private void onDataNetRemoved(DataNet removedNet) { NetSelectionElementInstaller elementToRemove = _elements[removedNet.ID]; _elements.Remove(removedNet.ID); Destroy(elementToRemove.gameObject); }
public IEnumerator UserSelectsExistingNet() { yield return(Install()); yield return(0); Assert.IsFalse(SceneManager.GetSceneByName(SceneNames.NetScene).isLoaded); DataNet firstNet = _netFactory.Create(new DataNetFactory.Parameter(_firstNetName)); _container.Add(firstNet); yield return(0); NetSelectionElementsCreator _elementsCreator = GameObject.FindObjectOfType <NetSelectionElementsCreator>(); Assert.AreEqual(1, _elementsCreator.ElementsCopy.Count); Assert.True(_elementsCreator.ElementsCopy.ContainsKey(firstNet.ID)); NetSelectionElementInstaller element = _elementsCreator.ElementsCopy[firstNet.ID]; Button button = element.GetComponentInChildren <Button>(); button.onClick.Invoke(); yield return(new WaitForSeconds(1)); Assert.AreEqual(firstNet, _selectedNet.Selected); Assert.IsTrue(SceneManager.GetSceneByName(SceneNames.MainScene).isLoaded); Assert.IsTrue(SceneManager.GetSceneByName(SceneNames.NetScene).isLoaded); Assert.IsFalse(SceneManager.GetSceneByName(SceneNames.NetSelectionScene).isLoaded); }
private void addElement(DataNet net) { PrefabFactory.Parameter[] parameters = { new PrefabFactory.Parameter(net, typeof(DataNet)) }; NetSelectionElementInstaller createdElement = _prefabFactory.Create(_elementPrefab, parameters); createdElement.transform.SetParent(_hook, false); _elements.Add(net.ID, createdElement); }
private void Construct(DataNetContainer dataNetContainer, PrefabFactory prefabFactory, NetSelectionElementInstaller elementPrefab) { _dataNetContainer = dataNetContainer; _prefabFactory = prefabFactory; _elementPrefab = elementPrefab; }