Beispiel #1
0
        /// <summary>
        /// 协程加载关卡配置
        /// </summary>
        /// <param name="path"></param>
        /// <returns></returns>\
        private IEnumerator CoLoadLevelFile(string path)
        {
            SGameEngine.AssetResource result = new SGameEngine.AssetResource();

            yield return(MainGame.HeartBehavior.StartCoroutine(SGameEngine.ResourceLoader.Instance.load_asset(path, typeof(TextAsset), result)));

            if (result.asset_ == null)
            {
                yield break;
            }

            TextAsset textAsset = result.asset_ as TextAsset;

            if (textAsset == null || textAsset.text == null)
            {
                result.destroy();
                Debug.LogError("LevelManager::CoLoadLevelFile, can not read level file:" + path);
                yield break;
            }

            Neptune.Data          data   = new Neptune.Data();
            FullSerializer.fsData fsdata = FullSerializer.fsJsonParser.Parse(textAsset.text);
            var serializer = new FullSerializer.fsSerializer();
            var processor  = new Neptune.FileSerializerProcessor();

            serializer.AddProcessor(processor);
            serializer.TryDeserialize <Neptune.Data>(fsdata, ref data);

            if (data == null)
            {
                result.destroy();
                yield break;
            }

            OnLevelLoadFinished(data);
            ObjCachePoolMgr.Instance.RecycleCSharpObject(data, ObjCachePoolType.JSON, path);

            result.destroy();
        }
Beispiel #2
0
        Neptune.Data LoadLevelFileTemporary(string path)
        {
            Neptune.Data data = null;
            if (m_NepCache.TryGetValue(path, out data))
            {
                return(data);
            }

            string text = DBManager.Instance.LoadDBFile(path.Replace("Assets/Res/", ""));

            if (string.IsNullOrEmpty(text) == true)
            {
                return(null);
            }
            data = new Neptune.Data();
            FullSerializer.fsData fsdata = FullSerializer.fsJsonParser.Parse(text);
            var serializer = new FullSerializer.fsSerializer();
            var processor  = new Neptune.FileSerializerProcessor();

            serializer.AddProcessor(processor);
            serializer.TryDeserialize <Neptune.Data>(fsdata, ref data);
            if (data == null)
            {
                return(null);
            }

            if (m_NepCache.Count >= 3)
            {
                string first_path = m_NepPath.Dequeue();
                m_NepCache.Remove(first_path);
            }

            m_NepCache[path] = data;
            m_NepPath.Enqueue(path);

            return(data);
        }