public void LoadLevel(string levelName)
 {
     NavMeshQuery = NavMeshSerializer.CreateMeshQuery(NavMeshSerializer.Deserialize("Levels/" + levelName + ".nav"));
     //The YOffset requires the world to have a valid NavMesh-Position at (0,0,0)
     Pathfinder.YOffset = Pathfinder.GetClosestPointOnNavMesh(NavMeshQuery, TundraVector3.Create(0f, 0f, 0f)).Y;
     AddEntity(new Monster {
         Name = "Monster", Position = TundraVector3.Zero
     });
 }