/// <summary> /// 游戏准备阶段 /// </summary> private static void CombatReady() { NdUtil.ResetSceneID(); CmCarbon.ResetDead(); CmCarbon.ResetFireState(); PlayerSoldierFire.soldierDataID = -1; PlayerSoldierFire.isTrace = false; m_CombatTime = CombatMaxTime * 1.0f; m_CombatTimeOut = false; m_AttackAllDead = false; m_GoldDestroy = false; }