Beispiel #1
0
 public static void SyncPortalsOnPlayerJoin(int plr, int fluff, List <Point> dontInclude, out List <Point> portals, out List <Point> portalCenters)
 {
     portals       = new List <Point>();
     portalCenters = new List <Point>();
     for (int index = 0; index < 1000; ++index)
     {
         Projectile projectile = Main.projectile[index];
         if (projectile.active && (projectile.type == 602 || projectile.type == 601))
         {
             Vector2 center   = projectile.Center;
             int     sectionX = Netplay.GetSectionX((int)((double)center.X / 16.0));
             int     sectionY = Netplay.GetSectionY((int)((double)center.Y / 16.0));
             for (int x = sectionX - fluff; x < sectionX + fluff + 1; ++x)
             {
                 for (int y = sectionY - fluff; y < sectionY + fluff + 1; ++y)
                 {
                     if (x >= 0 && x < Main.maxSectionsX && (y >= 0 && y < Main.maxSectionsY) && (!Netplay.Clients[plr].TileSections[x, y] && !dontInclude.Contains(new Point(x, y))))
                     {
                         portals.Add(new Point(x, y));
                         if (!portalCenters.Contains(new Point(sectionX, sectionY)))
                         {
                             portalCenters.Add(new Point(sectionX, sectionY));
                         }
                     }
                 }
             }
         }
     }
 }
Beispiel #2
0
        void BRTimer(object obj)
        {
            Region region = TShock.Regions.GetRegionByName("BR");

            if (MyTiles.Count > 0 && region != null)
            {
                for (byte i = 0; i < MyTiles.Count; i++)
                {
                    Main.tile[MyTiles[i].X, MyTiles[i].Y].ResetToType(MyTiles[i].Type);
                }
                MyTiles.Clear();
                TSPlayer.All.SendData(PacketTypes.TileSendSection, null, region.Area.X, region.Area.Y, region.Area.Width, region.Area.Height);
                TSPlayer.All.SendData(PacketTypes.TileFrameSection, null, Netplay.GetSectionX(region.Area.X), Netplay.GetSectionY(region.Area.Y), Netplay.GetSectionX(region.Area.X + region.Area.Width), Netplay.GetSectionY(region.Area.Y + region.Area.Height));
                if (config.ping)
                {
                    Color color = new Color(173, 137, 69);
                    foreach (TSPlayer plr in TShock.Players.Where(p => p != null && p.ConnectionAlive && p.RealPlayer && p.HasPermission("br.ping")))
                    {
                        NetMessage.SendData(58, plr.Index, -1, null, plr.Index, -0.2410251f);
                        plr.SendData(PacketTypes.CreateCombatTextExtended, "Blocks Regenerated!", (int)color.PackedValue, plr.X, plr.Y);
                        Thread.Sleep(500);
                        NetMessage.SendData(58, plr.Index, -1, null, plr.Index, -0.6057936f);
                    }
                }
            }
        }
        public new bool SectionRange(int size, int firstX, int firstY)
        {
            for (var i = 0; i < 4; i++)
            {
                var x = firstX;
                var y = firstY;
                if (i == 1)
                {
                    x += size;
                }

                if (i == 2)
                {
                    y += size;
                }
                if (i == 3)
                {
                    x += size;
                    y += size;
                }

                var sectionX = Netplay.GetSectionX(x);
                var sectionY = Netplay.GetSectionY(y);
                if (this.TileSections[sectionX, sectionY])
                {
                    return(true);
                }
            }
            return(false);
        }
        /// <summary>
        /// Requests all tile chunks (200x150 tile 'sections') from the server within a given tile range.
        /// </summary>
        /// <param name="tileRange"></param>
        /// <param name="leftPadding">In chunks.</param>
        /// <param name="topPadding">In chunks.</param>
        /// <param name="rightPadding">In chunks.</param>
        /// <param name="bottomPadding">In chunks.</param>
        public static void RequestChunksFromServer(
            Rectangle tileRange,
            int leftPadding   = 0,
            int topPadding    = 0,
            int rightPadding  = 0,
            int bottomPadding = 0)
        {
            int sectX = 200;
            int sectY = 150;

            int minX = Math.Max((tileRange.X / sectX) - leftPadding, 0);

            minX *= sectX;
            int minY = Math.Max((tileRange.Y / sectY) - topPadding, 0);

            minY *= sectY;

            int maxX = tileRange.X + tileRange.Width;

            maxX += rightPadding * sectX;
            maxX  = Math.Min(maxX, Main.maxTilesX - 1);
            int maxY = tileRange.Y + tileRange.Height;

            maxY += bottomPadding * sectY;
            maxY  = Math.Min(maxY, Main.maxTilesY - 1);

