public string HandlePacketFromServer(ENetPacket packet)
        {
            if (MainForm.proxyPeer == null)
            {
                return("");
            }
            if (MainForm.proxyPeer.State != ENetPeerState.Connected)
            {
                return("");
            }
            if (MainForm.realPeer == null)
            {
                return("");
            }
            if (MainForm.realPeer.State != ENetPeerState.Connected)
            {
                return("");
            }

            byte[] data = packet.GetPayloadFinal();
            if (data.Length > 5)
            {
                if (data[5] == 3)
                {
                    return("_none_");
                }
            }
            //else
            //{
            //return "_none_";
            //}


            NetTypes.NetMessages msgType = GetMessageType(data);
            switch (msgType)
            {
            case NetTypes.NetMessages.SERVER_HELLO:

                MainForm.LogText += ("[" + DateTime.UtcNow + "] (SERVER): Initial logon accepted." + "\n");
                break;

            case NetTypes.NetMessages.GAME_MESSAGE:

                string str = GetProperGenericText(data);
                MainForm.LogText += ("[" + DateTime.UtcNow + "] (SERVER): A game_msg packet was sent: " + str + "\n");
                if (str.Contains("Server requesting that you re-logon..."))
                {
                    MainForm.token  = 0;
                    MainForm.doorid = "";

                    SwitchServers("213.179.209.168", 17234);

                    return("Server forces logon request, switching server automatically so user does not have to cancel to login menu and reconnect.");
                }
                break;

            case NetTypes.NetMessages.GAME_PACKET:

                byte[] tankPacket = VariantList.get_struct_data(data);
                if (tankPacket == null)
                {
                    break;
                }

                NetTypes.PacketTypes packetType = GetPacketType(tankPacket);


                switch (packetType)
                {
                case NetTypes.PacketTypes.CALL_FUNCTION:
                    VariantList.VarList VarListFetched = VariantList.GetCall(VariantList.get_extended_data(tankPacket));
                    VarListFetched.netID = BitConverter.ToInt32(tankPacket, 4);         // add netid
                    VarListFetched.delay = BitConverter.ToUInt32(tankPacket, 20);       // add keep track of delay modifier

                    int    netID   = OperateVariant(VarListFetched);
                    string argText = string.Empty;

                    for (int i = 0; i < VarListFetched.functionArgs.Count(); i++)
                    {
                        argText += " [" + i.ToString() + "]: " + (string)VarListFetched.functionArgs[i].ToString();
                    }

                    MainForm.LogText += ("[" + DateTime.UtcNow + "] (SERVER): A function call was requested, see log infos below:\nFunction Name: " + VarListFetched.FunctionName + " parameters: " + argText + " \n");

                    if (VarListFetched.FunctionName == "OnSendToServer")
                    {
                        return("Server switching forced, not continuing as Proxy Client has to deal with this.");
                    }
                    if (VarListFetched.FunctionName == "onShowCaptcha")
                    {
                        return("Received captcha solving request, instantly bypassed it so it doesnt show up on client side.");
                    }
                    if (VarListFetched.FunctionName == "OnDialogRequest" && ((string)VarListFetched.functionArgs[1]).ToLower().Contains("captcha"))
                    {
                        return("Received captcha solving request, instantly bypassed it so it doesnt show up on client side.");
                    }
                    if (VarListFetched.FunctionName == "OnSetPos" && MainForm.ignoreonsetpos && netID == worldMap.netID)
                    {
                        return("Ignored position set by server, may corrupt doors but is used so it wont set back. (CAN BE BUGGY WITH SLOW CONNECTIONS)");
                    }
                    if (VarListFetched.FunctionName == "OnSpawn" && netID == -2)
                    {
                        return("Modified OnSpawn for unlimited zoom (mstate|1)");                                                                 // only doing unlimited zoom and not unlimited punch/place to be sure that no bans occur due to this. If you wish to use unlimited punching/placing as well, change the smstate in OperateVariant function instead.
                    }

