internal static extern void NearbyConnections_SendConnectionRequest( HandleRef self, /* from(char const *) */ string name, /* from(char const *) */ string remote_endpoint_id, /* from(uint8_t const *) */ byte[] payload, /* from(size_t) */ UIntPtr payload_size, /* from(ConnectionResponseCallback_t) */ NearbyConnectionTypes.ConnectionResponseCallback callback, /* from(void *) */ IntPtr callback_arg, /* from(MessageListenerHelper_t) */ IntPtr helper);
internal static extern void NearbyConnections_SendConnectionRequest(HandleRef self, string name, string remote_endpoint_id, byte[] payload, UIntPtr payload_size, NearbyConnectionTypes.ConnectionResponseCallback callback, IntPtr callback_arg, IntPtr helper);