Beispiel #1
0
        public void Update(float elapsedMilliseconds)
        {
            // update network and the turn game
            _networkContext.Update();
            _turnGame.Update(elapsedMilliseconds);

            // try to update the game
            List <IGameCommand> commands;

            if (_turnGame.TryUpdate(out commands))
            {
                _gameEngine.Update(commands.Cast <IGameInput>()).Wait();
                _gameEngine.SynchronizeState().Wait();
                _gameEngine.DispatchEvents();
            }
        }
        public IActionResult Accept(int id)
        {
            Connection connect;

            try
            {
                connect = _context.Connections.Include(conn => conn.ConnectedTo).Include(conn => conn.Connector).Single(conn => conn.ConnectionId == id);
            }
            catch
            {
                return(RedirectToAction("Profile"));
            }
            if (connect.ConnectedToId != (int)HttpContext.Session.GetInt32("currUser"))
            {
                return(RedirectToAction("Profile"));
            }
            connect.Accepted = 1;
            _context.Update(connect);
            _context.SaveChanges();
            return(RedirectToAction("Profile"));
        }
Beispiel #3
0
 public void Update()
 {
     _context.Update();
 }