                    /*if (VarListFetched.FunctionName == "OnSetClothing" && VarListFetched.netID == worldMap.netID)
                     * {
                     *  if (!worldMap.player.didClothingLoad)
                     *  {
                     *      worldMap.player.didClothingLoad = true;
                     *      Task.Delay(400).ContinueWith(t => PacketSending.SendData(data, MainForm.proxyPeer));
                     *      return "applying onsetclothing delayed...";
                     *  }
                     * }*/
                    // unused since 1.5.5
                    break;

                case NetTypes.PacketTypes.SET_CHARACTER_STATE:
                    /*if (!worldMap.player.didCharacterStateLoad)
                     * {
                     *  worldMap.player.didCharacterStateLoad = true; // optimization
                     *  Task.Delay(400).ContinueWith(t => PacketSending.SendData(data, MainForm.proxyPeer));
                     * }*/
                    // unused since 1.5.5
                    break;

                case NetTypes.PacketTypes.PING_REQ:
                    SpoofedPingReply();
                    break;

                case NetTypes.PacketTypes.LOAD_MAP:
                    if (MainForm.LogText.Length >= 65536)
                    {
                        MainForm.LogText = string.Empty;
                    }

                    worldMap = worldMap.LoadMap(tankPacket);
                    worldMap.player.didCharacterStateLoad = false;
                    worldMap.player.didClothingLoad       = false;

                    break;

                case NetTypes.PacketTypes.MODIFY_ITEM_OBJ:
                {
                    TankPacket p = TankPacket.UnpackFromPacket(data);
                    if (p.NetID == -1)
                    {
                        if (worldMap == null)
                        {
                            MainForm.LogText += ("[" + DateTime.UtcNow + "] (PROXY): (ERROR) World map was null." + "\n");
                            break;
                        }

                        worldMap.dropped_ITEMUID++;

                        DroppedObject dItem = new DroppedObject();
                        dItem.id        = p.MainValue;
                        dItem.itemCount = data[16];
                        dItem.x         = p.X;
                        dItem.y         = p.Y;
                        dItem.uid       = worldMap.dropped_ITEMUID;
                        worldMap.droppedItems.Add(dItem);

                        if (MainForm.cheat_magplant)
                        {
                            TankPacket p2 = new TankPacket();
                            p2.PacketType = (int)NetTypes.PacketTypes.ITEM_ACTIVATE_OBJ;
                            p2.NetID      = p.NetID;
                            p2.X          = (int)p.X;
                            p2.Y          = (int)p.Y;
                            p2.MainValue  = dItem.uid;

                            PacketSending.SendPacketRaw((int)NetTypes.NetMessages.GAME_PACKET, p2.PackForSendingRaw(), MainForm.realPeer);
                            //return "Blocked dropped packet due to magplant hack (auto collect/pickup range) tried to collect it instead, infos of dropped item => uid was " + worldMap.dropped_ITEMUID.ToString() + " id: " + p.MainValue.ToString();
                        }
                    }
                }
                break;

                default:
                    break;
                }
                break;

            case NetTypes.NetMessages.TRACK:
            case NetTypes.NetMessages.LOG_REQ:
            case NetTypes.NetMessages.ERROR:
                return("Blocked track/logreq/error message type by server.");

            default:
                return("(SERVER): An unknown event occured. Message Type: " + msgType.ToString() + "\n");

                break;
            }

            PacketSending.SendData(data, MainForm.proxyPeer, ENetPacketFlags.Reliable);
            if (msgType == NetTypes.NetMessages.GAME_PACKET && data[4] > 39) // customizable on which packets you wanna log, for speed im just gonna do this!
            {
                TankPacket p           = TankPacket.UnpackFromPacket(data);
                uint       extDataSize = BitConverter.ToUInt32(data, 56);
                byte[]     actualData  = data.Skip(4).Take(56).ToArray();
                byte[]     extData     = data.Skip(60).ToArray();

                string extDataStr      = "";
                string extDataStrShort = "";
                string extDataString   = Encoding.UTF8.GetString(extData);
                for (int i = 0; i < extDataSize; i++)
                {
                    //ushort pos = BitConverter.ToUInt16(extData, i);
                    extDataStr += extData[i].ToString() + "|";
                }


                return("Log of potentially wanted received GAME_PACKET Data:" +
                       "\npackettype: " + actualData[0].ToString() +
                       "\npadding byte 1|2|3: " + actualData[1].ToString() + "|" + actualData[2].ToString() + "|" + actualData[3].ToString() +
                       "\nnetID: " + p.NetID +
                       "\nsecondnetid: " + p.SecondaryNetID +
                       "\ncharacterstate (prob 8): " + p.CharacterState +
                       "\nwaterspeed / offs 16: " + p.Padding +
                       "\nmainval: " + p.MainValue +
                       "\nX|Y: " + p.X + "|" + p.Y +
                       "\nXSpeed: " + p.XSpeed +
                       "\nYSpeed: " + p.YSpeed +
                       "\nSecondaryPadding: " + p.SecondaryPadding +
                       "\nPunchX|PunchY: " + p.PunchX + "|" + p.PunchY +
                       "\nExtended Packet Data Length: " + extDataSize.ToString() +
                       "\nExtended Packet Data:\n" + extDataStr + "\n");