            for (int x = minX; x < maxX; x += sectX)
            {
                for (int y = minY; y < maxY; y += sectY)
                {
                    TileWorldLibraries.RequestChunkFromServer(Netplay.GetSectionX(x), Netplay.GetSectionY(y));
                }
            }
        }
 public bool Remove(object Key, bool Cleanup = true)
 {
     lock (Locker)
     {
         if (!Data.ContainsKey(Key))
         {
             return(false);
         }
         FakeTileRectangle o = Data[Key];
         Data.Remove(Key);
         Order.Remove(Key);
         int x = o.X, y = o.Y;
         int w = o.Width, h = o.Height;
         int sx = Netplay.GetSectionX(x), sy = Netplay.GetSectionY(y);
         int ex = Netplay.GetSectionX(x + w - 1), ey = Netplay.GetSectionY(y + h - 1);
         o.Tile.Dispose();
         if (Cleanup)
         {
             GC.Collect();
         }
         NetMessage.SendData((int)PacketTypes.TileSendSection,
                             -1, -1, null, x, y, w, h);
         NetMessage.SendData((int)PacketTypes.TileFrameSection,
                             -1, -1, null, sx, sy, ex, ey);
         return(true);
     }
 }
Beispiel #6
0
        public void ResetSection()
        {
            int left = Math.Min(x, x2), right = Math.Max(x, x2);
            int top = Math.Min(y, y2), bottom = Math.Max(y, y2);
            int sX = Netplay.GetSectionX(left), sX2 = Netplay.GetSectionX(right);
            int sY = Netplay.GetSectionY(top), sY2 = Netplay.GetSectionY(bottom);

            int  w = (right - left + 1), h = (bottom - top + 1);
            bool SendWholeSections = ((w > 200) || (h > 150));

            if (SendWholeSections)
            {
                foreach (RemoteClient sock in Netplay.Clients.Where(s => s.IsActive))
                {
                    for (int i = sX; i <= sX2; i++)
                    {
                        for (int j = sY; j <= sY2; j++)
                        {
                            sock.TileSections[i, j] = false;
                        }
                    }
                }
            }
            else
            {
                NetMessage.SendData(10, -1, -1, null, left, top, w, h);
                NetMessage.SendData(11, -1, -1, null, sX, sY, sX2, sY2);
            }
        }
Beispiel #7
0
 public static void SyncPortalsOnPlayerJoin(int plr, int fluff, List <Point> dontInclude, out List <Point> portals, out List <Point> portalCenters)
 {
     portals       = new List <Point>();
     portalCenters = new List <Point>();
     for (int i = 0; i < 1000; i++)
     {
         Projectile projectile = Main.projectile[i];
         if (!projectile.active || (projectile.type != 602 && projectile.type != 601))
         {
             continue;
         }
         Vector2 center   = projectile.Center;
         int     sectionX = Netplay.GetSectionX((int)(center.X / 16f));
         int     sectionY = Netplay.GetSectionY((int)(center.Y / 16f));
         for (int j = sectionX - fluff; j < sectionX + fluff + 1; j++)
         {
             for (int k = sectionY - fluff; k < sectionY + fluff + 1; k++)
             {
                 if (j >= 0 && j < Main.maxSectionsX && k >= 0 && k < Main.maxSectionsY && !Netplay.Clients[plr].TileSections[j, k] && !dontInclude.Contains(new Point(j, k)))
                 {
                     portals.Add(new Point(j, k));
                     if (!portalCenters.Contains(new Point(sectionX, sectionY)))
                     {
                         portalCenters.Add(new Point(sectionX, sectionY));
                     }
                 }
             }
         }
     }
 }
Beispiel #8
0
 public void BackToOriginMap()
 {
     try
     {
         if (MapUUID != Guid.Empty && Map != null)
         {
             Map.Player.Remove(ID);
         }
         LeaveMap(Map);
         MapUUID = Guid.Empty;
         tsp.SendData(PacketTypes.WorldInfo, "", 0, 0f, 0f, 0f, 0);
         int sectionX  = Netplay.GetSectionX(0);
         int sectionX2 = Netplay.GetSectionX(Main.maxTilesX);
         int sectionY  = Netplay.GetSectionY(0);
         int sectionY2 = Netplay.GetSectionY(Main.maxTilesY);
         for (int i = sectionX; i <= sectionX2; i++)
         {
             for (int j = sectionY; j <= sectionY2; j++)
             {
                 Netplay.Clients[Index].TileSections[i, j] = false;
             }
         }
         tsp.Teleport(SpawnX, SpawnY);
         UserManager.UpdateInfoToOtherPlayers(this);
         MapManager.SendProjectile(this);
         MapManager.SendAllItem(this);
     }
     catch (Exception ex) { Log.Error(ex); }
 }
Beispiel #9
0
        // World replacement
        public static void ReplaceTiles(int i, int j, Hooks.TileData data, int style = 0)
        {
            WorldGen.PlaceTile(i, j, data.type, true, true, -1, style);
            if (data.wall != 0)
            {
                WorldGen.PlaceWall(i, j, data.wall, true);
            }

            OTAPI.Tile.ITile tile = Main.tile[i, j];
            tile.type = data.type;
            if (data.halfBrick)
            {
                tile.halfBrick(data.halfBrick);
            }
            else
            {
                tile.slope(data.slope);
            }
            //  TODO: sort out slopes after replacing the tiles. This is returning a System.IndexOutOfRangeException.
            int x = Netplay.GetSectionX(i);
            int y = Netplay.GetSectionY(j);

