Beispiel #1
0
        /// <summary>
        /// Create the "Body" IfcRepresentation for a beam if it is representable by an extrusion, possibly with clippings and openings.
        /// </summary>
        /// <param name="exporterIFC">The exporterIFC class.</param>
        /// <param name="element">The beam element.T</param>
        /// <param name="catId">The category id.</param>
        /// <param name="geomObjects">The list of solids and meshes representing the beam's geometry.
        /// <param name="axisInfo">The beam axis information.</param>
        /// <returns>The BeamBodyAsExtrusionInfo class which contains the created handle (if any) and other information, or null.</returns>
        private static BeamBodyAsExtrusionInfo CreateBeamGeometryAsExtrusion(ExporterIFC exporterIFC, Element element, ElementId catId,
                                                                             IList <GeometryObject> geomObjects, BeamAxisInfo axisInfo)
        {
            // If we have a beam with a Linear location line that only has one solid geometry,
            // we will try to use the ExtrusionAnalyzer to generate an extrusion with 0 or more clippings.
            // This code is currently limited in that it will not process beams with openings, so we
            // use other methods below if this one fails.
            if (geomObjects == null || geomObjects.Count != 1 || (!(geomObjects[0] is Solid)) || axisInfo == null || !(axisInfo.Axis is Line))
            {
                return(null);
            }

            BeamBodyAsExtrusionInfo info = new BeamBodyAsExtrusionInfo();

            info.DontExport = false;
            info.Materials  = new HashSet <ElementId>();
            info.Slope      = 0.0;

            Transform orientTrf = axisInfo.LCSAsTransform;

            Solid solid = geomObjects[0] as Solid;

            bool completelyClipped;
            XYZ  beamDirection = orientTrf.BasisX;
            XYZ  planeXVec     = orientTrf.BasisY.Normalize();
            XYZ  planeYVec     = orientTrf.BasisZ.Normalize();

            MaterialAndProfile materialAndProfile = null;
            FootPrintInfo      footPrintInfo      = null;

            string profileName = NamingUtil.GetProfileName(element);

            Plane beamExtrusionBasePlane   = GeometryUtil.CreatePlaneByXYVectorsAtOrigin(planeXVec, planeYVec);
            GenerateAdditionalInfo addInfo = GenerateAdditionalInfo.GenerateBody | GenerateAdditionalInfo.GenerateProfileDef;

            info.RepresentationHandle = ExtrusionExporter.CreateExtrusionWithClipping(exporterIFC, element,
                                                                                      catId, solid, beamExtrusionBasePlane, orientTrf.Origin, beamDirection, null, out completelyClipped,
                                                                                      out footPrintInfo, out materialAndProfile, addInfo: addInfo, profileName: profileName);
            if (completelyClipped)
            {
                info.DontExport = true;
                return(null);
            }

            if (!IFCAnyHandleUtil.IsNullOrHasNoValue(info.RepresentationHandle))
            {
                // This is used by the BeamSlopeCalculator.  This should probably be generated automatically by
                // CreateExtrusionWithClipping.
                IFCExtrusionBasis bestAxis = (Math.Abs(beamDirection[0]) > Math.Abs(beamDirection[1])) ?
                                             IFCExtrusionBasis.BasisX : IFCExtrusionBasis.BasisY;
                info.Slope = GeometryUtil.GetSimpleExtrusionSlope(beamDirection, bestAxis);
                ElementId materialId = BodyExporter.GetBestMaterialIdFromGeometryOrParameter(solid, exporterIFC, element);
                if (materialId != ElementId.InvalidElementId)
                {
                    info.Materials.Add(materialId);
                }
            }

            if (materialAndProfile != null)
            {
                info.materialAndProfile = materialAndProfile;
            }

            return(info);
        }