Beispiel #1
0
        public static void ReceivedCharacterDeleted(Network.WorldLink link, Protocol.ForwardPacket packet)
        {
            string name = packet.Reader.ReadString();

            Database.Records.AccountCharactersInformationsRecord character =
                Database.Cache.AccountCharactersInformationsCache.Cache.FirstOrDefault
                    (x => x.Server == link.GameServer.ID && x.Name == name);

            Database.Cache.AccountCharactersInformationsCache.Cache.Remove(character);
            character.DeleteAndFlush();
        }
Beispiel #2
0
 public static void ReceivedCharacterCreated(Network.WorldLink link, Protocol.ForwardPacket packet)
 {
     Database.Records.AccountCharactersInformationsRecord character = new Database.Records.AccountCharactersInformationsRecord()
     {
         Owner  = packet.Reader.ReadInt32(),
         Name   = packet.Reader.ReadString(),
         Server = link.GameServer.ID,
     };
     character.SaveAndFlush();
     Database.Cache.AccountCharactersInformationsCache.Cache.Add(character);
 }
Beispiel #3
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        public static void ReceivedPlayerConnected(Network.WorldLink link, Protocol.ForwardPacket packet)
        {
            string name = packet.Reader.ReadString();

            if (!link.ConnectedAccount.Contains(name))
            {
                link.ConnectedAccount.Add(name);
                Database.Records.AccountRecord account = Database.Records.AccountRecord.FindByUsername(name);
                if (account != null)
                {
                    account.Logged = 1;
                    account.SaveAndFlush();
                }
            }
            Logger.LogInfo("Player '" + name + "' connected on server '" + link.GameServer.ID + "'");
        }
Beispiel #4
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 public static void ReceivedShopPointUpdate(Network.WorldLink link, Protocol.ForwardPacket packet)
 {
     try
     {
         string name   = packet.Reader.ReadString();
         int    points = packet.Reader.ReadInt32();
         Database.Records.AccountRecord account = Database.Records.AccountRecord.FindByUsername(name);
         if (account != null)
         {
             account.Points = points;
             account.SaveAndFlush();
             Logger.LogInfo("Shop points updated for '" + name + "' !");
         }
     }
     catch (Exception e)
     {
         Logger.LogError("Cant update shop points : " + e.ToString());
     }
 }
Beispiel #5
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 public static void ReceivedPlayerDisconnected(Network.WorldLink link, Protocol.ForwardPacket packet)
 {
     try
     {
         string name = packet.Reader.ReadString();
         if (link.ConnectedAccount.Contains(name))
         {
             link.ConnectedAccount.Remove(name);
             Database.Records.AccountRecord account = Database.Records.AccountRecord.FindByUsername(name);
             if (account != null)
             {
                 account.Logged = 0;
                 account.SaveAndFlush();
             }
         }
         Logger.LogInfo("Player '" + name + "' disconnected on from '" + link.GameServer.ID + "'");
     }
     catch (Exception e)
     {
         Logger.LogError("Can't disconnect player : " + e.ToString());
     }
 }
Beispiel #6
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 public static void SendPlayerToWorld(Network.WorldLink link, Authentification.Network.AuthentificationClient client, string ticket)
 {
     link.SendMessage(new Network.Packet.PlayerCommingMessage(client.Account, ticket));
     System.Threading.Thread.Sleep(250);
 }
Beispiel #7
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 public static void SendSecureKey(Network.WorldLink link)
 {
     link.SendMessage(new Network.Packet.SecureKeyMessage(Utilities.ConfigurationManager.GetStringValue("SecureKey")));
 }