            foreach (RemoteClient sock in Netplay.Clients.Where(t => t.IsActive))
            {
                sock.TileSections[x, y] = false;
            }
        }
Beispiel #10
0
 public static void SyncPortalsOnPlayerJoin(int plr, int fluff, List <Point> dontInclude, out List <Point> portals, out List <Point> portalCenters)
 {
     portals       = new List <Point>();
     portalCenters = new List <Point>();
     for (int index1 = 0; index1 < 1000; ++index1)
     {
         Projectile projectile = Main.projectile[index1];
         if (projectile.active && (projectile.type == 602 || projectile.type == 601))
         {
             Vector2 center   = projectile.Center;
             int     sectionX = Netplay.GetSectionX((int)(center.X / 16.0));
             int     sectionY = Netplay.GetSectionY((int)(center.Y / 16.0));
             for (int index2 = sectionX - fluff; index2 < sectionX + fluff + 1; ++index2)
             {
                 for (int index3 = sectionY - fluff; index3 < sectionY + fluff + 1; ++index3)
                 {
                     if (index2 >= 0 && index2 < Main.maxSectionsX && (index3 >= 0 && index3 < Main.maxSectionsY) && (!Netplay.Clients[plr].TileSections[index2, index3] && !dontInclude.Contains(new Point(index2, index3))))
                     {
                         portals.Add(new Point(index2, index3));
                         if (!portalCenters.Contains(new Point(sectionX, sectionY)))
                         {
                             portalCenters.Add(new Point(sectionX, sectionY));
                         }
                     }
                 }
             }
         }
     }
 }
 public static void SendSection(int whoAmi, int sectionX, int sectionY, bool skipSent = false)
 {
     if (sectionX >= 0 && sectionY >= 0 && sectionX < Main.maxSectionsX && sectionY < Main.maxSectionsY)
     {
         if (!skipSent || !Terraria.Netplay.Clients[whoAmi].TileSections[sectionX, sectionY])
         {
             Terraria.Netplay.Clients[whoAmi].TileSections[sectionX, sectionY] = true;
             int number = sectionX * 200;
             int num    = sectionY * 150;
             int num2   = 150;
             for (int i = num; i < num + 150; i += num2)
             {
                 NewNetMessage.SendData(10, whoAmi, -1, "", number, (float)i, 200f, (float)num2, 0);
             }
             for (int j = 0; j < 200; j++)
             {
                 if (Main.npc[j].active && Main.npc[j].townNPC)
                 {
                     int sectionX2 = Netplay.GetSectionX((int)(Main.npc[j].position.X / 16f));
                     int sectionY2 = Netplay.GetSectionY((int)(Main.npc[j].position.Y / 16f));
                     if (sectionX2 == sectionX && sectionY2 == sectionY)
                     {
                         NewNetMessage.SendData(23, whoAmi, -1, "", j, 0f, 0f, 0f, 0);
                     }
                 }
             }
         }
     }
 }
Beispiel #12
0
        public static void CheckSection(int who, Vector2 position, int fluff = 1)
        {
            int sectionX = Netplay.GetSectionX((int)(position.X / 16f));
            int sectionY = Netplay.GetSectionY((int)(position.Y / 16f));
            int num      = 0;

            for (int i = sectionX - 1; i < sectionX + 2; i++)
            {
                for (int j = sectionY - 1; j < sectionY + 2; j++)
                {
                    if (i >= 0 && i < Main.maxSectionsX && j >= 0 && j < Main.maxSectionsY && !Terraria.Netplay.Clients[who].TileSections[i, j])
                    {
                        num++;
                    }
                }
            }
            if (num > 0)
            {
                int num2 = num;
                NewNetMessage.SendData(9, who, -1, Lang.inter[44], num2, 0f, 0f, 0f, 0);
                Terraria.Netplay.Clients[who].StatusText2 = "is receiving tile data";
                Terraria.Netplay.Clients[who].StatusMax  += num2;
                for (int k = sectionX - 1; k < sectionX + 2; k++)
                {
                    for (int l = sectionY - 1; l < sectionY + 2; l++)
                    {
                        if (k >= 0 && k < Main.maxSectionsX && l >= 0 && l < Main.maxSectionsY && !Terraria.Netplay.Clients[who].TileSections[k, l])
                        {
                            NewNetMessage.SendSection(who, k, l, false);
                            NewNetMessage.SendData(11, who, -1, String.Empty, k, (float)l, (float)k, (float)l, 0);
                        }
                    }
                }
            }
        }
Beispiel #13
0
        public static void ResendPlayerTileData(HEROsModPlayer player)
        {
            int sectionX = Netplay.GetSectionX((int)(player.GameInstance.position.X / 16f));
            int sectionY = Netplay.GetSectionY((int)(player.GameInstance.position.Y / 16f));

            int num = 0;

            for (int i = sectionX - 1; i < sectionX + 2; i++)
            {
                for (int j = sectionY - 1; j < sectionY + 2; j++)
                {
                    if (i >= 0 && i < Main.maxSectionsX && j >= 0 && j < Main.maxSectionsY)
                    {
                        num++;
                    }
                }
            }
            int num2 = num;

            NetMessage.SendData(9, player.Index, -1, Lang.inter[44].ToNetworkText(), num2, 0f, 0f, 0f, 0);
            Netplay.Clients[player.Index].StatusText2 = "is receiving tile data";
            Netplay.Clients[player.Index].StatusMax  += num2;
            for (int k = sectionX - 1; k < sectionX + 2; k++)
            {
                for (int l = sectionY - 1; l < sectionY + 2; l++)
                {
                    if (k >= 0 && k < Main.maxSectionsX && l >= 0 && l < Main.maxSectionsY)
                    {
                        NetMessage.SendSection(player.Index, k, l, false);
                        NetMessage.SendData(11, player.Index, -1, null, k, (float)l, (float)k, (float)l, 0);
                    }
                }
            }
        }
Beispiel #14
0
        //

