Beispiel #1
0
    public void removeNetworkUser(NetworkPlayer player)
    {
        int indexFromPlayer = NetworkUserList.getIndexFromPlayer(player);

        if (indexFromPlayer != -1)
        {
            if (Network.isServer)
            {
                Logger.LogConnection(NetworkUserList.users[indexFromPlayer].name + " Disconnected.");
                // Server alert disabled..
                // NetworkChat.sendAlert(string.Concat(NetworkUserList.users[indexFromPlayer].name, " disconnected."));
            }

            NetworkUserList.users.RemoveAt(indexFromPlayer);
            NetworkEvents.triggerOnPlayersChanged();
        }
    }
Beispiel #2
0
 public void addNetworkUser(string name, string nickname, string clan, string id, int status, int reputation, NetworkPlayer player)
 {
     NetworkUserList.users.Add(new NetworkUser(name, nickname, clan, id, status, reputation, player));
     NetworkEvents.triggerOnPlayersChanged();
 }