Beispiel #1
0
    /// <summary>
    /// All games start from here.
    /// </summary>
    /// <returns></returns>
    private IEnumerator GameCountdown()
    {
        while (startCountdown == true && startTimer >= 0)
        {
            yield return(new WaitForSeconds(1f));

            startTimer--;
        }
        if (startCountdown == true)
        {
            //BOTTLENECK AND HOOK TO START A GAME
            // Mark room as "GameStarted"
            ExitGames.Client.Photon.Hashtable tempRoomTable = PhotonNetwork.room.customProperties;
            tempRoomTable["GameStarted"] = true;
            PhotonNetwork.room.SetCustomProperties(tempRoomTable);
            startTheMatch = true; // used by WaitGUI
            //Does the following:
            //set "gameStarted" as true.
            //GameStarted:
            // - Triggers WaitUI to go into SpectateMode
            //   if GameStarted is caught in Start()
            // - Disables WaitUI's polling if GameStarted
            // - Activates the Fade Effect on the Border Images
            M.GameStarts(readyTotal);
            //Does the following:
            // - Reenabled escape function (disabled during spawn)
            // TODO: Find use for room size?
            StageAnimations.Activate();
            //Does the following:
            // - Activates animations for things that need to be in sync Network-wise.
            GameManager.GameStart(NetID.ConvertToSlot(PhotonNetwork.player.ID), M.GetClientCharacterName());
            //Does the following:
            // - Spawns local player over network.
        }
    }
Beispiel #2
0
    void Awake()
    {
        isFrozen = false;
        //DontDestroyOnLoad(gameObject);
        anim            = GetComponentInChildren <Animator>();
        moveRight       = 0;
        moveLeft        = 0;
        controlsPaused  = false;
        myAudioSrc      = GetComponent <AudioSource>();
        myAudioSrc.clip = DeathNoise;
        punching        = false;

        isDead        = false;
        StrengthsList = GameObject.FindGameObjectWithTag("Master").
                        GetComponent <Master>().GetStrengthList();

        CBUG.Log("Str List: " + StrengthsList.ToStringFull());
        jumpForceTemp      = 0f;
        SpeedTemp          = 0f;
        attackDisableDelay = new WaitForSeconds(AttackLife);
        facingRight        = true;
        position           = new Vector2();
        _Rigibody2D        = GetComponent <Rigidbody2D>();
        jumpsRemaining     = TotalJumpsAllowed;
        _PhotonView        = GetComponent <PhotonView>();
        _PhotonTransform   = GetComponent <PhotonTransformView>();

        AttackObjs    = new GameObject[3];
        AttackObjs[0] = transform.GetChild(3).gameObject;
        AttackObjs[1] = transform.GetChild(1).gameObject;
        AttackObjs[2] = transform.GetChild(2).gameObject;

        _MobileInput = GameObject.FindGameObjectWithTag("MobileController").GetComponent <MobileController>();

        spawnPause     = 0.5f;
        spawnPauseWait = new WaitForSeconds(spawnPause);

        lastHitBy           = -1;
        lastHitTime         = Time.time;
        lastHitForgetLength = 5;//Seconds

        if (_PhotonView.isMine)
        {
            tag = "PlayerSelf";
            _PhotonView.RPC("SetSlotNum", PhotonTargets.All, NetID.ConvertToSlot(PhotonNetwork.player.ID));
            CamManager.SetTarget(transform);
        }
    }