        /// <summary>
        /// Handles calling and queuing requests to teleport a player to X,Y coords.
        /// </summary>
        /// <param name="x">X coord</param>
        /// <param name="y">Y coord</param>
        /// <param name="targetId">The target Player ID</param>
        public static void teleportPlayer(int x, int y, int targetId, bool old = true)
        {
            while (x % 2 != 0)
            {
                x++;
            }
            while (y % 2 != 0)
            {
                y++;
            }

            if (x > Main.maxTilesX - 2 || y > Main.maxTilesY - 2)
            {
                Commands.SendChatMsg("Landmark out of range, or coords off-map.", targetId, Color.Purple);
                return;
            }

            int sectionX = Netplay.GetSectionX(x);
            int sectionY = Netplay.GetSectionY(y + 1);

            /*
             * //does player already have the tilesection available to it? if yes, just teleport without queue
             * if (Netplay.serverSock[targetId].tileSection[sectionX, sectionY])
             * {
             *  TeleportToLocation(targetId, x, y + 1);
             *  return;
             * }*/

            Commands.SendChatMsg("Preparing teleport!", targetId, Color.Bisque);

            for (int m = sectionX - 1; m < sectionX + 2; m++)
            {
                for (int n = sectionY - 1; n < sectionY + 1; n++)
                {
                    NetMessage.SendSection(targetId, m, n);
                }
            }

            //additional section update details, 11 requests client determines tile frames and walls.
            NetMessage.SendData(11, targetId, -1, "", sectionX - 2, (float)(sectionY - 1), (float)(sectionX + 2), (float)(sectionY + 1), 0);

            teleQueue.AddLast(new TP {
                targetId = targetId, x = x, y = y + 1
            });

            //if timer hasn't been created, create and initialize
            if (tTimer == null)
            {
                tTimer          = new System.Timers.Timer(3000);
                tTimer.Elapsed += new ElapsedEventHandler(TeleportQueueProcess);
                tTimer.Enabled  = true;
            }
            else
            {   //else just enable it
                tTimer.Enabled = true;
            }
        }
Beispiel #15
0
        public static void UpdateTile(int x, int y)
        {
            x = Netplay.GetSectionX(x);
            y = Netplay.GetSectionY(y);

            foreach (QPlayer ply in QMain.Players)
            {
                Netplay.serverSock[ply.Index].tileSection[x, y] = false;
            }
        }
Beispiel #16
0
        public void Packet69(string text, int number, float number2, float number3, float number4, int number5)
        {
            Begin(Packet.CHEST_NAME_UPDATE);

            Netplay.GetSectionX((int)number2);
            Netplay.GetSectionY((int)number3);
            Short((short)number);
            Short((short)number2);
            Short((short)number3);
            String(text);

            End();
        }
Beispiel #17
0
 private static void DistributeChangesIntoChunks(HashSet <int> dirtiedPackedTileCoords)
 {
     foreach (int dirtiedPackedTileCoord in dirtiedPackedTileCoords)
     {
         int   x   = (dirtiedPackedTileCoord >> 16) & 0xFFFF;
         int   y   = dirtiedPackedTileCoord & 0xFFFF;
         Point key = default(Point);
         key.X = Netplay.GetSectionX(x);
         key.Y = Netplay.GetSectionY(y);
         if (!_changesByChunkCoords.TryGetValue(key, out ChunkChanges value))
         {
             value = new ChunkChanges(key.X, key.Y);
             _changesByChunkCoords[key] = value;
         }
         value.DirtiedPackedTileCoords.Add(dirtiedPackedTileCoord);
     }
 }
Beispiel #18
0
        public void KillTile(int number, float number2, float number3, float number4, int number5)
        {
            //throw new NotImplementedException("NewNetMessage.KillTile()");
            Begin(Packet.KILL_TILE);

            Byte((byte)number);
            Short((short)number2);
            Short((short)number3);
            Short((short)number4);

            Netplay.GetSectionX((int)number2);
            Netplay.GetSectionY((int)number3);

            Short((short)number5);

            End();
        }
Beispiel #19
0
        public static void ResetSection(int x, int y, int width, int height)
        {
            var lowX  = Netplay.GetSectionX(x);
            var highX = Netplay.GetSectionX(x + width);
            var lowY  = Netplay.GetSectionY(y);
            var highY = Netplay.GetSectionY(y + height);

            foreach (var sock in Netplay.Clients.Where(s => s.IsActive))
            {
                for (var i = lowX; i <= highX; i++)
                {
                    for (var j = lowY; j <= highY; j++)
                    {
                        sock.TileSections[i, j] = false;
                    }
                }
            }
        }
Beispiel #20
0
        private void ResetSection()
        {
            var startx = Netplay.GetSectionX((int)posx);
            var endx   = Netplay.GetSectionX((int)(posx + width));
            var starty = Netplay.GetSectionY((int)posy);
            var endy   = Netplay.GetSectionY((int)(posy - 1));

            foreach (var sock in Netplay.Clients.Where(s => s.IsActive))
            {
                for (var i = startx; i <= endx; i++)
                {
                    for (var j = endy; j <= starty; j++)
                    {
                        sock.TileSections[i, j] = false;
                    }
                }
            }
        }
Beispiel #21
0
        public static void ResetSection(int x1, int y1, int x2, int y2)
        {
            int lowX  = Netplay.GetSectionX(x1);
            int highX = Netplay.GetSectionX(x2);
            int lowY  = Netplay.GetSectionY(y1);
            int highY = Netplay.GetSectionY(y2);

