Beispiel #1
0
        public override void SplitDataAcrossNetworks(Point16 splitOrig)
        {
            NetworkCollection.HasWireAt(splitOrig + new Point16(0, -1), out WireNetwork upNet);
            NetworkCollection.HasWireAt(splitOrig + new Point16(-1, 0), out WireNetwork leftNet);
            NetworkCollection.HasWireAt(splitOrig + new Point16(1, 0), out WireNetwork rightNet);
            NetworkCollection.HasWireAt(splitOrig + new Point16(0, 1), out WireNetwork downNet);

            List <WireNetwork> nets = new List <WireNetwork>();

            if (upNet != null)
            {
                nets.Add(upNet);
            }
            if (leftNet != null && !nets.Contains(leftNet))
            {
                nets.Add(leftNet);
            }
            if (rightNet != null && !nets.Contains(rightNet))
            {
                nets.Add(rightNet);
            }
            if (downNet != null && !nets.Contains(downNet))
            {
                nets.Add(downNet);
            }

            nets = nets.OrderBy(n => (float)n.Capacity).Distinct().ToList();

            foreach (var net in nets)
            {
                net.StoredFlux = new TerraFlux(Math.Min((float)StoredFlux, (float)net.Capacity));
                StoredFlux    -= net.StoredFlux;

                if ((float)StoredFlux <= 0)
                {
                    break;
                }
            }
        }
        public override void PlaceInWorld(int i, int j, Item item)
        {
            // TODO: TileObject.CanPlace is throwing null-ref exceptions.  why???

            MachineItem mItem = item.modItem as MachineItem;

            GetDefaultParams(out _, out uint width, out uint height, out _);

            Point16 tePos = new Point16(i, j) - new Point16((int)width / 2, (int)height - 1);

            int type = (item.modItem as MachineItem).TileType;

            MachineEntity entity = TileUtils.tileToEntity[type];

            if (entity.Find(tePos.X, tePos.Y) < 0)
            {
                int id = entity.Place(tePos.X, tePos.Y);

                if (Main.netMode == NetmodeID.MultiplayerClient)
                {
                    NetMessage.SendData(MessageID.TileEntitySharing, remoteClient: -1, ignoreClient: Main.myPlayer, number: id);
                }
            }

            //Restore the saved data, if it exists
            MachineEntity placed = TileEntity.ByPosition[tePos] as MachineEntity;

            if (mItem.entityData != null)
            {
                placed.Load(mItem.entityData);
            }

            //If this structure has a powered entity on it, try to connect it to nearby networks
            Point16 checkOrig = tePos - new Point16(1, 1);

            bool canUseWires      = placed is PoweredMachineEntity;
            bool canUseItemPipes  = placed.SlotsCount > 0;
            bool canUseFluidPipes = placed is ILiquidMachine || placed is IGasMachine;

            for (int cx = checkOrig.X; cx < checkOrig.X + width + 2; cx++)
            {
                for (int cy = checkOrig.Y; cy < checkOrig.Y + height + 2; cy++)
                {
                    WorldGen.TileFrame(cx, cy);

                    //Ignore the corners
                    if ((cx == 0 && cy == 0) || (cx == width + 1 && cy == 0) || (cx == 0 && cy == height + 1) || (cx == width + 1 && cy == height + 1))
                    {
                        continue;
                    }

                    Point16 test = new Point16(cx, cy);

                    if (canUseWires && NetworkCollection.HasWireAt(test, out WireNetwork wireNet))
                    {
                        wireNet.AddMachine(placed);
                    }
                    if (canUseItemPipes && NetworkCollection.HasItemPipeAt(test, out ItemNetwork itemNet))
                    {
                        itemNet.AddMachine(placed);
                        itemNet.pipesConnectedToMachines.Add(test);
                    }
                    if (canUseFluidPipes && NetworkCollection.HasFluidPipeAt(test, out FluidNetwork fluidNet))
                    {
                        fluidNet.AddMachine(placed);
                    }
                }
            }

            if (Main.netMode == NetmodeID.MultiplayerClient)
            {
                NetMessage.SendTileRange(Main.myPlayer, checkOrig.X, checkOrig.Y, (int)width + 1, (int)height + 1);
            }
        }
Beispiel #3
0
        public override void PostDrawTiles()
        {
            bool began = false;

            //Draw any junction stuff
            if (Main.LocalPlayer.HeldItem.modItem is TransportJunctionItem)
            {
                if (!string.IsNullOrWhiteSpace(TransportJunctionItem.display) && TransportJunctionItem.displayTimer >= 0)
                {
                    Vector2 measure  = Main.fontMouseText.MeasureString(TransportJunctionItem.display);
                    Vector2 position = Main.LocalPlayer.Top - new Vector2(0, 20) - Main.screenPosition;

                    Main.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullNone, null);
                    began = true;