                return(string.Empty);
            }
            else
            {
                return(string.Empty);
            }
        }
Beispiel #2
-1
        public string HandlePacketFromServer(ENetPacket packet)
        {
            if (MainForm.proxyPeer == null)
            {
                return("");
            }
            if (MainForm.proxyPeer.State != ENetPeerState.Connected)
            {
                return("");
            }
            if (MainForm.realPeer == null)
            {
                return("");
            }
            if (MainForm.realPeer.State != ENetPeerState.Connected)
            {
                return("");
            }

            byte[] data = packet.GetPayloadFinal();

            //else
            //{
            //return "_none_";
            //}


            NetTypes.NetMessages msgType = (NetTypes.NetMessages)data[0]; // more performance.
            switch (msgType)
            {
            case NetTypes.NetMessages.SERVER_HELLO:

                MainForm.LogText += ("[" + DateTime.UtcNow + "] (SERVER): Initial logon accepted." + "\n");
                break;

            case NetTypes.NetMessages.GAME_MESSAGE:

                string str = GetProperGenericText(data);
                MainForm.LogText += ("[" + DateTime.UtcNow + "] (SERVER): A game_msg packet was sent: " + str + "\n");


                if (str.Contains("Server requesting that you re-logon..."))
                {
                    MainForm.token  = 0;
                    MainForm.doorid = "";
                    GamePacketProton gp = new GamePacketProton();
                    gp.AppendString("OnConsoleMessage");
                    gp.AppendString("`6(PROXY) `4Handling server relogon request automatically...");
                    packetSender.SendData(gp.GetBytes(), MainForm.proxyPeer);

                    SwitchServers(MainForm.Growtopia_Master_IP, MainForm.Growtopia_Master_Port);

                    return("Server forces logon request, switching server automatically so user does not have to cancel to login menu and reconnect.");
                }

                break;

            case NetTypes.NetMessages.GAME_PACKET:

                byte[] tankPacket = VariantList.get_struct_data(data);
                if (tankPacket == null)
                {
                    break;
                }

                byte tankPacketType             = tankPacket[0];
                NetTypes.PacketTypes packetType = (NetTypes.PacketTypes)tankPacketType;
                if (MainForm.logallpackettypes)
                {
                    GamePacketProton gp = new GamePacketProton();
                    gp.AppendString("OnConsoleMessage");
                    gp.AppendString("`6(PROXY) `wPacket TYPE: " + tankPacketType.ToString());
                    packetSender.SendData(gp.GetBytes(), MainForm.proxyPeer);
                }

                switch (packetType)
                {
                case NetTypes.PacketTypes.INVENTORY_STATE:
                {
                    worldMap.player.SerializePlayerInventory(VariantList.get_extended_data(tankPacket));

                    /*foreach (InventoryItem item in worldMap.player.inventory.items)
                     * {
                     *  ItemDatabase.ItemDefinition itemDef = ItemDatabase.GetItemDef(item.itemID);
                     *  MessageBox.Show("ITEM NAME: " + itemDef.itemName + " AMOUNT: " + item.amount);
                     * }*/
                    break;
                }

                case NetTypes.PacketTypes.PLAYER_LOGIC_UPDATE:
                {
                    TankPacket p = TankPacket.UnpackFromPacket(data);
                    foreach (Player pl in worldMap.players)
                    {
                        if (pl.netID == p.NetID)
                        {
                            pl.X = (int)p.X;
                            pl.Y = (int)p.Y;
                            break;
                        }
                    }
                    break;
                }

                case NetTypes.PacketTypes.TILE_CHANGE_REQ:
                {
                    TankPacket p = TankPacket.UnpackFromPacket(data);