            foreach (RemoteClient sock in Netplay.Clients.Where(s => s.IsActive))
            {
                for (int i = lowX; i <= highX; i++)
                {
                    for (int j = lowY; j <= highY; j++)
                    {
                        sock.TileSections[i, j] = false;
                    }
                }
            }
        }
Beispiel #22
0
        public static void ResetSection(int x, int y, int x2, int y2)
        {
            int lowX  = Netplay.GetSectionX(x);
            int highX = Netplay.GetSectionX(x2);
            int lowY  = Netplay.GetSectionY(y);
            int highY = Netplay.GetSectionY(y2);

            foreach (ServerSock sock in Netplay.serverSock)
            {
                for (int i = lowX; i <= highX; i++)
                {
                    for (int j = lowY; j <= highY; j++)
                    {
                        sock.tileSection[i, j] = false;
                    }
                }
            }
        }
Beispiel #23
0
 private static void DistributeChangesIntoChunks(HashSet <int> dirtiedPackedTileCoords)
 {
     foreach (int dirtiedPackedTileCoord in dirtiedPackedTileCoords)
     {
         int   x = dirtiedPackedTileCoord >> 16 & (int)ushort.MaxValue;
         int   y = dirtiedPackedTileCoord & (int)ushort.MaxValue;
         Point key;
         key.X = Netplay.GetSectionX(x);
         key.Y = Netplay.GetSectionY(y);
         NetLiquidModule.ChunkChanges chunkChanges;
         if (!NetLiquidModule._changesByChunkCoords.TryGetValue(key, out chunkChanges))
         {
             chunkChanges = new NetLiquidModule.ChunkChanges(key.X, key.Y);
             NetLiquidModule._changesByChunkCoords[key] = chunkChanges;
         }
         chunkChanges.DirtiedPackedTileCoords.Add(dirtiedPackedTileCoord);
     }
 }
Beispiel #24
0
        public static void ResetSection(int x, int y, int x2, int y2)
        {
            int lowX  = Netplay.GetSectionX(x);
            int highX = Netplay.GetSectionX(x2);
            int lowY  = Netplay.GetSectionY(y);
            int highY = Netplay.GetSectionY(y2);

            foreach (RemoteClient sock in Netplay.Clients.Where(s => s.IsActive))
            {
                int w = sock.TileSections.GetLength(0), h = sock.TileSections.GetLength(1);
                for (int i = lowX; i <= highX; i++)
                {
                    for (int j = lowY; j <= highY; j++)
                    {
                        if (i < 0 || j < 0 || i >= w || j >= h)
                        {
                            continue;
                        }
                        sock.TileSections[i, j] = false;
                    }
                }
            }
        }
Beispiel #25
0
        private static void OnDraw(DrawArgs args)
        {
            HashSet <int> players;

            if (args.PlayerIndex == -1)
            {
                players = (args.Node.GetRoot() as RootVisualObject).Players;
            }
            else
            {
                players = new HashSet <int>()
                {
                    args.PlayerIndex
                }
            };
            players.Remove(args.ExceptPlayerIndex);
            if (players.Count == 0)
            {
                return;
            }

            // Yes, we are converting HashSet<int> to NetworkText to pass it to NetMessage.SendData for FakeManager...
            Terraria.Localization.NetworkText playerList = FakesEnabled
                ? Terraria.Localization.NetworkText.FromLiteral(String.Concat(players.Select(p => (char)p)))
                : null;

            int size = Math.Max(args.Width, args.Height);

            if (size >= 50 || args.ForcedSection)
            {
                if (FakesEnabled)
                {
                    NetMessage.SendData(10, -1, -1, playerList, args.X, args.Y, args.Width, args.Height);
                }
                else
                {
                    foreach (int i in players)
                    {
                        NetMessage.SendData(10, i, -1, null, args.X, args.Y, args.Width, args.Height);
                    }
                }
                if (args.Frame)
                {
                    int lowX  = Netplay.GetSectionX(args.X);
                    int highX = Netplay.GetSectionX(args.X + args.Width - 1);
                    int lowY  = Netplay.GetSectionY(args.Y);
                    int highY = Netplay.GetSectionY(args.Y + args.Height - 1);
                    if (FakesEnabled)
                    {
                        NetMessage.SendData(11, -1, -1, playerList, lowX, lowY, highX, highY);
                    }
                    else
                    {
                        foreach (int i in players)
                        {
                            NetMessage.SendData(11, i, -1, null, lowX, lowY, highX, highY);
                        }
                    }
                }
            }
            else
            {
                if (FakesEnabled)
                {
                    NetMessage.SendData(20, -1, -1, playerList, size, args.X, args.Y);
                }
                else
                {
                    foreach (int i in players)
                    {
                        NetMessage.SendData(20, i, -1, null, size, args.X, args.Y);
                    }
                }
            }
        }
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)
        {
            byte  action = ReadByte(readBuffer);
            int   x      = (int)ReadInt16(readBuffer);
            int   y      = (int)ReadInt16(readBuffer);
            short type   = ReadInt16(readBuffer);
            int   style  = (int)ReadByte(readBuffer);
            bool  fail   = type == 1;

            var player = Main.player[whoAmI];

            if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY)
            {
                player.Kick("Out of range tile received from client.");
                return;
            }

            if (!Terraria.Netplay.Clients[whoAmI].TileSections[Netplay.GetSectionX(x), Netplay.GetSectionY(y)])
            {
                Tools.WriteLine("{0} @ {1}: {2} attempted to alter world in unloaded tile.");
                return;
            }

