void IMessageAckHelperListener <NatIdentifierResponseMessage> .MessageAckHelperReceivedExpectedResponse(NetEndPoint from, NatIdentifierResponseMessage message) { ThreadChecker.AssertUnreliableChannel(); this.router.dispatcher.Enqueue(() => new NatIdentifierResponseExecutor <TPlayer>().Execute(this, message)); this.natIdentifierAckHelper = null; }
public void Execute(GameClient <TPlayer> model, NatIdentifierResponseMessage message) => model.listener.GameClientDidConnect(Channel.unreliable);