Beispiel #1
0
        private static void OnModuleNWNXChat()
        {
            NWPlayer pc      = NWNXChat.GetSender();
            string   newName = NWNXChat.GetMessage();

            if (!CanHandleChat(pc))
            {
                return;
            }

            NWNXChat.SkipMessage();
            NWItem renameItem = pc.GetLocalObject("CRAFT_RENAMING_ITEM_OBJECT");

            pc.DeleteLocalInt("CRAFT_RENAMING_ITEM");
            pc.DeleteLocalObject("CRAFT_RENAMING_ITEM_OBJECT");

            if (!renameItem.IsValid)
            {
                pc.SendMessage("Cannot find the item you were renaming.");
                return;
            }

            if (newName.Length < 3 || newName.Length > 64)
            {
                pc.SendMessage("Item names must be between 3 and 64 characters long.");
                return;
            }

            renameItem.Name = newName;

            pc.FloatingText("New name set!");
        }
Beispiel #2
0
        private static void OnModuleUseFeat()
        {
            NWPlayer pc     = _.OBJECT_SELF;
            int      featID = Convert.ToInt32(NWNXEvents.GetEventData("FEAT_ID"));

            if (featID != (int)Feat.RenameCraftedItem)
            {
                return;
            }
            pc.ClearAllActions();

            bool   isSetting  = GetLocalBool(pc, "CRAFT_RENAMING_ITEM") == true;
            NWItem renameItem = NWNXObject.StringToObject(NWNXEvents.GetEventData("TARGET_OBJECT_ID"));

            if (isSetting)
            {
                pc.SendMessage("You are no longer naming an item.");
                pc.DeleteLocalInt("CRAFT_RENAMING_ITEM");
                pc.DeleteLocalObject("CRAFT_RENAMING_ITEM_OBJECT");
                return;
            }

            string crafterPlayerID = renameItem.GetLocalString("CRAFTER_PLAYER_ID");

            if (string.IsNullOrWhiteSpace(crafterPlayerID) || new Guid(crafterPlayerID) != pc.GlobalID)
            {
                pc.SendMessage("You may only rename items which you have personally crafted.");
                return;
            }

            SetLocalBool(pc, "CRAFT_RENAMING_ITEM", true);
            pc.SetLocalObject("CRAFT_RENAMING_ITEM_OBJECT", renameItem);
            pc.SendMessage("Please enter in a name for this item. Length should be between 3 and 64 characters. Use this feat again to cancel this procedure.");
        }
Beispiel #3
0
        private static void OnModuleUseFeat()
        {
            NWPlayer pc     = Object.OBJECT_SELF;
            int      featID = NWNXEvents.OnFeatUsed_GetFeatID();

            if (featID != (int)CustomFeatType.RenameCraftedItem)
            {
                return;
            }
            pc.ClearAllActions();

            bool   isSetting  = pc.GetLocalInt("CRAFT_RENAMING_ITEM") == TRUE;
            NWItem renameItem = NWNXEvents.OnFeatUsed_GetTarget().Object;

            if (isSetting)
            {
                pc.SendMessage("You are no longer naming an item.");
                pc.DeleteLocalInt("CRAFT_RENAMING_ITEM");
                pc.DeleteLocalObject("CRAFT_RENAMING_ITEM_OBJECT");
                return;
            }

            string crafterPlayerID = renameItem.GetLocalString("CRAFTER_PLAYER_ID");

            if (string.IsNullOrWhiteSpace(crafterPlayerID) || new Guid(crafterPlayerID) != pc.GlobalID)
            {
                pc.SendMessage("You may only rename items which you have personally crafted.");
                return;
            }

            pc.SetLocalInt("CRAFT_RENAMING_ITEM", TRUE);
            pc.SetLocalObject("CRAFT_RENAMING_ITEM_OBJECT", renameItem);
            pc.SendMessage("Please enter in a name for this item. Length should be between 3 and 64 characters. Use this feat again to cancel this procedure.");
        }
Beispiel #4
0
        public override void EndDialog()
        {
            NWPlayer player = GetPC();