                    Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                                  TransportJunctionItem.display,
                                                  position.X,
                                                  position.Y,
                                                  Color.Yellow,
                                                  Color.Black,
                                                  measure / 2f);
                }

                if (TransportJunctionItem.displayTimer >= 0)
                {
                    TransportJunctionItem.displayTimer--;
                }
            }
            else
            {
                TransportJunctionItem.display      = null;
                TransportJunctionItem.displayTimer = -1;
            }

            if (!TechMod.debugging)
            {
                if (began)
                {
                    Main.spriteBatch.End();
                }

                return;
            }

            if (Main.LocalPlayer.HeldItem.type != ModContent.ItemType <DebugTool>() || Main.LocalPlayer.inventory[58].type == ModContent.ItemType <DebugTool>())
            {
                if (began)
                {
                    Main.spriteBatch.End();
                }

                return;
            }

            Point16 mouse = Main.MouseWorld.ToTileCoordinates16();

            bool hasWire  = NetworkCollection.HasWireAt(mouse, out WireNetwork wireNet);
            bool hasItem  = NetworkCollection.HasItemPipeAt(mouse, out ItemNetwork itemNet);
            bool hasFluid = NetworkCollection.HasFluidPipeAt(mouse, out FluidNetwork fluidNet);

            if (!hasWire && !hasItem && !hasFluid)
            {
                if (began)
                {
                    Main.spriteBatch.End();
                }

                return;
            }

            if (!began)
            {
                Main.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullNone, null);
            }

            //For every wire on-screen in the network the player's mouse is hovering over, draw an indicator
            if (hasWire)
            {
                DrawNetTiles(wireNet.GetEntries(), Color.Blue * 0.45f);
            }
            if (hasItem)
            {
                DrawNetTiles(itemNet.GetEntries(), Color.Green * 0.45f);
            }
            if (hasFluid)
            {
                DrawNetTiles(fluidNet.GetEntries(), Color.Red * 0.45f);
            }

            //Then draw what network is being targeted
            Vector2 offset    = Main.MouseScreen + new Vector2(20, 20);
            bool    hasOffset = false;

            if (wireNet != null)
            {
                hasOffset = true;

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Targeting Wire Network (ID: {wireNet.ID})",
                                              offset.X,
                                              offset.Y,
                                              Color.Blue,
                                              Color.Black,
                                              Vector2.Zero);

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Stored TF: {(float)wireNet.StoredFlux :0.##} / {(float)wireNet.Capacity :0.##} TF",
                                              offset.X,
                                              offset.Y += 20,
                                              Color.White,
                                              Color.Black,
                                              Vector2.Zero);

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Exported Flux: {(float)wireNet.totalExportedFlux :0.##} TF/t ({(float)wireNet.totalExportedFlux * 60 :0.##} TF/s)",
                                              offset.X,
                                              offset.Y += 20,
                                              Color.White,
                                              Color.Black,
                                              Vector2.Zero);
            }
            if (itemNet != null)
            {
                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Targeting Item Network (ID: {itemNet.ID})",
                                              offset.X,
                                              !hasOffset ? offset.Y : (offset.Y += 20),
                                              Color.Green,
                                              Color.Black,
                                              Vector2.Zero);

                hasOffset = true;

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Item Stacks in Network: {itemNet.paths.Count}",
                                              offset.X,
                                              offset.Y += 20,
                                              Color.White,
                                              Color.Black,
                                              Vector2.Zero);

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Connected Chests: {itemNet.chests.Count}",
                                              offset.X,
                                              offset.Y += 20,
                                              Color.White,
                                              Color.Black,
                                              Vector2.Zero);

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Pipes Connected to Chests: {itemNet.pipesConnectedToChests.Count}",
                                              offset.X,
                                              offset.Y += 20,
                                              Color.White,
                                              Color.Black,
                                              Vector2.Zero);

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Pipes Connected to Machines: {itemNet.pipesConnectedToMachines.Count}",
                                              offset.X,
                                              offset.Y += 20,
                                              Color.White,
                                              Color.Black,
                                              Vector2.Zero);
            }
            if (fluidNet != null)
            {
                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Targeting Fluid Network (ID: {fluidNet.ID})",
                                              offset.X,
                                              !hasOffset ? offset.Y : (offset.Y += 20),
                                              Color.Red,
                                              Color.Black,
                                              Vector2.Zero);

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Fluid Type: {(fluidNet.liquidType != MachineLiquidID.None ? fluidNet.liquidType.ProperEnumName() : fluidNet.gasType.ProperEnumName())}",
                                              offset.X,
                                              offset.Y += 20,
                                              Color.White,
                                              Color.Black,
                                              Vector2.Zero);

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Stored Fluid: {fluidNet.StoredFluid :0.##} / {fluidNet.Capacity :0.##} L",
                                              offset.X,
                                              offset.Y += 20,
                                              Color.White,
                                              Color.Black,
                                              Vector2.Zero);
            }

            Main.spriteBatch.End();
        }