            //TODO implement the old methods
            var ctx = new HookContext
            {
                Connection = (Terraria.Netplay.Clients[whoAmI] as ServerSlot).conn,
                Sender     = player,
                Player     = player,
            };

            var args = new HookArgs.PlayerWorldAlteration
            {
                X      = x,
                Y      = y,
                Action = action,
                Type   = type,
                Style  = style
            };

            HookPoints.PlayerWorldAlteration.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            if (ctx.Result == HookResult.IGNORE)
            {
                return;
            }

            if (ctx.Result == HookResult.RECTIFY)
            {
                //Terraria.WorldGen.SquareTileFrame (x, y, true);

                NewNetMessage.SendTileSquare(whoAmI, x, y, 1);
                return;
            }

            if (Main.tile[x, y] == null)
            {
                Main.tile[x, y] = new Tile();
            }
            if (Main.netMode == 2)
            {
                if (!fail)
                {
                    if (action == 0 || action == 2 || action == 4)
                    {
                        Terraria.Netplay.Clients[whoAmI].SpamDeleteBlock += 1f;
                    }
                    if (action == 1 || action == 3)
                    {
                        Terraria.Netplay.Clients[whoAmI].SpamAddBlock += 1f;
                    }
                }
                if (!Terraria.Netplay.Clients[whoAmI].TileSections[Netplay.GetSectionX(x), Netplay.GetSectionY(y)])
                {
                    fail = true;
                }
            }

            if (action == 0)
            {
                WorldGen.KillTile(x, y, fail, false, false);
            }
            if (action == 1)
            {
                WorldGen.PlaceTile(x, y, (int)type, false, true, -1, style);
            }
            if (action == 2)
            {
                WorldGen.KillWall(x, y, fail);
            }
            if (action == 3)
            {
                WorldGen.PlaceWall(x, y, (int)type, false);
            }
            if (action == 4)
            {
                WorldGen.KillTile(x, y, fail, false, true);
            }
            if (action == 5)
            {
                WorldGen.PlaceWire(x, y);
            }
            if (action == 6)
            {
                WorldGen.KillWire(x, y);
            }
            if (action == 7)
            {
                WorldGen.PoundTile(x, y);
            }
            if (action == 8)
            {
                WorldGen.PlaceActuator(x, y);
            }
            if (action == 9)
            {
                WorldGen.KillActuator(x, y);
            }
            if (action == 10)
            {
                WorldGen.PlaceWire2(x, y);
            }
            if (action == 11)
            {
                WorldGen.KillWire2(x, y);
            }
            if (action == 12)
            {
                WorldGen.PlaceWire3(x, y);
            }
            if (action == 13)
            {
                WorldGen.KillWire3(x, y);
            }
            if (action == 14)
            {
                WorldGen.SlopeTile(x, y, (int)type);
            }
            if (action == 15)
            {
                Minecart.FrameTrack(x, y, true, false);
            }
            if (Main.netMode != 2)
            {
                return;
            }
            NewNetMessage.SendData(17, -1, whoAmI, String.Empty, (int)action, (float)x, (float)y, (float)type, style);
            if (action == 1 && type == 53)
            {
                NewNetMessage.SendTileSquare(-1, x, y, 1);
                return;
            }
        }
Beispiel #27
0
        public bool Read(int bufferId, int start, int length)
        {
            var buffer = NetMessage.buffer[bufferId];

            ActionType action = (ActionType)buffer.reader.ReadByte();
            int        x      = (int)buffer.reader.ReadInt16();
            int        y      = (int)buffer.reader.ReadInt16();
            short      type   = buffer.reader.ReadInt16();
            int        style  = (int)buffer.reader.ReadByte();
            bool       fail   = type == 1;

            if (!WorldGen.InWorld(x, y, 3))
            {
                return(true);
            }

            var player = Main.player[bufferId];

            //TODO implement the old methods
            var ctx = new HookContext
            {
                Connection = player.Connection.Socket,
                Sender     = player,
                Player     = player,
            };

            var args = new TDSMHookArgs.PlayerWorldAlteration
            {
                X      = x,
                Y      = y,
                Action = action,
                Type   = type,
                Style  = style
            };

            TDSMHookPoints.PlayerWorldAlteration.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return(true);
            }

            if (ctx.Result == HookResult.IGNORE)
            {
                return(true);
            }

            if (ctx.Result == HookResult.RECTIFY)
            {
                //Terraria.WorldGen.SquareTileFrame (x, y, true);
                NetMessage.SendTileSquare(bufferId, x, y, 1);
                return(true);
            }

            if (Main.tile[x, y] == null)
            {
                Main.tile[x, y] = new OTA.Memory.MemTile();
            }

            if (Main.netMode == 2)
            {
                if (!fail)
                {
                    if (action == ActionType.KillTile || action == ActionType.KillWall || action == ActionType.KillTile1)
                    {
                        Netplay.Clients[bufferId].SpamDeleteBlock += 1;
                    }
                    if (action == ActionType.PlaceTile || action == ActionType.PlaceWall)
                    {
                        Netplay.Clients[bufferId].SpamAddBlock += 1;
                    }
                }
                if (!Netplay.Clients[bufferId].TileSections[Netplay.GetSectionX(x), Netplay.GetSectionY(y)])
                {
                    fail = true;
                }
            }
            switch (action)
            {
            case ActionType.KillTile:
                WorldGen.KillTile(x, y, fail, false, false);
                break;

            case ActionType.PlaceTile:
                WorldGen.PlaceTile(x, y, (int)type, false, true, -1, style);
                break;

            case ActionType.KillWall:
                WorldGen.KillWall(x, y, fail);
                break;

