Beispiel #1
0
        public void UpdateBullets(GameTime gameTime, NS_Camera.FirstPersonCamera camera, float bulletTime)
        {
            bulletModel.CopyAbsoluteBoneTransformsTo(bulletTransforms);

            bulletWorldMatrix = camera.SpawnWorldMatrix(WEAPON_X_OFFSET,
                                                        WEAPON_Y_OFFSET, WEAPON_Z_OFFSET * bulletTime, WEAPON_SCALE);
        }