// Start is called before the first frame update
 void Start()
 {
     gameOverMenu.SetActive(false);
     necroMancer = FindObjectOfType <NecroHealth>();
     lifeInfo    = necroMancer.GetComponent <LifeBuy>();
     StartCoroutine(GameLoop());
 }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     health = FindObjectOfType <NecroHealth>();
 }