Beispiel #1
0
        public void Update()
        {
            requestMovieEndEvent.Poll();
            endMovieEvent.Poll();
            festivalPropRemovalEvent.Poll();
            demolishStableEvent.Poll();
            requestSpouseSleepEvent.Poll();
            requestPetWarpHomeEvent.Poll();
            grangeMutex.Update(Game1.getOnlineFarmers());
            demolishLock.Update();
            buildLock.Update(Game1.getOnlineFarmers());
            movieMutex.Update(Game1.getOnlineFarmers());
            if (grangeMutex.IsLockHeld() && Game1.activeClickableMenu == null)
            {
                grangeMutex.ReleaseLock();
            }
            foreach (ReadyCheck value in readyChecks.Values)
            {
                value.Update();
            }
            if (Game1.IsMasterGame && proposals.Count() > 0)
            {
                proposals.Filter((KeyValuePair <long, Proposal> pair) => playerIsOnline(pair.Key) && playerIsOnline(pair.Value.receiver.UID));
            }
            Proposal proposal = GetIncomingProposal();

            if (proposal != null && proposal.canceled.Value)
            {
                proposal.cancelConfirmed.Value = true;
            }
            if (Game1.dialogueUp)
            {
                return;
            }
            if (proposal != null)
            {
                if (!handleIncomingProposal(proposal))
                {
                    proposal.responseMessageKey.Value = genderedKey("Strings\\UI:Proposal_PlayerBusy", Game1.player);
                    proposal.response.Value           = ProposalResponse.Rejected;
                }
            }
            else if (Game1.activeClickableMenu == null && GetOutgoingProposal() != null)
            {
                Game1.activeClickableMenu = new PendingProposalDialog();
            }
        }
Beispiel #2
0
        public void Update()
        {
            requestLeoMove.Poll();
            requestMovieEndEvent.Poll();
            endMovieEvent.Poll();
            ringPhoneEvent.Poll();
            festivalPropRemovalEvent.Poll();
            demolishStableEvent.Poll();
            requestSpouseSleepEvent.Poll();
            requestHorseWarpEvent.Poll();
            kickOutOfMinesEvent.Poll();
            requestPetWarpHomeEvent.Poll();
            requestNutDrop.Poll();
            requestAddCharacterEvent.Poll();
            addCharacterEvent.Poll();
            addQiGemsToTeam.Poll();
            grangeMutex.Update(Game1.getOnlineFarmers());
            returnedDonationsMutex.Update(Game1.getOnlineFarmers());
            ordersBoardMutex.Update(Game1.getOnlineFarmers());
            qiChallengeBoardMutex.Update(Game1.getOnlineFarmers());
            junimoChestMutex.Update(Game1.getOnlineFarmers());
            demolishLock.Update();
            buildLock.Update(Game1.getOnlineFarmers());
            movieMutex.Update(Game1.getOnlineFarmers());
            goldenCoconutMutex.Update(Game1.getOnlineFarmers());
            if (grangeMutex.IsLockHeld() && Game1.activeClickableMenu == null)
            {
                grangeMutex.ReleaseLock();
            }
            foreach (SpecialOrder specialOrder in specialOrders)
            {
                specialOrder.Update();
            }
            foreach (ReadyCheck value in readyChecks.Values)
            {
                value.Update();
            }
            if (Game1.IsMasterGame && proposals.Count() > 0)
            {
                proposals.Filter((KeyValuePair <long, Proposal> pair) => playerIsOnline(pair.Key) && playerIsOnline(pair.Value.receiver.UID));
            }
            Proposal proposal = GetIncomingProposal();

            if (proposal != null && proposal.canceled.Value)
            {
                proposal.cancelConfirmed.Value = true;
            }
            if (Game1.dialogueUp)
            {
                return;
            }
            if (proposal != null)
            {
                if (!handleIncomingProposal(proposal))
                {
                    proposal.responseMessageKey.Value = genderedKey("Strings\\UI:Proposal_PlayerBusy", Game1.player);
                    proposal.response.Value           = ProposalResponse.Rejected;
                }
            }
            else if (Game1.activeClickableMenu == null && GetOutgoingProposal() != null)
            {
                Game1.activeClickableMenu = new PendingProposalDialog();
            }
        }