//starts a move animation at the start of the scene, or when this object is created
    void Start()
    {
        //args: GameObject obj, float x, float y, float duration
        INBCommand com = new Nb_SequenceAnimation(true);        //true makes the sequence animations play parallel

        com.addAnimation(new Nb_MoveAnimation(gameobject, 3, 4, 2.5f));
        com.addAnimation(new Nb_RotateAnimation(gameobject, 3, 4, 1, 2.5f));
        com.execute();
    }
Beispiel #2
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    //starts a move animation at the start of the scene, or when this object is created
    void Start()
    {
        //args: GameObject obj, float x, float y, float duration
        INBCommand com = new Nb_SequenceAnimation();

        com.addAnimation(new Nb_MoveAnimation(gameobject, 3, 4, 2.5f));
        com.addAnimation(new Nb_RotateAnimation(gameobject, 3, 4, 1, 2.5f));
        com.execute();
    }