                    // world tile map in proxy, by playingo :)
                    if (worldMap == null)
                    {
                        MainForm.LogText += ("[" + DateTime.UtcNow + "] (PROXY): (ERROR) World map was null." + "\n");
                        break;
                    }
                    byte   tileX = (byte)p.PunchX;
                    byte   tileY = (byte)p.PunchY;
                    ushort item  = (ushort)p.MainValue;


                    if (tileX >= worldMap.width)
                    {
                        break;
                    }
                    else if (tileY >= worldMap.height)
                    {
                        break;
                    }

                    ItemDatabase.ItemDefinition itemDef = ItemDatabase.GetItemDef(item);

                    if (ItemDatabase.isBackground(item))
                    {
                        worldMap.tiles[tileX + (tileY * worldMap.width)].bg = item;
                    }
                    else
                    {
                        worldMap.tiles[tileX + (tileY * worldMap.width)].fg = item;
                    }

                    break;
                }

                case NetTypes.PacketTypes.CALL_FUNCTION:
                    VariantList.VarList VarListFetched = VariantList.GetCall(VariantList.get_extended_data(tankPacket));
                    VarListFetched.netID = BitConverter.ToInt32(tankPacket, 4);         // add netid
                    VarListFetched.delay = BitConverter.ToUInt32(tankPacket, 20);       // add keep track of delay modifier

                    int    netID   = OperateVariant(VarListFetched);
                    string argText = string.Empty;

                    for (int i = 0; i < VarListFetched.functionArgs.Count(); i++)
                    {
                        argText += " [" + i.ToString() + "]: " + (string)VarListFetched.functionArgs[i].ToString();
                    }

                    MainForm.LogText += ("[" + DateTime.UtcNow + "] (SERVER): A function call was requested, see log infos below:\nFunction Name: " + VarListFetched.FunctionName + " parameters: " + argText + " \n");

                    if (VarListFetched.FunctionName == "OnSendToServer")
                    {
                        return("Server switching forced, not continuing as Proxy Client has to deal with this.");
                    }
                    if (VarListFetched.FunctionName == "onShowCaptcha")
                    {
                        return("Received captcha solving request, instantly bypassed it so it doesnt show up on client side.");
                    }
                    if (VarListFetched.FunctionName == "OnDialogRequest" && ((string)VarListFetched.functionArgs[1]).ToLower().Contains("captcha"))
                    {
                        return("Received captcha solving request, instantly bypassed it so it doesnt show up on client side.");
                    }
                    if (VarListFetched.FunctionName == "OnSetPos" && MainForm.ignoreonsetpos && netID == worldMap.netID)
                    {
                        return("Ignored position set by server, may corrupt doors but is used so it wont set back. (CAN BE BUGGY WITH SLOW CONNECTIONS)");
                    }
                    if (VarListFetched.FunctionName == "OnSpawn" && netID == -2)
                    {
                        if (MainForm.unlimitedZoom)
                        {
                            return("Modified OnSpawn for unlimited zoom (mstate|1)");        // only doing unlimited zoom and not unlimited punch/place to be sure that no bans occur due to this. If you wish to use unlimited punching/placing as well, change the smstate in OperateVariant function instead.
                        }
                    }

                    break;

                case NetTypes.PacketTypes.SET_CHARACTER_STATE:
                {
                    /*TankPacket p = TankPacket.UnpackFromPacket(data);
                     *
                     * return "Log of potentially wanted received GAME_PACKET Data:" +
                     * "\nnetID: " + p.NetID +
                     * "\nsecondnetid: " + p.SecondaryNetID +
                     * "\ncharacterstate (prob 8): " + p.CharacterState +
                     * "\nwaterspeed / offs 16: " + p.Padding +
                     * "\nmainval: " + p.MainValue +
                     * "\nX|Y: " + p.X + "|" + p.Y +
                     * "\nXSpeed: " + p.XSpeed +
                     * "\nYSpeed: " + p.YSpeed +
                     * "\nSecondaryPadding: " + p.SecondaryPadding +
                     * "\nPunchX|PunchY: " + p.PunchX + "|" + p.PunchY;*/
                    break;
                }

                case NetTypes.PacketTypes.PING_REQ:
                    SpoofedPingReply();
                    break;

                case NetTypes.PacketTypes.LOAD_MAP:
                    if (MainForm.LogText.Length >= 32678)
                    {
                        MainForm.LogText = string.Empty;
                    }

                    worldMap = worldMap.LoadMap(tankPacket);
                    worldMap.player.didCharacterStateLoad = false;
                    worldMap.player.didClothingLoad       = false;
                    if (MainForm.pForm.IsHandleCreated)
                    {
                        Action action = () =>
                        {
                            MainForm.pForm.Text = "All players in " + worldMap.currentWorld;

