public void Play() { NativeSoundMethods.Play(Handle); }
public static Sound CreateLineSound(string name, Vec3 start, Vec3 end) { return(TryGet(NativeSoundMethods.CreateLineSound(name, 0, 0, start, end))); }
public static Sound CreateSphereSound(string name, float radius) { return(TryGet(NativeSoundMethods.CreateSphereSound(name, 0, 0, radius))); }
public static Sound CreateSound(string name) { return(TryGet(NativeSoundMethods.CreateSound(name, 0))); }