// Update is called once per frame
    void Update()
    {
        if (start_Battle)
        {
            switch (_boss_Controller.Get_Now_Phase())
            {
            case 1: _attack.Phase1(_BGM); break;

            case 2: _attack.Phase2(_BGM); break;
            }
        }
    }
Beispiel #2
0
    // Update is called once per frame
    new void Update()
    {
        base.Update();
        if (state == State.battle)
        {
            switch (Get_Now_Phase())
            {
            case 1: _attack.Phase1(_BGM); break;

            case 2: _attack.Phase2(_BGM); break;
            }
        }
    }