                            foreach (Button btn in MainForm.pForm.playerBox.Controls)
                            {
                                btn.Dispose();
                            }

                            MainForm.pForm.playerBox.Controls.Clear();
                        };

                        MainForm.pForm.Invoke(action);
                    }


                    MainForm.realPeer.Timeout(1000, 7000, 11000);

                    break;

                case NetTypes.PacketTypes.MODIFY_ITEM_OBJ:
                {
                    TankPacket p = TankPacket.UnpackFromPacket(data);
                    if (p.NetID == -1)
                    {
                        if (worldMap == null)
                        {
                            MainForm.LogText += ("[" + DateTime.UtcNow + "] (PROXY): (ERROR) World map was null." + "\n");
                            break;
                        }

                        worldMap.dropped_ITEMUID++;

                        DroppedObject dItem = new DroppedObject();
                        dItem.id        = p.MainValue;
                        dItem.itemCount = data[16];
                        dItem.x         = p.X;
                        dItem.y         = p.Y;
                        dItem.uid       = worldMap.dropped_ITEMUID;
                        worldMap.droppedItems.Add(dItem);

                        if (MainForm.cheat_magplant)
                        {
                            TankPacket p2 = new TankPacket();
                            p2.PacketType = (int)NetTypes.PacketTypes.ITEM_ACTIVATE_OBJ;
                            p2.NetID      = p.NetID;
                            p2.X          = (int)p.X;
                            p2.Y          = (int)p.Y;
                            p2.MainValue  = dItem.uid;

                            packetSender.SendPacketRaw((int)NetTypes.NetMessages.GAME_PACKET, p2.PackForSendingRaw(), MainForm.realPeer);
                            //return "Blocked dropped packet due to magplant hack (auto collect/pickup range) tried to collect it instead, infos of dropped item => uid was " + worldMap.dropped_ITEMUID.ToString() + " id: " + p.MainValue.ToString();
                        }
                    }
                }
                break;

                default:
                    break;
                }
                break;

            case NetTypes.NetMessages.TRACK:
            case NetTypes.NetMessages.LOG_REQ:
            case NetTypes.NetMessages.ERROR:
                return("Blocked track/logreq/error message type by server.");

            default:
                //return "(SERVER): An unknown event occured. Message Type: " + msgType.ToString() + "\n";
                break;
            }

            packetSender.SendData(data, MainForm.proxyPeer, ENetPacketFlags.Reliable);
            if (msgType == NetTypes.NetMessages.GAME_PACKET && data[4] > 39) // customizable on which packets you wanna log, for speed im just gonna do this!
            {
                TankPacket p           = TankPacket.UnpackFromPacket(data);
                uint       extDataSize = BitConverter.ToUInt32(data, 56);
                byte[]     actualData  = data.Skip(4).Take(56).ToArray();
                byte[]     extData     = data.Skip(60).ToArray();

                string extDataStr      = "";
                string extDataStrShort = "";
                string extDataString   = Encoding.UTF8.GetString(extData);
                for (int i = 0; i < extDataSize; i++)
                {
                    //ushort pos = BitConverter.ToUInt16(extData, i);
                    extDataStr += extData[i].ToString() + "|";
                }


                return("Log of potentially wanted received GAME_PACKET Data:" +
                       "\npackettype: " + actualData[0].ToString() +
                       "\npadding byte 1|2|3: " + actualData[1].ToString() + "|" + actualData[2].ToString() + "|" + actualData[3].ToString() +
                       "\nnetID: " + p.NetID +
                       "\nsecondnetid: " + p.SecondaryNetID +
                       "\ncharacterstate (prob 8): " + p.CharacterState +
                       "\nwaterspeed / offs 16: " + p.Padding +
                       "\nmainval: " + p.MainValue +
                       "\nX|Y: " + p.X + "|" + p.Y +
                       "\nXSpeed: " + p.XSpeed +
                       "\nYSpeed: " + p.YSpeed +
                       "\nSecondaryPadding: " + p.SecondaryPadding +
                       "\nPunchX|PunchY: " + p.PunchX + "|" + p.PunchY +
                       "\nExtended Packet Data Length: " + extDataSize.ToString() +
                       "\nExtended Packet Data:\n" + extDataStr + "\n");