            player.DeleteLocalObject("ITEM_BEING_RENAMED");
            player.DeleteLocalInt("ITEM_RENAMING_LISTENING");
            player.DeleteLocalString("RENAMED_ITEM_NEW_NAME");
        }
        public bool Run(params object[] args)
        {
            NWPlayer    player = NWPlayer.Wrap(Object.OBJECT_SELF);
            NWPlaceable forge  = NWPlaceable.Wrap(player.GetLocalObject("FORGE"));
            string      resref = forge.GetLocalString("FORGE_ORE");

            forge.DeleteLocalObject("FORGE_USER");
            player.DeleteLocalObject("FORGE");
            forge.DeleteLocalString("FORGE_ORE");
            player.IsBusy = false;

            PCSkill pcSkill     = _skill.GetPCSkill(player, SkillType.Engineering);
            int     level       = _craft.GetIngotLevel(resref);
            string  ingotResref = _craft.GetIngotResref(resref);

            if (pcSkill == null || level < 0 || string.IsNullOrWhiteSpace(ingotResref))
            {
                return(false);
            }

            int delta = pcSkill.Rank - level;
            int count = 2;

            if (delta > 2)
            {
                count = delta;
            }
            if (count > 6)
            {
                count = 6;
            }

            if (_random.Random(100) + 1 <= _perk.GetPCPerkLevel(player, PerkType.Lucky))
            {
                count++;
            }

            if (_random.Random(100) + 1 <= _perk.GetPCPerkLevel(player, PerkType.ProcessingEfficiency) * 10)
            {
                count++;
            }

            for (int x = 1; x <= count; x++)
            {
                _.CreateItemOnObject(ingotResref, player.Object);
            }

            int xp = (int)_skill.CalculateRegisteredSkillLevelAdjustedXP(100, level, pcSkill.Rank);

            _skill.GiveSkillXP(player, SkillType.Engineering, xp);

            if (_random.Random(100) + 1 <= 3)
            {
                _food.DecreaseHungerLevel(player, 1);
            }
            return(true);
        }
Beispiel #6
0
        public bool Run(params object[] args)
        {
            NWPlaceable resource = NWPlaceable.Wrap(Object.OBJECT_SELF);
            NWPlayer    oPC      = NWPlayer.Wrap(_.GetLastDamager(resource.Object));

            if (oPC.GetLocalInt("NOT_USING_CORRECT_WEAPON") == 1)
            {
                oPC.DeleteLocalInt("NOT_USING_CORRECT_WEAPON");
                return(true);
            }

            PlayerCharacter pcEntity = _db.PlayerCharacters.Single(x => x.PlayerID == oPC.GlobalID);

            NWItem    oWeapon            = NWItem.Wrap(_.GetLastWeaponUsed(oPC.Object));
            Location  location           = oPC.Location;
            string    resourceItemResref = resource.GetLocalString("RESOURCE_RESREF");
            int       activityID         = resource.GetLocalInt("RESOURCE_ACTIVITY");
            string    resourceName       = resource.GetLocalString("RESOURCE_NAME");
            int       resourceCount      = resource.GetLocalInt("RESOURCE_COUNT");
            int       difficultyRating   = resource.GetLocalInt("RESOURCE_DIFFICULTY_RATING");
            int       weaponChanceBonus;
            SkillType skillType;
            int       perkChanceBonus;
            int       secondResourceChance;
            int       durabilityChanceReduction = 0;
            int       hasteChance;
            int       lucky = _perk.GetPCPerkLevel(oPC, PerkType.Lucky) + oPC.EffectiveLuckBonus;
            bool      hasBaggerPerk;

            if (activityID == 1) // 1 = Logging
            {
                weaponChanceBonus = oWeapon.LoggingBonus;
                if (weaponChanceBonus > 0)
                {
                    weaponChanceBonus        += _perk.GetPCPerkLevel(oPC, PerkType.LoggingAxeExpert) * 5;
                    durabilityChanceReduction = _perk.GetPCPerkLevel(oPC, PerkType.LoggingAxeExpert) * 10 + lucky;
                }

