Beispiel #1
0
    private void OnConnectFailed(object sender, EventArgs e)
    {
        IsConnectedFaild  = true;
        LastConnectedPing = 0;
        NetErr error = e as NetErr;

        Debug.Log("OnConnectFailed error = " + error.err);
    }
Beispiel #2
0
    private void OnError(object sender, EventArgs e)
    {
        NetErr error = e as NetErr;

        if (GameCenter.instance.IsReConnecteding)
        {
            close();
        }
    }
Beispiel #3
0
    private void OnInfo(object sender, EventArgs e)
    {
        NetErr error = e as NetErr;

        Debug.Log("OnInfo = " + error.err);
    }