            case ActionType.PlaceWall:
                WorldGen.PlaceWall(x, y, (int)type, false);
                break;

            case ActionType.KillTile1:
                WorldGen.KillTile(x, y, fail, false, true);
                break;

            case ActionType.PlaceWire:
                WorldGen.PlaceWall(x, y, (int)type, false);
                break;

            case ActionType.KillWire:
                WorldGen.KillWire(x, y);
                break;

            case ActionType.PoundTile:
                WorldGen.PoundTile(x, y);
                break;

            case ActionType.PlaceActuator:
                WorldGen.PlaceActuator(x, y);
                break;

            case ActionType.KillActuator:
                WorldGen.KillActuator(x, y);
                break;

            case ActionType.PlaceWire2:
                WorldGen.PlaceWire2(x, y);
                break;

            case ActionType.KillWire2:
                WorldGen.KillWire2(x, y);
                break;

            case ActionType.PlaceWire3:
                WorldGen.PlaceWire3(x, y);
                break;

            case ActionType.KillWire3:
                WorldGen.KillWire3(x, y);
                break;

            case ActionType.SlopeTile:
                WorldGen.SlopeTile(x, y, (int)type);
                break;

            case ActionType.FrameTrack:
                Minecart.FrameTrack(x, y, true, false);
                break;

            case ActionType.PlaceWire4:
                WorldGen.PlaceWire4(x, y);
                break;

            case ActionType.KillWire4:
                WorldGen.KillWire4(x, y);
                break;

            case ActionType.PlaceLogicGate:
                Wiring.SetCurrentUser(bufferId);
                Wiring.PokeLogicGate(x, y);
                Wiring.SetCurrentUser(-1);
                return(true);

            case ActionType.Actuate:
                Wiring.SetCurrentUser(bufferId);
                Wiring.Actuate(x, y);
                Wiring.SetCurrentUser(-1);
                return(true);
            }
            if (Main.netMode != 2)
            {
                return(true);
            }
            NetMessage.SendData(17, -1, bufferId, "", (int)action, (float)x, (float)y, (float)type, style, 0, 0);
            if (action == ActionType.PlaceTile && type == 53)
            {
                NetMessage.SendTileSquare(-1, x, y, 1);
            }

            return(true);
        }
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)
        {
            int  num13 = ReadInt32(readBuffer);
            int  num14 = ReadInt32(readBuffer);
            bool flag3 = true;

            if (num13 == -1 || num14 == -1)
            {
                flag3 = false;
            }
            else
            {
                if (num13 < 10 || num13 > Main.maxTilesX - 10)
                {
                    flag3 = false;
                }
                else
                {
                    if (num14 < 10 || num14 > Main.maxTilesY - 10)
                    {
                        flag3 = false;
                    }
                }
            }
            int num15 = Netplay.GetSectionX(Main.spawnTileX) - 2;
            int num16 = Netplay.GetSectionY(Main.spawnTileY) - 1;
            int num17 = num15 + 5;
            int num18 = num16 + 3;

            if (num15 < 0)
            {
                num15 = 0;
            }
            if (num17 >= Main.maxSectionsX)
            {
                num17 = Main.maxSectionsX - 1;
            }
            if (num16 < 0)
            {
                num16 = 0;
            }
            if (num18 >= Main.maxSectionsY)
            {
                num18 = Main.maxSectionsY - 1;
            }
            int num19 = (num17 - num15) * (num18 - num16);
            int num20 = -1;
            int num21 = -1;

            if (flag3)
            {
                num13 = Netplay.GetSectionX(num13) - 2;
                num14 = Netplay.GetSectionY(num14) - 1;
                num20 = num13 + 5;
                num21 = num14 + 3;
                if (num13 < 0)
                {
                    num13 = 0;
                }
                if (num20 >= Main.maxSectionsX)
                {
                    num20 = Main.maxSectionsX - 1;
                }
                if (num14 < 0)
                {
                    num14 = 0;
                }
                if (num21 >= Main.maxSectionsY)
                {
                    num21 = Main.maxSectionsY - 1;
                }
                for (int num22 = num13; num22 < num20; num22++)
                {
                    for (int num23 = num14; num23 < num21; num23++)
                    {
                        if (num22 < num15 || num22 >= num17 || num23 < num16 || num23 >= num18)
                        {
                            num19++;
                        }
                    }
                }
            }

            ServerSlot serverSock = Terraria.Netplay.Clients[whoAmI] as ServerSlot;

            if (serverSock.state == SlotState.SENDING_WORLD)
            {
                serverSock.state = SlotState.SENDING_TILES;
            }
            else
            {
                serverSock.Kick("Invalid operation at this state.");
            }

