public Vector2 ProcessMovement(Vector2 startPosition, Vector2 moveVector) { if (currentMap != null) { return(currentMap.ProcessMovement(startPosition, moveVector)); } return(moveVector); }
public Vector2 ProcessMovement(Vector2 startPosition, Vector2 moveVector) { if (currentMap != null) { return(currentMap.ProcessMovement(startPosition, moveVector)); } return(moveVector); }