                return(string.Empty);
            }
            else
            {
                return(string.Empty);
            }
        }
Beispiel #3
-1
        public string HandlePacketFromServer(ref ENetPeer peer, ENetPacket packet)
        {
            if (Proxyhelper.proxyPeer.IsNull)
            {
                return("HandlePacketFromServer() -> Proxy peer is null!");
            }
            if (Proxyhelper.proxyPeer.State != ENetPeerState.Connected)
            {
                return($"HandlePacketFromServer() -> proxyPeer is not connected: state = {Proxyhelper.proxyPeer.State}");
            }
            if (peer.IsNull)
            {
                return("HandlePacketFromServer() -> peer.IsNull is true!");
            }
            if (peer.State != ENetPeerState.Connected)
            {
                return("HandlePacketFromServer() -> peer.State was not ENetPeerState.Connected!");
            }

            byte[] data = packet.Data.ToArray();


            NetTypes.NetMessages msgType = (NetTypes.NetMessages)data[0]; // more performance.
            switch (msgType)
            {
            case NetTypes.NetMessages.SERVER_HELLO:
            {
                Proxyhelper.UserData ud;

                if (peer.TryGetUserData(out ud))
                {
                    packetSender.SendPacket(2, Proxyhelper.CreateLogonPacket(ud.tankIDName, ud.tankIDPass, ud.userID, ud.token, ud.doorid), peer);
                }

                break;
            }

            case NetTypes.NetMessages.GAME_MESSAGE:

                string str = GetProperGenericText(data);
                Proxyhelper.LogText += ("[" + DateTime.UtcNow + "] (SERVER): A game_msg packet was sent: " + str + "\n");

                if (str.Contains("Server requesting that you re-logon"))
                {
                    Proxyhelper.globalUserData.token             = -1;
                    Proxyhelper.globalUserData.Growtopia_IP      = Proxyhelper.globalUserData.Growtopia_Master_IP;
                    Proxyhelper.globalUserData.Growtopia_Port    = Proxyhelper.globalUserData.Growtopia_Master_Port;
                    Proxyhelper.globalUserData.isSwitchingServer = true;

                    Proxyhelper.realPeer.Disconnect(0);
                }

                break;

            case NetTypes.NetMessages.GAME_PACKET:

                byte[] tankPacket = VariantList.get_struct_data(data);
                if (tankPacket == null)
                {
                    break;
                }

                byte tankPacketType             = tankPacket[0];
                NetTypes.PacketTypes packetType = (NetTypes.PacketTypes)tankPacketType;
                if (Proxyhelper.logallpackettypes)
                {
                    GamePacketProton gp = new GamePacketProton();
                    gp.AppendString("OnConsoleMessage");
                    gp.AppendString("`6(PROXY) `wPacket TYPE: " + tankPacketType.ToString());
                    packetSender.SendData(gp.GetBytes(), Proxyhelper.proxyPeer);

                    if (tankPacketType > 18)
                    {
                        File.WriteAllBytes("newpacket.dat", tankPacket);
                    }
                }

                switch (packetType)
                {
                case NetTypes.PacketTypes.PLAYER_LOGIC_UPDATE:
                {
                    TankPacket p = TankPacket.UnpackFromPacket(data);
                    foreach (Player pl in worldMap.players)
                    {
                        if (pl.netID == p.NetID)
                        {
                            pl.X = (int)p.X;
                            pl.Y = (int)p.Y;
                            break;
                        }
                    }
                    break;
                }

                case NetTypes.PacketTypes.INVENTORY_STATE:
                {
                    if (!Proxyhelper.globalUserData.dontSerializeInventory)
                    {
                        worldMap.player.SerializePlayerInventory(VariantList.get_extended_data(tankPacket));
                    }
                    break;
                }

                case NetTypes.PacketTypes.TILE_CHANGE_REQ:
                {
                    TankPacket p = TankPacket.UnpackFromPacket(data);

                    if (worldMap == null)
                    {
                        Proxyhelper.LogText += ("[" + DateTime.UtcNow + "] (PROXY): (ERROR) World map was null." + "\n");
                        break;
                    }
                    byte   tileX = (byte)p.PunchX;
                    byte   tileY = (byte)p.PunchY;
                    ushort item  = (ushort)p.MainValue;


                    if (tileX >= worldMap.width)
                    {
                        break;
                    }
                    else if (tileY >= worldMap.height)
                    {
                        break;
                    }

