// Use this for initialization
 void Start()
 {
     playerController = Nivel2Script.GetComponent <Nivel2PlayerController>();
     NameLevel.GetComponent <TextMeshProUGUI>().text = "Level: 2";
     menu.SetActive(true);
     //originalPos = new Vector3(-5.78F, -4f, -0.1015625f);
     estadoJogo = GameState.INIT;
 }
Beispiel #2
0
    // Use this for initialization
    //Turn on menu and initialize player controller
    void Start()
    {
        playerController = PlayerScript.GetComponent <Player_Controller>();
        NameLevel.GetComponent <TextMeshProUGUI>().text = "Level: 1";
        menu.SetActive(true);
        //originalPos = new Vector3(-5.78F, -4f, -0.1015625f);
        estadoJogo = GameState.INIT;


        //   print("ORGINAL" + originalPos);
    }