private void onDataNetRemoved(DataNet removedNet)
        {
            NetSelectionElementInstaller elementToRemove = _elements[removedNet.ID];

            _elements.Remove(removedNet.ID);
            Destroy(elementToRemove.gameObject);
        }
Beispiel #2
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        public IEnumerator UserSelectsExistingNet()
        {
            yield return(Install());

            yield return(0);

            Assert.IsFalse(SceneManager.GetSceneByName(SceneNames.NetScene).isLoaded);
            DataNet firstNet = _netFactory.Create(new DataNetFactory.Parameter(_firstNetName));

            _container.Add(firstNet);
            yield return(0);

            NetSelectionElementsCreator _elementsCreator = GameObject.FindObjectOfType <NetSelectionElementsCreator>();

            Assert.AreEqual(1, _elementsCreator.ElementsCopy.Count);
            Assert.True(_elementsCreator.ElementsCopy.ContainsKey(firstNet.ID));
            NetSelectionElementInstaller element = _elementsCreator.ElementsCopy[firstNet.ID];
            Button button = element.GetComponentInChildren <Button>();

            button.onClick.Invoke();
            yield return(new WaitForSeconds(1));

            Assert.AreEqual(firstNet, _selectedNet.Selected);
            Assert.IsTrue(SceneManager.GetSceneByName(SceneNames.MainScene).isLoaded);
            Assert.IsTrue(SceneManager.GetSceneByName(SceneNames.NetScene).isLoaded);
            Assert.IsFalse(SceneManager.GetSceneByName(SceneNames.NetSelectionScene).isLoaded);
        }
        private void addElement(DataNet net)
        {
            PrefabFactory.Parameter[]    parameters     = { new PrefabFactory.Parameter(net, typeof(DataNet)) };
            NetSelectionElementInstaller createdElement = _prefabFactory.Create(_elementPrefab, parameters);

            createdElement.transform.SetParent(_hook, false);
            _elements.Add(net.ID, createdElement);
        }
 private void Construct(DataNetContainer dataNetContainer,
                        PrefabFactory prefabFactory,
                        NetSelectionElementInstaller elementPrefab)
 {
     _dataNetContainer = dataNetContainer;
     _prefabFactory    = prefabFactory;
     _elementPrefab    = elementPrefab;
 }