Beispiel #1
0
        /// <summary>
        /// Empty the NetGuidCache
        /// </summary>
        public void Cleanup()
        {
            NetFieldExportGroupIndexToGroup.Clear();
            NetFieldExportGroupMap.Clear();
            NetGuidToPathName.Clear();
            ObjectLookup.Clear();
            NetFieldExportGroupMapPathFixed.Clear();

            _archTypeToExportGroup.Clear();
            _cleanedPaths.Clear();
            _cleanedClassNetCache.Clear();
        }
Beispiel #2
0
        /// <summary>
        /// Empty the NetGuidCache
        /// </summary>
        public void Cleanup()
        {
            NetFieldExportGroupIndexToGroup.Clear();
            NetFieldExportGroupMap.Clear();
            NetGuidToPathName.Clear();
            //ObjectLookup.Clear();
            NetFieldExportGroupMapPathFixed.Clear();
            _networkGameplayTagNodeIndex = null;

            _archTypeToExportGroup.Clear();
            _cleanedPaths.Clear();
            _cleanedClassNetCache.Clear();
            _failedPaths.Clear();
        }
        public void ClearCache()
        {
            NetFieldExportGroupMap.Clear();
            NetFieldExportGroupIndexToGroup.Clear();
            NetGuidToPathName.Clear();
            NetFieldExportGroupMapPathFixed.Clear();
            NetworkGameplayTagNodeIndex = null;

            _archTypeToExportGroup.Clear();
            _cleanedClassNetCache.Clear();
            _partialPathNames.Clear();
            _cleanedPaths.Clear();
            _failedPaths.Clear();
            _pathToExportGroup.Clear();
        }