                skillType            = SkillType.Logging;
                perkChanceBonus      = _perk.GetPCPerkLevel(oPC, PerkType.Lumberjack) * 5 + lucky;
                secondResourceChance = _perk.GetPCPerkLevel(oPC, PerkType.PrecisionLogging) * 10;
                hasteChance          = _perk.GetPCPerkLevel(oPC, PerkType.SpeedyLogger) * 10 + lucky;

                if (pcEntity.BackgroundID == (int)BackgroundType.Lumberjack)
                {
                    hasteChance += 10;
                }

                hasBaggerPerk = _perk.GetPCPerkLevel(oPC, PerkType.WoodBagger) > 0;
            }
            else if (activityID == 2) // Mining
            {
                weaponChanceBonus = oWeapon.MiningBonus;
                if (weaponChanceBonus > 0)
                {
                    weaponChanceBonus        += _perk.GetPCPerkLevel(oPC, PerkType.PickaxeExpert) * 5;
                    durabilityChanceReduction = _perk.GetPCPerkLevel(oPC, PerkType.PickaxeExpert) * 10 + lucky;
                }
                skillType            = SkillType.Mining;
                perkChanceBonus      = _perk.GetPCPerkLevel(oPC, PerkType.Miner) * 5 + lucky;
                secondResourceChance = _perk.GetPCPerkLevel(oPC, PerkType.PrecisionMining) * 10;
                hasteChance          = _perk.GetPCPerkLevel(oPC, PerkType.SpeedyMiner) * 10 + lucky;

                if (pcEntity.BackgroundID == (int)BackgroundType.Miner)
                {
                    hasteChance += 10;
                }

                hasBaggerPerk = _perk.GetPCPerkLevel(oPC, PerkType.OreBagger) > 0;
            }
            else
            {
                return(false);
            }
            PCSkill skill = _skill.GetPCSkillByID(oPC.GlobalID, (int)skillType);
            int     durabilityLossChance = 100 - durabilityChanceReduction;

            if (_random.Random(100) <= durabilityLossChance)
            {
                _durability.RunItemDecay(oPC, oWeapon);
            }

            int baseChance = 10;
            int chance     = baseChance + weaponChanceBonus;

            chance += CalculateSuccessChanceDeltaModifier(difficultyRating, skill.Rank);
            chance += perkChanceBonus;

            bool givePityItem = false;

            if (chance > 0)
            {
                if (_random.Random(100) + 1 <= hasteChance)
                {
                    _.ApplyEffectToObject(DURATION_TYPE_TEMPORARY, _.EffectHaste(), oPC.Object, 8.0f);
                }

                // Give an item if the player hasn't gotten anything after 6-8 attempts.
                int      attemptFailureCount = oPC.GetLocalInt("RESOURCE_ATTEMPT_FAILURE_COUNT") + 1;
                NWObject failureResource     = NWObject.Wrap(oPC.GetLocalObject("RESOURCE_ATTEMPT_FAILURE_OBJECT"));

                if (!failureResource.IsValid || !Equals(failureResource, resource))
                {
                    failureResource     = resource;
                    attemptFailureCount = 1;
                }

                int pityItemChance = 0;
                if (attemptFailureCount == 6)
                {
                    pityItemChance = 60;
                }
                else if (attemptFailureCount == 7)
                {
                    pityItemChance = 80;
                }
                else if (attemptFailureCount >= 8)
                {
                    pityItemChance = 100;
                }

                if (_random.Random(100) + 1 <= pityItemChance)
                {
                    givePityItem        = true;
                    attemptFailureCount = 0;
                }

                oPC.SetLocalInt("RESOURCE_ATTEMPT_FAILURE_COUNT", attemptFailureCount);
                oPC.SetLocalObject("RESOURCE_ATTEMPT_FAILURE_OBJECT", failureResource.Object);
            }

