public override void Dealloc()
        {
            //ApiUtils.UnloadFramework(m_nativeFrameworkHandle);
            if (m_nativeController != null)
            {
                m_nativeController.Release();
            }

            if (this.SessionView != null)
            {
                this.SessionView.Release();
            }

            this.SendMessageSuper(RdpConnectionClass, "dealloc");
        }
Beispiel #2
0
 public static void DangerousRelease(this NSObject obj)
 {
     obj.Release();
 }
Beispiel #3
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        public static void Run(String arg)
        {
            NSAutoreleasePool pool = new NSAutoreleasePool ();

            NSString CONNECTION_NAME = new NSString ("authentication test");

            if (arg == "server") {
                // Create a generic NSConnection to use to vend an object over DO.
                NSConnection conn = new NSConnection ();

                // Create a generic object to vend over DO; usually this is an object
                // that actually has something interesting to do as a "server".
                NSObject @object = new NSObject ();

                // Create an Authenticator object to authenticate messages that come
                // in to the server.  The client and server need to use the same
                // authentication logic, but would not need to use the same class.
                Authenticator authenticator = new Authenticator ();

                // Configure the connection
                conn.Delegate = authenticator;
                conn.RootObject = @object;

                // Set the name of the root object
                if (!conn.RegisterName (CONNECTION_NAME)) {
                    Console.WriteLine ("OAuthenticator server: could not register server. Is one already running ?");
                    Environment.Exit (1);
                }
                Console.WriteLine ("OAuthenticator server: started");

                // Have the run loop run forever, servicing incoming messages
                NSRunLoop.CurrentRunLoop.Run ();

                // Cleanup objects; not really necessary in this case
                authenticator.Release ();
                @object.Release ();
                conn.Release ();
            } else if (arg == "client") {
                // Create an Authenticator object to authenticate messages going
                // to the server.  The client and server need to use the same
                // authentication logic, but would not need to use the same class.
                Authenticator authenticator = new Authenticator ();
                NSDistantObject proxy;

                // Lookup the server connection
                NSConnection conn = NSConnection.ConnectionWithRegisteredNameHost (CONNECTION_NAME, null);

                if (conn == null) {
                    Console.WriteLine ("OAuthenticator client: could not find server. You need to start one on this machine first.");
                    Environment.Exit (1);
                }

                // Set the authenticator as the NSConnection delegate; all
                // further messages, including the first one to lookup the root
                // proxy, will go through the authenticator.
                conn.Delegate = authenticator;

                proxy = conn.RootProxy;

                if (proxy == null) {
                    Console.WriteLine ("OAuthenticator client: could not get proxy. This should not happen.");
                    Environment.Exit (1);
                }

                // Since this is an example, we don't really care what the "served"
                // object really does, just that we can message it.  Since it is just
                // an NSObject, send it some NSObject messages.  If these aren't
                // authenticated successfully, an NSFailedAuthenticationException
                // exception is raised.
                Console.WriteLine ("description: {0}", proxy.Description);
                Console.WriteLine ("isKindOfClass NSObject ? {0}", proxy.IsKindOfClass (NSObject.NSObjectClass) ? "YES" : "NO");

                Console.WriteLine ("Done. Messages sent successfully.");
            } else {
                Console.WriteLine ("Either server or client must be specified.");
            }

            pool.Release ();
        }