// Use this for initialization void Start() { playerController = Nivel2Script.GetComponent <Nivel2PlayerController>(); NameLevel.GetComponent <TextMeshProUGUI>().text = "Level: 2"; menu.SetActive(true); //originalPos = new Vector3(-5.78F, -4f, -0.1015625f); estadoJogo = GameState.INIT; }
// Use this for initialization //Turn on menu and initialize player controller void Start() { playerController = PlayerScript.GetComponent <Player_Controller>(); NameLevel.GetComponent <TextMeshProUGUI>().text = "Level: 1"; menu.SetActive(true); //originalPos = new Vector3(-5.78F, -4f, -0.1015625f); estadoJogo = GameState.INIT; // print("ORGINAL" + originalPos); }