            if (chance <= 0)
            {
                oPC.FloatingText("You do not have enough skill to harvest this resource...");
            }
            else if (_random.Random(100) <= chance || givePityItem)
            {
                if (hasBaggerPerk)
                {
                    _.CreateItemOnObject(resourceItemResref, oPC.Object);
                }
                else
                {
                    _.CreateObject(OBJECT_TYPE_ITEM, resourceItemResref, location);
                }


                oPC.FloatingText("You break off some " + resourceName + ".");
                resource.SetLocalInt("RESOURCE_COUNT", --resourceCount);
                _.ApplyEffectToObject(DURATION_TYPE_INSTANT, _.EffectHeal(10000), resource.Object);

                if (_random.Random(100) + 1 <= secondResourceChance)
                {
                    oPC.FloatingText("You break off a second piece.");

                    if (hasBaggerPerk)
                    {
                        _.CreateItemOnObject(resourceItemResref, oPC.Object);
                    }
                    else
                    {
                        _.CreateObject(OBJECT_TYPE_ITEM, resourceItemResref, location);
                    }
                }

                float deltaModifier = CalculateXPDeltaModifier(difficultyRating, skill.Rank);
                float baseXP        = (100 + _random.Random(20)) * deltaModifier;
                int   xp            = (int)_skill.CalculateRegisteredSkillLevelAdjustedXP(baseXP, oWeapon.RecommendedLevel, skill.Rank);
                _skill.GiveSkillXP(oPC, skillType, xp);

                oPC.DeleteLocalInt("RESOURCE_ATTEMPT_FAILURE_COUNT");
                oPC.DeleteLocalObject("RESOURCE_ATTEMPT_FAILURE_OBJECT");
            }

            if (resourceCount <= 0)
            {
                SpawnSeed(resource, oPC);

                NWObject prop = NWObject.Wrap(resource.GetLocalObject("RESOURCE_PROP_OBJ"));
                if (prop.IsValid)
                {
                    prop.Destroy();
                }
                resource.Destroy();
            }
            return(true);
        }
Beispiel #7
0
        public static void SetIsInCall(NWPlayer sender, NWPlayer receiver, bool value = true)
        {
            if (value) // START CALL
            {
                SetLocalBool(sender, "HOLOCOM_CALL_CONNECTED", true);
                SetLocalBool(receiver, "HOLOCOM_CALL_CONNECTED", true);

                sender.SetLocalObject("HOLOCOM_CALL_CONNECTED_WITH", receiver);
                receiver.SetLocalObject("HOLOCOM_CALL_CONNECTED_WITH", sender);

                string message = "Call Connected. (Use the HoloCom or the chat command /endcall to terminate the call)";
                SendMessageToPC(sender, message);
                SendMessageToPC(receiver, message);
                var effectImmobilized = EffectCutsceneImmobilize();
                TagEffect(effectImmobilized, "HOLOCOM_CALL_IMMOBILIZE");
                ApplyEffectToObject(DurationType.Permanent, effectImmobilized, sender);
                ApplyEffectToObject(DurationType.Permanent, effectImmobilized, receiver);

                var holosender   = CopyObject(sender, VectorService.MoveLocation(receiver.Location, GetFacing(receiver), 2.0f, 180));
                var holoreceiver = CopyObject(receiver, VectorService.MoveLocation(sender.Location, GetFacing(sender), 2.0f, 180));

                ApplyEffectToObject(DurationType.Permanent, EffectVisualEffect(VisualEffect.Vfx_Dur_Ghostly_Visage_No_Sound, false), holosender);
                ApplyEffectToObject(DurationType.Permanent, EffectVisualEffect(VisualEffect.Vfx_Dur_Ghostly_Visage_No_Sound, false), holoreceiver);
                SetPlotFlag(holoreceiver, true);
                SetPlotFlag(holosender, true);
                sender.SetLocalObject("HOLOCOM_HOLOGRAM", holosender);
                receiver.SetLocalObject("HOLOCOM_HOLOGRAM", holoreceiver);

