Beispiel #1
0
 internal static extern void NearbyConnections_SendConnectionRequest(
     HandleRef self,
     /* from(char const *) */ string name,
     /* from(char const *) */ string remote_endpoint_id,
     /* from(uint8_t const *) */ byte[] payload,
     /* from(size_t) */ UIntPtr payload_size,
     /* from(ConnectionResponseCallback_t) */ NearbyConnectionTypes.ConnectionResponseCallback callback,
     /* from(void *) */ IntPtr callback_arg,
     /* from(MessageListenerHelper_t) */ IntPtr helper);
 internal static extern void NearbyConnections_SendConnectionRequest(HandleRef self, string name, string remote_endpoint_id, byte[] payload, UIntPtr payload_size, NearbyConnectionTypes.ConnectionResponseCallback callback, IntPtr callback_arg, IntPtr helper);