                    ItemDatabase.ItemDefinition itemDef = ItemDatabase.GetItemDef(item);



                    if (ItemDatabase.isBackground(item))
                    {
                        worldMap.tiles[tileX + (tileY * worldMap.width)].bg = item;
                    }
                    else
                    {
                        worldMap.tiles[tileX + (tileY * worldMap.width)].fg = item;
                    }

                    break;
                }

                case NetTypes.PacketTypes.CALL_FUNCTION:
                    VariantList.VarList VarListFetched = VariantList.GetCall(VariantList.get_extended_data(tankPacket));
                    VarListFetched.netID = BitConverter.ToInt32(tankPacket, 4);         // add netid
                    VarListFetched.delay = BitConverter.ToUInt32(tankPacket, 20);       // add keep track of delay modifier

                    bool isABot             = false;
                    Proxyhelper.UserData ud = null;

                    int    netID   = OperateVariant(VarListFetched, isABot ? (object)peer : null);    // box enetpeer obj to generic obj
                    string argText = string.Empty;

                    for (int i = 0; i < VarListFetched.functionArgs.Count(); i++)
                    {
                        argText += " [" + i.ToString() + "]: " + (string)VarListFetched.functionArgs[i].ToString();
                    }

                    Proxyhelper.LogText += ("[" + DateTime.UtcNow + "] (SERVER): A function call was requested, see log infos below:\nFunction Name: " + VarListFetched.FunctionName + " parameters: " + argText + " \n");

                    if (VarListFetched.FunctionName == "OnSendToServer")
                    {
                        return("Server switching forced, not continuing as Proxy Client has to deal with this.");
                    }
                    if (VarListFetched.FunctionName == "onShowCaptcha")
                    {
                        return("Received captcha solving request, instantly bypassed it so it doesnt show up on client side.");
                    }
                    if (VarListFetched.FunctionName == "OnDialogRequest" && ((string)VarListFetched.functionArgs[1]).ToLower().Contains("captcha"))
                    {
                        return("Received captcha solving request, instantly bypassed it so it doesnt show up on client side.");
                    }
                    if (VarListFetched.FunctionName == "OnDialogRequest" && ((string)VarListFetched.functionArgs[1]).ToLower().Contains("gazette"))
                    {
                        return("Received gazette, skipping it...");
                    }
                    if (VarListFetched.FunctionName == "OnSetPos" && Proxyhelper.globalUserData.ignoreonsetpos && netID == worldMap.netID)
                    {
                        return("Ignored position set by server, may corrupt doors but is used so it wont set back. (CAN BE BUGGY WITH SLOW CONNECTIONS)");
                    }
                    if (VarListFetched.FunctionName == "OnSpawn" && netID == -2)
                    {
                        if (Proxyhelper.globalUserData.unlimitedZoom)
                        {
                            return("Modified OnSpawn for unlimited zoom (mstate|1)");        // only doing unlimited zoom and not unlimited punch/place to be sure that no bans occur due to this. If you wish to use unlimited punching/placing as well, change the smstate in OperateVariant function instead.
                        }
                    }


                    break;

                case NetTypes.PacketTypes.SET_CHARACTER_STATE:
                {
                    /*TankPacket p = TankPacket.UnpackFromPacket(data);
                     *
                     * return "Log of potentially wanted received GAME_PACKET Data:" +
                     * "\nnetID: " + p.NetID +
                     * "\nsecondnetid: " + p.SecondaryNetID +
                     * "\ncharacterstate (prob 8): " + p.CharacterState +
                     * "\nwaterspeed / offs 16: " + p.Padding +
                     * "\nmainval: " + p.MainValue +
                     * "\nX|Y: " + p.X + "|" + p.Y +
                     * "\nXSpeed: " + p.XSpeed +
                     * "\nYSpeed: " + p.YSpeed +
                     * "\nSecondaryPadding: " + p.SecondaryPadding +
                     * "\nPunchX|PunchY: " + p.PunchX + "|" + p.PunchY;*/
                    break;
                }

                case NetTypes.PacketTypes.PING_REQ:
                    SpoofedPingReply(TankPacket.UnpackFromPacket(data));
                    break;

                case NetTypes.PacketTypes.LOAD_MAP:
                    if (Proxyhelper.LogText.Length >= 32678)
                    {
                        Proxyhelper.LogText = string.Empty;
                    }

                    worldMap = worldMap.LoadMap(tankPacket);
                    worldMap.player.didCharacterStateLoad = false;
                    worldMap.player.didClothingLoad       = false;


