                        networkHelper.roomClosed();
                    });

                break;
            }

            default:

                break;
            }
            #endregion

            _clientSocket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, ReceiveCallback, null);
        }
        catch (SocketException ex)
        {
            ConnectionLost();
            Debug.Log(ex.Message);
        }
        catch (ObjectDisposedException ex)
        {
            ConnectionLost();
            Debug.Log(ex.Message);
        }
    }