protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); _networkClient = new NetworkClient("127.0.0.1", 7000); _networkClient.StartClient(); var packet = new LoginPacket() { MsgType = (byte)Packets.LoginPacket, Username = Encoding.UTF8.GetBytes("test"), Password = Encoding.UTF8.GetBytes("test") }; _networkClient.EnqueuePacket(packet); _networkClient.OnLoginResponsePacket += OnLoginResponsePacket; //_networkClient.OnNewPlayerPacket += OnNewPlayerPacket; //_networkClient.OnEntitySpawnPacket += OnEntitySpawnPacket; //// Send a login packet to server //var packet = new LoginPacket() //{ // MsgType = (byte)Packets.LOGIN_PACKET, // Username = "******".AsSpan(), // PlayerId = _networkClient.PlayerId //}; //_networkClient.EnqueuePacket(packet); }
public void Button() { string portString = portInput.text; string ipString = ipInput.text; int port; IPAddress ip; if (portString == string.Empty && ipString == string.Empty) { port = 7777; ip = NetworkComponent.GetLocalIPAddress(); } else { if (!int.TryParse(portString, out port)) { Debug.LogWarning("portti meni vituix"); return; } if (!IPAddress.TryParse(ipString, out ip)) { Debug.LogWarning("ip meni vituix"); return; } } client.StartClient(ip, port); }
void StartClient(string name, string address, int port) { MainMenu.instance.ToggleThisMenu(false); NetworkClient client = Instantiate(clientPrefab, Vector3.zero, Quaternion.identity).GetComponent <NetworkClient>(); client.name = clientPrefab.name; client.StartClient(name, port); }
private void InitializeNetwork() { var serverCfg = LauncherConfig.GetInstance.ServerConfig; networkClient = new NetworkClient(serverCfg.LogginAddress.Split(':')[0], int.Parse(serverCfg.LogginAddress.Split(':')[1])); networkClient.OnError += NetworkClient_OnError; networkClient.OnConnected += NetworkClient_OnConnected; networkClient.ClientEvents += NetworkClient_ClientEvents; (new Thread(() => { networkClient.StartClient(); })).Start(); }
public void CanDisconnect_DisconnectedWithoutCrashingServer() { #region Server Initialization //server AsyncTcp serverTransport = new AsyncTcp(); NetworkServer server = new NetworkServer(2402, 5, 4095, serverTransport); server.StartServer(); #endregion Server Initialization Thread.Sleep(1000); #region Clients Initialization //client 1 AsyncTcp client1Transport = new AsyncTcp(); NetworkClient client1 = new NetworkClient("127.0.0.1", 2402, 4095, client1Transport); //client 2 AsyncTcp client2Transport = new AsyncTcp(); NetworkClient client2 = new NetworkClient("127.0.0.1", 2402, 4095, client2Transport); //client3 AsyncTcp client3Transport = new AsyncTcp(); NetworkClient client3 = new NetworkClient("127.0.0.1", 2402, 4095, client3Transport); client1.StartClient(); client2.StartClient(); client3.StartClient(); #endregion Clients Initialization Thread.Sleep(1000); client1.StopClient(); Thread.Sleep(1000); Assert.IsTrue(!client1.IsActive() && server.IsServerActive()); }
public bool StartConnection(IPAddress inIpAddress, int inPort = 11000) { EndConnection(); if (_connectionLinkInProgress == false && _connectionEstablished == false) { _connectionLinkInProgress = true; try { _client.StartClient(inIpAddress, inPort); _connectionEstablished = true; } catch (Exception e) { // Log message } finally { _connectionLinkInProgress = false; } } return(false); }
public void CanConnect_MultipleClientsConnecting_ConnectionEstablishes() { #region Server Initialization //server AsyncTcp serverTransport = new AsyncTcp(); NetworkServer server = new NetworkServer(2401, 5, 4095, serverTransport); server.StartServer(); #endregion Server Initialization Thread.Sleep(1000); #region Clients Initialization //client 1 AsyncTcp client1Transport = new AsyncTcp(); NetworkClient client1 = new NetworkClient("127.0.0.1", 2401, 4095, client1Transport); //client 2 AsyncTcp client2Transport = new AsyncTcp(); NetworkClient client2 = new NetworkClient("127.0.0.1", 2401, 4095, client2Transport); //client3 AsyncTcp client3Transport = new AsyncTcp(); NetworkClient client3 = new NetworkClient("127.0.0.1", 2401, 4095, client3Transport); client1.StartClient(); client2.StartClient(); client3.StartClient(); #endregion Clients Initialization Thread.Sleep(1000); Assert.IsTrue(client1.IsActive() && client2.IsActive() && client3.IsActive()); }
public void SendPacket_BothSidesReceives() { bool serverReceivedPacket = false; bool clientReceivedPacket = false; #region Server Initialization //server AsyncTcp serverTransport = new AsyncTcp(); NetworkServer server = new NetworkServer(2403, 5, 4095, serverTransport); server.StartServer(); server.RegisterHandler(0, (connection, packet) => { string msg = packet.ReadString(); int msg2 = packet.ReadInteger(); float msg3 = packet.ReadFloat(); if (msg == "I Am Alive!" && msg2 == 12345 && msg3 == 123.456f) { serverReceivedPacket = true; } }); #endregion Server Initialization Thread.Sleep(1000); #region Clients Initialization //client 1 AsyncTcp client1Transport = new AsyncTcp(); NetworkClient client1 = new NetworkClient("127.0.0.1", 2403, 4095, client1Transport); //client 2 AsyncTcp client2Transport = new AsyncTcp(); NetworkClient client2 = new NetworkClient("127.0.0.1", 2403, 4095, client2Transport); //client3 AsyncTcp client3Transport = new AsyncTcp(); NetworkClient client3 = new NetworkClient("127.0.0.1", 2403, 4095, client3Transport); client1.StartClient(); client2.StartClient(); client3.StartClient(); client1.RegisterHandler(0, packet => { string msg = packet.ReadString(); int msg2 = packet.ReadInteger(); float msg3 = packet.ReadFloat(); if (msg == "I Am Alive!" && msg2 == 12345 && msg3 == 123.456f) { clientReceivedPacket = true; } }); #endregion Clients Initialization Thread.Sleep(1000); #region Server Sending Data Packet serverPacket = new Packet(); serverPacket.WriteString("I Am Alive!"); serverPacket.WriteInteger(12345); serverPacket.WriteFloat(123.456f); server.NetworkSendEveryone(0, serverPacket); #endregion Server Sending Data #region Client Sending Data Packet clientPacket = new Packet(); clientPacket.WriteString("I Am Alive!"); clientPacket.WriteInteger(12345); clientPacket.WriteFloat(123.456f); client1.NetworkSend(0, clientPacket); #endregion Client Sending Data Thread.Sleep(2000); Assert.IsTrue(serverReceivedPacket && clientReceivedPacket); }
// Use this for initialization void Start() { client.StartClient(); }