Beispiel #1
0
        public void Start()
        {
            _isExit          = false;
            _messagesManager = new MessagesManager();
            _network         = new NetworkClientMachine(_messagesManager);
            IAllParameters p = new AllGameOneParameters(this, SceneMenu, SceneGame, _messagesManager);

            _scenario = new ScenarioMachine(p);
            _network.Start();
            _scenario.Start();
        }
Beispiel #2
0
 private void DestroyMachine()
 {
     if (_network != null)
     {
         _network.Close();
         _network = null;
     }
     if (_scenario != null)
     {
         _scenario.Close();
         _scenario = null;
     }
 }