public WanderAI() { _navMeshMapper = new NavMeshMapper(); }
protected void Awake() { _probability = new Probability(); _navMeshMapper = new NavMeshMapper(); }
public WanderAI() { _navMeshMapper = new NavMeshMapper(); }
protected void Awake() { _probability = new Probability(); _navMeshMapper = new NavMeshMapper(); }