                    Proxyhelper.realPeer.Timeout(1000, 2800, 3400);

                    break;

                case NetTypes.PacketTypes.MODIFY_ITEM_OBJ:
                {
                    TankPacket p = TankPacket.UnpackFromPacket(data);
                    if (p.NetID == -1)
                    {
                        if (worldMap == null)
                        {
                            break;
                        }

                        worldMap.dropped_ITEMUID++;

                        DroppedObject dItem = new DroppedObject();
                        dItem.id        = p.MainValue;
                        dItem.itemCount = data[16];
                        dItem.x         = p.X;
                        dItem.y         = p.Y;
                        dItem.uid       = worldMap.dropped_ITEMUID;
                        worldMap.droppedItems.Add(dItem);

                        if (Proxyhelper.globalUserData.cheat_magplant)
                        {
                            TankPacket p2 = new TankPacket();
                            p2.PacketType = (int)NetTypes.PacketTypes.ITEM_ACTIVATE_OBJ;
                            p2.NetID      = p.NetID;
                            p2.X          = (int)p.X;
                            p2.Y          = (int)p.Y;
                            p2.MainValue  = dItem.uid;

                            packetSender.SendPacketRaw((int)NetTypes.NetMessages.GAME_PACKET, p2.PackForSendingRaw(), Proxyhelper.realPeer);
                            //return "Blocked dropped packet due to magplant hack (auto collect/pickup range) tried to collect it instead, infos of dropped item => uid was " + worldMap.dropped_ITEMUID.ToString() + " id: " + p.MainValue.ToString();
                        }
                    }
                }
                break;

                default:
                    break;
                }
                break;

            case NetTypes.NetMessages.TRACK:
            {
                return("Track message:\n" + GetProperGenericText(data));

                break;
            }

            case NetTypes.NetMessages.LOG_REQ:
            case NetTypes.NetMessages.ERROR:
                return("Blocked LOG_REQUEST/ERROR message from server");

            default:
                //return "(SERVER): An unknown event occured. Message Type: " + msgType.ToString() + "\n";
                break;
            }

            packetSender.SendData(data, Proxyhelper.proxyPeer);
            if (msgType == NetTypes.NetMessages.GAME_PACKET && data[4] > 39) // customizable on which packets you wanna log, for speed im just gonna do this!
            {
                TankPacket p           = TankPacket.UnpackFromPacket(data);
                uint       extDataSize = BitConverter.ToUInt32(data, 56);
                byte[]     actualData  = data.Skip(4).Take(56).ToArray();
                byte[]     extData     = data.Skip(60).ToArray();

                string extDataStr      = "";
                string extDataStrShort = "";
                string extDataString   = Encoding.UTF8.GetString(extData);
                for (int i = 0; i < extDataSize; i++)
                {
                    //ushort pos = BitConverter.ToUInt16(extData, i);
                    extDataStr += extData[i].ToString() + "|";
                }


                return("Log of potentially wanted received GAME_PACKET Data:" +
                       "\npackettype: " + actualData[0].ToString() +
                       "\npadding byte 1|2|3: " + actualData[1].ToString() + "|" + actualData[2].ToString() + "|" + actualData[3].ToString() +
                       "\nnetID: " + p.NetID +
                       "\nsecondnetid: " + p.SecondaryNetID +
                       "\ncharacterstate (prob 8): " + p.CharacterState +
                       "\nwaterspeed / offs 16: " + p.Padding +
                       "\nmainval: " + p.MainValue +
                       "\nX|Y: " + p.X + "|" + p.Y +
                       "\nXSpeed: " + p.XSpeed +
                       "\nYSpeed: " + p.YSpeed +
                       "\nSecondaryPadding: " + p.SecondaryPadding +
                       "\nPunchX|PunchY: " + p.PunchX + "|" + p.PunchY +
                       "\nExtended Packet Data Length: " + extDataSize.ToString() +
                       "\nExtended Packet Data:\n" + extDataStr + "\n");

                return(string.Empty);
            }
            else
            {
                return(string.Empty);
            }
        }