Beispiel #1
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 internal IO(NativeIO *nativePtr)
 {
     _nativePtr = nativePtr;
     MouseDown  = new MouseDownStates(nativePtr);
     KeyMap     = new KeyMap(_nativePtr);
     KeysDown   = new KeyDownStates(_nativePtr);
     FontAtlas  = new FontAtlas(_nativePtr->FontAtlas);
 }
Beispiel #2
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 internal IO(NativeIO* nativePtr)
 {
     _nativePtr = nativePtr;
     MouseDown = new MouseDownStates(nativePtr);
     KeyMap = new KeyMap(_nativePtr);
     KeysDown = new KeyDownStates(_nativePtr);
     FontAtlas = new FontAtlas(_nativePtr->FontAtlas);
 }
Beispiel #3
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 public KeyDownStates(NativeIO *nativePtr)
 {
     _nativePtr = nativePtr;
 }
Beispiel #4
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 public MouseDownStates(NativeIO *nativePtr)
 {
     _nativePtr = nativePtr;
 }
Beispiel #5
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 public KeyMap(NativeIO *nativePtr)
 {
     _nativePtr = nativePtr;
 }
Beispiel #6
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        public static unsafe void LoadDefaultFont()
        {
            NativeIO *ioPtr = ImGuiNative.igGetIO();

            ImGuiNative.ImFontAtlas_AddFontDefault(ioPtr->FontAtlas);
        }
Beispiel #7
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 public KeyDownStates(NativeIO* nativePtr)
 {
     _nativePtr = nativePtr;
 }
Beispiel #8
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 public MouseDownStates(NativeIO* nativePtr)
 {
     _nativePtr = nativePtr;
 }
Beispiel #9
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 public KeyMap(NativeIO* nativePtr)
 {
     _nativePtr = nativePtr;
 }