private void AdjustNecessities(NecessityEffect necessityEffect) { Necessities.AdjustSleep(necessityEffect.SleepEffectiveness); Eat(necessityEffect.HungerEffectiveness); Drink(necessityEffect.ThirstEffectiveness); Necessities.AdjustHygiene(necessityEffect.HygieneEffectiveness); Necessities.AdjustHealth(necessityEffect.HealthEffectiveness); }
private void AdjustNecessities(double necessityEffect) { Necessities.AdjustSleep(necessityEffect); Necessities.AdjustHunger(necessityEffect); Necessities.AdjustThirst(necessityEffect); Necessities.AdjustHygiene(necessityEffect); Necessities.AdjustHealth(necessityEffect); }
public void SetNeedsValues(Necessities necessities) { labelHealthValue.Text = String.Format("{0} {1}", (int)necessities.Health, necessities.HealthToString()); labelHygieneValue.Text = String.Format("{0} {1}", (int)necessities.Hygiene, necessities.HygieneToString()); labelSleepValue.Text = String.Format("{0} {1}", (int)necessities.Sleep, necessities.SleepToString()); labelHungerValue.Text = String.Format("{0} {1}", (int)necessities.Hunger, necessities.HungerToString()); labelThirstValue.Text = String.Format("{0} {1}", (int)necessities.Thirst, necessities.ThirstToString()); }
public Employee(TimeSpan birthTime, string agentName, TextureBook textureBook, Vector position, AgentOrientation orientation, string firstName, string lastName, DateTime birthday, Skills skills, Job job) : base(birthTime, agentName, textureBook, position, speed, orientation) { FirstName = firstName; LastName = lastName; Birthday = birthday; Job = job; Skills = skills; Necessities = new Necessities(Necessities.Rating.Full); }
public void Eat(int hungerEffectiveness) { Necessities.Rating previousHungerRating = Necessities.Hunger; Necessities.AdjustHunger(hungerEffectiveness); log.Debug(String.Format("Employee named {0} just ate to increase hunger need from {1} to {2}.", FullName, previousHungerRating, Necessities.Hunger)); // if, after eating, our hunger is above the threshold AND our previous hunger was below the threshold, our hunger has been satisfied, notify subscribers if (Necessities.Hunger >= Necessities.Rating.Neutral && previousHungerRating < Necessities.Rating.Neutral) { OnThoughtSatisfied(ThoughtType.Hungry); } }
public void Drink(int thirstEffectiveness) { Necessities.Rating previousThirstRating = Necessities.Thirst; Necessities.AdjustThirst(thirstEffectiveness); log.Debug(String.Format("Employee named {0} just drank to increase thirst need from {1} to {2}.", FullName, previousThirstRating, Necessities.Thirst)); // if, after drinking, our thirst is above the threshold AND our previous thirst was below the threshold, our thirst has been satisfied, notify subscribers if (Necessities.Thirst >= Necessities.Rating.Neutral && previousThirstRating < Necessities.Rating.Neutral) { OnThoughtSatisfied(ThoughtType.Thirsty); } }