bool IPacketHandler.OnPacket(byte packetId, Context context, Network.ByteInStream stream)
        {
            Actor  actor;
            ushort actorId = stream.ReadUShort();
            byte   size    = stream.ReadByte();

            if (context.GetActor(actorId, out actor))
            {
                if (verify(context, actor, stream))
                {
                    if (actor.HasStateStream)
                    {
                        actor.LastStateStreamUpdateTime = context.Time.LocalTime;
                        actor.StateStreamer.Unpack(stream);

                        if (context.IsServer)
                        {
                            foreach (Player s in actor.Subscribers)
                            {
                                s.Connection.Queue(actor, false);
                            }
                        }

                        return(true);
                    }
                    else
                    {
                        log.Error("{0} does not have a state stream, yet it received state stream packet from {1}", actor, stream.Connection.Player);
                    }
                }
                else
                {
                    log.Warn("{0} is not allowed to send transform replication to {1}, ignoring", stream.Connection.Player, actor);
                }
            }

            stream.Skip(size);
            return(true);
        }