public void RestoreMaterialColor()
	{
		if (this.m_SavedMaterialColor == NcEffectInitBackup.SAVE_TYPE.NONE)
		{
			return;
		}
		if (this.m_SavedMaterialColor == NcEffectInitBackup.SAVE_TYPE.RECURSIVELY)
		{
			for (int i = 0; i < this.m_MaterialColorRenderers.Length; i++)
			{
				if (this.m_MaterialColorRenderers[i] != null && this.m_MaterialColorColorNames[i] != null)
				{
					this.m_MaterialColorRenderers[i].material.SetColor(this.m_MaterialColorColorNames[i], this.m_MaterialColorSaveValues[i]);
				}
			}
		}
		else if (this.m_MaterialColorRenderers != null)
		{
			this.m_MaterialColorColorName = NcEffectInitBackup.GetMaterialColorName(this.m_MaterialColorRenderer.sharedMaterial);
			if (this.m_MaterialColorColorName != null)
			{
				this.m_MaterialColorRenderer.material.SetColor(this.m_MaterialColorColorName, this.m_MaterialColorSaveValue);
			}
		}
	}
Beispiel #2
0
 public override void OnSetReplayState()
 {
     base.OnSetReplayState();
     // Backup InitColor
     m_NcEffectInitBackup = new NcEffectInitBackup();
     if (m_TargetType == TARGET_TYPE.MeshColor)
          m_NcEffectInitBackup.BackupMeshColor(gameObject, m_bRecursively);
     else m_NcEffectInitBackup.BackupMaterialColor(gameObject, m_bRecursively);
 }
Beispiel #3
0
 public override void OnSetReplayState()
 {
     base.OnSetReplayState();
     // Backup InitColor
     m_NcEffectInitBackup = new NcEffectInitBackup();
     if (m_TargetType == TARGET_TYPE.MeshColor)
     {
         m_NcEffectInitBackup.BackupMeshColor(gameObject, m_bRecursively);
     }
     else
     {
         m_NcEffectInitBackup.BackupMaterialColor(gameObject, m_bRecursively);
     }
 }
Beispiel #4
0
 public override void OnSetReplayState()
 {
     base.OnSetReplayState();
     // Backup InitColor
     if (0 < m_fSmoothDestroyTime && m_bSmoothHide)
     {
         m_NcEffectInitBackup = new NcEffectInitBackup();
         if (m_bMeshFilterOnlySmoothHide)
         {
             m_NcEffectInitBackup.BackupMeshColor(gameObject, true);
         }
         else
         {
             m_NcEffectInitBackup.BackupMaterialColor(gameObject, true);
         }
     }
 }
Beispiel #5
0
    public void BackupMaterialColor(GameObject targetObj, bool bRecursively)
    {
        if (targetObj == null)
        {
            return;
        }
        if (bRecursively)
        {
            this.m_SavedMaterialColor = NcEffectInitBackup.SAVE_TYPE.RECURSIVELY;
        }
        else
        {
            this.m_SavedMaterialColor = NcEffectInitBackup.SAVE_TYPE.ONE;
        }
        Transform transform = targetObj.transform;

        if (this.m_SavedMaterialColor == NcEffectInitBackup.SAVE_TYPE.RECURSIVELY)
        {
            this.m_MaterialColorRenderers  = transform.GetComponentsInChildren <Renderer>(true);
            this.m_MaterialColorColorNames = new string[this.m_MaterialColorRenderers.Length];
            this.m_MaterialColorSaveValues = new Vector4[this.m_MaterialColorRenderers.Length];
            for (int i = 0; i < this.m_MaterialColorRenderers.Length; i++)
            {
                Renderer renderer = this.m_MaterialColorRenderers[i];
                this.m_MaterialColorColorNames[i] = NcEffectInitBackup.GetMaterialColorName(renderer.sharedMaterial);
                if (this.m_MaterialColorColorNames[i] != null)
                {
                    this.m_MaterialColorSaveValues[i] = renderer.material.GetColor(this.m_MaterialColorColorNames[i]);
                }
            }
        }
        else
        {
            this.m_MaterialColorRenderer = transform.GetComponent <Renderer>();
            if (this.m_MaterialColorRenderer != null)
            {
                this.m_MaterialColorColorName = NcEffectInitBackup.GetMaterialColorName(this.m_MaterialColorRenderer.sharedMaterial);
                if (this.m_MaterialColorColorName != null)
                {
                    this.m_MaterialColorSaveValue = this.m_MaterialColorRenderer.material.GetColor(this.m_MaterialColorColorName);
                }
            }
        }
    }
Beispiel #6
0
	public override void OnSetReplayState()
	{
		base.OnSetReplayState();
		// Backup InitColor
		if (0 < m_fSmoothDestroyTime && m_bSmoothHide)
		{
			m_NcEffectInitBackup = new NcEffectInitBackup();
			if (m_bMeshFilterOnlySmoothHide)
				 m_NcEffectInitBackup.BackupMeshColor(gameObject, true);
			else m_NcEffectInitBackup.BackupMaterialColor(gameObject, true);
		}
	}