            NewNetMessage.SendData(9, whoAmI, -1, Lang.inter[44], num19, 0f, 0f, 0f, 0);
            Terraria.Netplay.Clients[whoAmI].StatusText2 = "is receiving tile data";
            Terraria.Netplay.Clients[whoAmI].StatusMax  += num19;
            for (int num24 = num15; num24 < num17; num24++)
            {
                for (int num25 = num16; num25 < num18; num25++)
                {
                    NewNetMessage.SendSection(whoAmI, num24, num25, false);
                }
            }
            if (flag3)
            {
                for (int num26 = num13; num26 < num20; num26++)
                {
                    for (int num27 = num14; num27 < num21; num27++)
                    {
                        NewNetMessage.SendSection(whoAmI, num26, num27, true);
                    }
                }
                NewNetMessage.SendData(11, whoAmI, -1, String.Empty, num13, (float)num14, (float)(num20 - 1), (float)(num21 - 1), 0);
            }
            NewNetMessage.SendData(11, whoAmI, -1, String.Empty, num15, (float)num16, (float)(num17 - 1), (float)(num18 - 1), 0);
            for (int num28 = 0; num28 < 400; num28++)
            {
                if (Main.item[num28].active)
                {
                    NewNetMessage.SendData(21, whoAmI, -1, String.Empty, num28, 0f, 0f, 0f, 0);
                    NewNetMessage.SendData(22, whoAmI, -1, String.Empty, num28, 0f, 0f, 0f, 0);
                }
            }
            for (int num29 = 0; num29 < 200; num29++)
            {
                if (Main.npc[num29].active)
                {
                    System.Diagnostics.Debug.WriteLine("Sending 23");
                    NewNetMessage.SendData(23, whoAmI, -1, String.Empty, num29, 0f, 0f, 0f, 0);
                }
            }
            for (int num30 = 0; num30 < 1000; num30++)
            {
                if (Main.projectile[num30].active && (Main.projPet[Main.projectile[num30].type] || Main.projectile[num30].netImportant))
                {
                    NewNetMessage.SendData(27, whoAmI, -1, String.Empty, num30, 0f, 0f, 0f, 0);
                }
            }
            NewNetMessage.SendData(49, whoAmI, -1, String.Empty, 0, 0f, 0f, 0f, 0);
            NewNetMessage.SendData(57, whoAmI, -1, String.Empty, 0, 0f, 0f, 0f, 0);
            NewNetMessage.SendData(7, whoAmI, -1, String.Empty, 0, 0f, 0f, 0f, 0);
        }
        private static void ProcessTileBreak(int bufferId)
        {
            var buffer = NetMessage.buffer[bufferId];

            byte  action = buffer.reader.ReadByte();
            int   x      = (int)buffer.reader.ReadInt16();
            int   y      = (int)buffer.reader.ReadInt16();
            short type   = buffer.reader.ReadInt16();
            int   style  = (int)buffer.reader.ReadByte();
            bool  fail   = type == 1;

            if (!WorldGen.InWorld(x, y, 3))
            {
                return;
            }

            var player = Main.player[bufferId];

            //TODO implement the old methods
            var ctx = new HookContext
            {
                Connection = player.Connection,
                Sender     = player,
                Player     = player,
            };

            var args = new HookArgs.PlayerWorldAlteration
            {
                X      = x,
                Y      = y,
                Action = action,
                Type   = type,
                Style  = style
            };

            HookPoints.PlayerWorldAlteration.Invoke(ref ctx, ref args);

            if (ctx.CheckForKick())
            {
                return;
            }

            if (ctx.Result == HookResult.IGNORE)
            {
                return;
            }

            if (ctx.Result == HookResult.RECTIFY)
            {
                //Terraria.WorldGen.SquareTileFrame (x, y, true);
                NetMessage.SendTileSquare(bufferId, x, y, 1);
                return;
            }

            if (Main.tile[x, y] == null)
            {
                Main.tile[x, y] = new Tile();
            }

            if (Main.netMode == 2)
            {
                if (!fail)
                {
                    if (action == 0 || action == 2 || action == 4)
                    {
                        Netplay.Clients[bufferId].SpamDeleteBlock += 1;
                    }
                    if (action == 1 || action == 3)
                    {
                        Netplay.Clients[bufferId].SpamAddBlock += 1;
                    }
                }
                if (!Netplay.Clients[bufferId].TileSections[Netplay.GetSectionX(x), Netplay.GetSectionY(y)])
                {
                    fail = true;
                }
            }
            if (action == 0)
            {
                WorldGen.KillTile(x, y, fail, false, false);
            }
            if (action == 1)
            {
                WorldGen.PlaceTile(x, y, (int)type, false, true, -1, style);
            }
            if (action == 2)
            {
                WorldGen.KillWall(x, y, fail);
            }
            if (action == 3)
            {
                WorldGen.PlaceWall(x, y, (int)type, false);
            }
            if (action == 4)
            {
                WorldGen.KillTile(x, y, fail, false, true);
            }
            if (action == 5)
            {
                WorldGen.PlaceWire(x, y);
            }
            if (action == 6)
            {
                WorldGen.KillWire(x, y);
            }
            if (action == 7)
            {
                WorldGen.PoundTile(x, y);
            }
            if (action == 8)
            {
                WorldGen.PlaceActuator(x, y);
            }
            if (action == 9)
            {
                WorldGen.KillActuator(x, y);
            }
            if (action == 10)
            {
                WorldGen.PlaceWire2(x, y);
            }
            if (action == 11)
            {
                WorldGen.KillWire2(x, y);
            }
            if (action == 12)
            {
                WorldGen.PlaceWire3(x, y);
            }
            if (action == 13)
            {
                WorldGen.KillWire3(x, y);
            }
            if (action == 14)
            {
                WorldGen.SlopeTile(x, y, (int)type);
            }
            if (action == 15)
            {
                Minecart.FrameTrack(x, y, true, false);
            }
            if (Main.netMode != 2)
            {
                return;
            }
            NetMessage.SendData(17, -1, bufferId, "", (int)action, (float)x, (float)y, (float)type, style, 0, 0);
            if (action == 1 && type == 53)
            {
                NetMessage.SendTileSquare(-1, x, y, 1);
            }
        }