/// <summary> /// Applies the transformation to any audio. /// </summary> /// <param name="matrix3x4"></param> public void SetTransformation(Matrix3x4 matrix3x4) { using (AudioObjectTransformation audioObjectTransformation = new AudioObjectTransformation(matrix3x4)) // can safely dispose this as the C++ implementation uses a copy { NativeAudioSystem.SetAudioListenerTransformation(_cPtr.Handle, audioObjectTransformation.NativePtr); } }