private void OnConnectFailed(object sender, EventArgs e) { IsConnectedFaild = true; LastConnectedPing = 0; NetErr error = e as NetErr; Debug.Log("OnConnectFailed error = " + error.err); }
private void OnError(object sender, EventArgs e) { NetErr error = e as NetErr; if (GameCenter.instance.IsReConnecteding) { close(); } }
private void OnInfo(object sender, EventArgs e) { NetErr error = e as NetErr; Debug.Log("OnInfo = " + error.err); }