Beispiel #1
0
 public void SetLocalRequiredFarmers(string checkName, IEnumerable <Farmer> required_farmers)
 {
     if (!readyChecks.ContainsKey(checkName))
     {
         readyChecks.Add(checkName, new ReadyCheck(checkName));
     }
     readyChecks[checkName].SetRequiredFarmers(required_farmers);
 }
        public void UpdateLocalStockWithSyncedQuanitities(SynchedShop shop, Dictionary <ISalable, int[]> localStock, Dictionary <string, Func <bool> > conditionalItemFilters = null)
        {
            List <Item> itemsToRemove = new List <Item>();
            NetStringDictionary <int, NetInt> sharedStock = getSharedStock(shop);

            if (getLastDayUpdated(shop) != Game1.Date.TotalDays)
            {
                setLastDayUpdated(shop, Game1.Date.TotalDays);
                sharedStock.Clear();
                foreach (Item item5 in localStock.Keys)
                {
                    string itemString3 = Utility.getStandardDescriptionFromItem(item5, 1);
                    sharedStock.Add(itemString3, localStock[item5][1]);
                    if (sharedStock[itemString3] != int.MaxValue)
                    {
                        item5.Stack = sharedStock[itemString3];
                    }
                }
            }
            else
            {
                itemsToRemove.Clear();
                foreach (Item item4 in localStock.Keys)
                {
                    string itemString2 = Utility.getStandardDescriptionFromItem(item4, 1);
                    if (sharedStock.ContainsKey(itemString2) && sharedStock[itemString2] > 0)
                    {
                        localStock[item4][1] = sharedStock[itemString2];
                        if (sharedStock[itemString2] != int.MaxValue)
                        {
                            item4.Stack = sharedStock[itemString2];
                        }
                    }
                    else
                    {
                        itemsToRemove.Add(item4);
                    }
                }
                foreach (Item item3 in itemsToRemove)
                {
                    localStock.Remove(item3);
                }
            }
            itemsToRemove.Clear();
            if (conditionalItemFilters != null)
            {
                foreach (Item item2 in localStock.Keys)
                {
                    string itemString = Utility.getStandardDescriptionFromItem(item2, 1);
                    if (conditionalItemFilters.ContainsKey(itemString) && !conditionalItemFilters[itemString]())
                    {
                        itemsToRemove.Add(item2);
                    }
                }
                foreach (Item item in itemsToRemove)
                {
                    localStock.Remove(item);
                }
            }
        }
        private void LoadRecipes(IContentPack contentPack, IEnumerable <ContentPackDataInfo> sources)
        {
            var recipes = (from source in sources
                           from entry in source.Content.Recipes
                           select new { Source = source, Data = entry }).ToArray();

            // Create each recipe
            foreach (var recipe in recipes)
            {
                // Create each ingredient
                IRecipePart[] ingredients = recipe.Data.Ingredients.Select(ConvertPart).ToArray();

                // Create each result
                IRecipePart[] results = recipe.Data.Results.Select(ConvertPart).ToArray();

                // Create the recipe
                ISprite sprite     = results.FirstOrDefault()?.Sprite ?? ingredients.FirstOrDefault()?.Sprite ?? throw new InvalidOperationException("Unable to create a sprite for a recipe.");
                string  recipeName = this._api.Items.RegisterCraftingRecipe(new ModRecipe(this._api.TranslationHelper, sprite, results, ingredients, recipe.Data.Name, recipe.Data.IsCooking));

                // TODO: Add conditions when the recipe can be added
                this._api.Owner.Helper.Events.GameLoop.SaveLoaded += (sender, args) => {
                    // Get the target dictionary
                    NetStringDictionary <int, NetInt> targetDictionary = recipe.Data.IsCooking ? Game1.player.craftingRecipes : Game1.player.cookingRecipes;

                    // Add the recipe to the target
                    if (!targetDictionary.ContainsKey(recipeName))
                    {
                        targetDictionary.Add(recipeName, 0);
                    }
                };

                this._api.Owner.Monitor.Log($" - Added recipe: {recipeName}, Ingredients: {ingredients.Length}, Results: {results.Length}", LogLevel.Debug);
            }

            IRecipePart ConvertPart(RecipeData.Part part)
            {
                return(part.Match <RecipeData.Part, IRecipePart>()
                       .When <RecipeData.ModPart>(modPart => {
                    if (!this._api.Items.Delegator.TryParseKey(modPart.Id, out ItemKey key))
                    {
                        key = new ItemKey(contentPack.Manifest, modPart.Id);
                    }

                    return new ModRecipePart(this._api, key, part.Quantity);
                })
                       .When <RecipeData.GamePart>(gamePart => gamePart.Type == RecipeData.ItemType.OBJECT, gamePart => new SObjectRecipePart(this._api, gamePart.Id, gamePart.Quantity))
                       .When <RecipeData.GamePart>(gamePart => gamePart.Type == RecipeData.ItemType.BIGCRAFTABLE, gamePart => new BigCraftableRecipePart(this._api, gamePart.Id, gamePart.Quantity))
                       .When <RecipeData.GamePart>(gamePart => gamePart.Type == RecipeData.ItemType.WEAPON, gamePart => new WeaponRecipePart(this._api, gamePart.Id, gamePart.Quantity))
                       .When <RecipeData.GamePart>(gamePart => gamePart.Type == RecipeData.ItemType.HAT, gamePart => new HatRecipePart(this._api, gamePart.Id, gamePart.Quantity))
                       .ElseThrow(_ => new InvalidOperationException($"Unknown part type: {part.GetType().FullName}")));
            }
        }