Beispiel #1
0
 public override void MouseDown(NSEvent evnt)
 {
     NSPoint point = evnt.LocationInView(this);
     int index = this.IndexOfCircleAtPoint(point);
     if (index >= 0)
     {
         this.DragCircleAtIndexWithEvent((uint) index, evnt);
     }
 }
Beispiel #2
0
        public void DragCircleAtIndexWithEvent(uint index, NSEvent evnt)
        {
            Circle circle = this.circles.ObjectAtIndex(index).CastTo<Circle>();
            circle.Retain();
            this.circles.RemoveObjectAtIndex(index);
            this.circles.AddObject(circle);
            circle.Release();

            this.SetNeedsDisplayInRect(this.BoundsForCircle(circle));

            NSEventMask mask = NSEventMask.NSLeftMouseDraggedMask | NSEventMask.NSLeftMouseUpMask;
            NSPoint start = evnt.LocationInView(this);

            while (true)
            {
                evnt = this.Window.NextEventMatchingMask(mask);
                if (evnt.Type == NSEventType.NSLeftMouseUp)
                {
                    break;
                }

                this.SetNeedsDisplayInRect(this.BoundsForCircle(circle));

                NSPoint center = circle.Center;
                NSPoint point = evnt.LocationInView(this);
                center.x += point.x - start.x;
                center.y += point.y - start.y;
                circle.Center = center;

                this.SetNeedsDisplayInRect(this.BoundsForCircle(circle));

                start = point;
            }
        }