public override void Subdivide(Prism bounds, ISubdivisionGeometry geometry, INamedDataCollection hierarchicalParameters)
        {
            //Create land parcels
            var nodes = CreateParcelNodes(GenerateParcels(bounds.Footprint).ToArray(), bounds.Height).ToArray();

            //Set ground height (for nodes which care)
            foreach (var grounded in nodes.Select(node => node.Value).OfType <IGrounded>())
            {
                grounded.GroundHeight = GroundHeight;
            }

            //Build neighbour set
            var neighbours = new NeighbourSet <ISubdivisionContext>();

            foreach (var keyValuePair in nodes)
            {
                foreach (var edge in keyValuePair.Key.Edges)
                {
                    neighbours.Add(new LineSegment2(edge.Start, edge.End), keyValuePair.Value);
                }
            }

            //Associate node with their neighbours (for nodes which care)
            foreach (var neighbour in nodes.Where(node => node.Value is INeighbour))
            {
                ((INeighbour)neighbour.Value).Neighbours = CalculateNeighbours(neighbour, neighbours).ToArray();
            }
        }
Beispiel #2
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        private NeighbourSet <RoomPlanSegment> CreateNeighbourSet()
        {
            var sides = new NeighbourSet <RoomPlanSegment>();

            //Add the room sides
            foreach (var room in _plan.Rooms)
            {
                for (ushort i = 0; i < room.OuterFootprint.Count; i++)
                {
                    var a = room.OuterFootprint[i];
                    var b = room.OuterFootprint[(i + 1) % room.OuterFootprint.Count];
                    sides.Add(new LineSegment2(a, b), new RoomPlanSegment(room, i));
                }
            }
            return(sides);
        }
Beispiel #3
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        public void AssertThat_AddEdges_IncreasesCount()
        {
            var r = new Random(123);

            for (var i = 0; i < 3000; i++)
            {
                _set.Add(new LineSegment2(
                             new Vector2(RandomUtilities.RandomSingle(r.NextDouble, -100, 100), RandomUtilities.RandomSingle(r.NextDouble, -100, 100)),
                             new Vector2(RandomUtilities.RandomSingle(r.NextDouble, -100, 100), RandomUtilities.RandomSingle(r.NextDouble, -100, 100))
                             ), 1);

                Assert.AreEqual(i + 1, _set.Count);
            }
        }