protected override void Start()
        {
            base.Start();
            var lowestBound = QSBPlayerManager.GetSyncObjects <PlayerTransformSync>()
                              .Where(x => x.NetId.Value <= NetId.Value).OrderBy(x => x.NetId.Value).Last();

            NetIdentity.SetRootIdentity(lowestBound.NetIdentity);

            SectorSync = gameObject.AddComponent <SectorSync.SectorSync>();

            DontDestroyOnLoad(gameObject);
            QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
        }