/// <summary>
 /// When receiving a remote anchor, notify other components. Once of these compoents should apply the new anchor
 /// </summary>
 private void NetworkAnchorManager_ImportedAnchorChanged(NetworkAnchorManager sender, ImportedAnchorChangedArgs args)
 {
     if (ImportedAnchorChanged != null)
     {
         ImportedAnchorChanged(this, args);
     }
 }
    /// <summary>
    /// On creation save this as the static instance. There should be only one manager.
    /// </summary>
    private void Awake()
    {
        DontDestroyOnLoad(gameObject);
        instance = this;

        this.InitializeLocalAddress();
        this.InitializeAnchorTransmitterOnce();
    }
Beispiel #3
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 /// <summary>
 /// When receiving a remote anchor, apply it to this game object.
 /// </summary>
 private void OnReceivedRemoteAnchor(NetworkAnchorManager sender, LastReceivedAnchorArgs args)
 {
     if (args != null && anchorPersistence != null)
     {
         anchorPersistence.ApplyAnchor(args.TransferBatch, true);
         pendingPersistenceEventArgs = null;
     }
 }
Beispiel #4
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    /// <summary>
    /// Check if we can inititialize the anchor manager usage. If we can, only do the initialization work once. Note
    /// that the anchor manager instance won't be ready at "Start".
    /// </summary>
    private void WhenReadyInitializeAnchorManagerOnce()
    {
        // Check if already initialized
        if (networkAnchorManager != null)
        {
            return;
        }

        // Check if can initialize
        networkAnchorManager = NetworkAnchorManager.Instance;
        if (networkAnchorManager == null)
        {
            return;
        }

        networkAnchorManager.LastReceivedAnchorChanged += OnReceivedRemoteAnchor;
    }
    /// <summary>
    /// Check if we can inititialize the anchor manager usage. If we can, only do the initialization work once. Note
    /// that the anchor manager instance won't be ready at "Start".
    /// </summary>
    private void WhenReadyInitializeAnchorManagerOnce()
    {
        // Check if already initialized
        if (networkAnchorManager != null)
        {
            return;
        }

        // Check if can initialize
        networkAnchorManager = NetworkAnchorManager.Instance;
        if (networkAnchorManager == null)
        {
            return;
        }

        networkAnchorManager.ImportedAnchorChanged += NetworkAnchorManager_ImportedAnchorChanged;
    }