Beispiel #1
0
 private void OnDisconnected(Net.NetworkState state, string des)
 {
     Debug.Log(des);
     if (mConnectStatusCallback != null)
     {
         mConnectStatusCallback(state);
     }
     Close();
 }
Beispiel #2
0
 private void Dispatch(Net.NetworkState nType)
 {
     //Debug.Log("NetworkStateCallback");
     GameMgr.Instance.Reconnect();
 }