                SetLocalObject(holosender, "HOLOGRAM_OWNER", sender);
                SetLocalObject(holoreceiver, "HOLOGRAM_OWNER", receiver);

                sender.AssignCommand(() =>
                {
                    PlaySound("hologram_on");
                });
                receiver.AssignCommand(() =>
                {
                    PlaySound("hologram_on");
                });

                /*
                 * Console.WriteLine("SENDERS PERSPECTIVE:");
                 * Console.WriteLine("Sender Name:            " + HoloComService.GetCallSender(sender).Name);
                 * Console.WriteLine("Receiver Name:          " + HoloComService.GetCallReceiver(sender).Name);
                 * Console.WriteLine("Sender Call Attempts:   " + HoloComService.GetCallAttempt(sender));
                 * Console.WriteLine("Sender Connected With:  " + HoloComService.GetTargetForActiveCall(sender));
                 * Console.WriteLine("RECEIVERS PERSPECTIVE:");
                 * Console.WriteLine("Sender Name:            " + HoloComService.GetCallSender(receiver).Name);
                 * Console.WriteLine("Receiver Name:          " + HoloComService.GetCallReceiver(receiver).Name);
                 * Console.WriteLine("Sender Call Attempts:   " + HoloComService.GetCallAttempt(GetCallSender(receiver)));
                 * Console.WriteLine("Receiver Connected With:" + HoloComService.GetTargetForActiveCall(receiver));
                 */
            }
            else // END CALL
            {
                foreach (var effect in sender.Effects)
                {
                    if (_.GetIsEffectValid(effect) == true)
                    {
                        var effectType = GetEffectType(effect);
                        if (effectType == EffectTypeScript.CutsceneImmobilize)
                        {
                            RemoveEffect(sender.Object, effect);
                        }
                    }
                }

                foreach (var effect in receiver.Effects)
                {
                    if (_.GetIsEffectValid(effect) == true)
                    {
                        var effectType = GetEffectType(effect);
                        if (effectType == EffectTypeScript.CutsceneImmobilize)
                        {
                            RemoveEffect(receiver.Object, effect);
                        }
                    }
                }

                sender.AssignCommand(() =>
                {
                    PlaySound("hologram_off");
                });
                receiver.AssignCommand(() =>
                {
                    PlaySound("hologram_off");
                });

                DestroyObject(GetHoloGram(sender));
                DestroyObject(GetHoloGram(receiver));

                sender.DeleteLocalInt("HOLOCOM_CALL_CONNECTED");
                receiver.DeleteLocalInt("HOLOCOM_CALL_CONNECTED");

                sender.DeleteLocalInt("HOLOCOM_CALL_SENDER");
                receiver.DeleteLocalInt("HOLOCOM_CALL_SENDER");

                sender.DeleteLocalInt("HOLOCOM_CALL_RECEIVER");
                receiver.DeleteLocalInt("HOLOCOM_CALL_RECEIVER");

                sender.DeleteLocalObject("HOLOCOM_CALL_CONNECTED_WITH");
                receiver.DeleteLocalObject("HOLOCOM_CALL_CONNECTED_WITH");

                sender.DeleteLocalObject("HOLOCOM_HOLOGRAM");
                receiver.DeleteLocalObject("HOLOCOM_HOLOGRAM");

                sender.DeleteLocalInt("HOLOCOM_CALL_ATTEMPT");
                receiver.DeleteLocalInt("HOLOCOM_CALL_ATTEMPT");

                sender.DeleteLocalObject("HOLOCOM_CALL_RECEIVER_OBJECT");
                receiver.DeleteLocalObject("HOLOCOM_CALL_RECEIVER_OBJECT");

                sender.DeleteLocalObject("HOLOCOM_CALL_SENDER_OBJECT");
                receiver.DeleteLocalObject("HOLOCOM_CALL_SENDER_OBJECT");
            }
        }