protected override void Read(NReader rdr)
 {
     Time = rdr.ReadInt32();
     BulletId = rdr.ReadByte();
     ObjectId = rdr.ReadInt32();
     TargetId = rdr.ReadInt32();
 }
 protected override void Read(NReader rdr)
 {
     AccountListId = rdr.ReadInt32();
     AccountIds = new int[rdr.ReadInt16()];
     for (var i = 0; i < AccountIds.Length; i++)
         AccountIds[i] = rdr.ReadInt32();
 }
Beispiel #3
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 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     Time = rdr.ReadInt32();
     BulletId = rdr.ReadByte();
     ObjectId = rdr.ReadInt32();
     TargetId = rdr.ReadInt32();
 }
 protected override void Read(NReader rdr)
 {
     Damage = rdr.ReadInt32();
     EnemyId = rdr.ReadInt32();
     BulletId = rdr.ReadByte();
     ArmorPiercing = rdr.ReadBoolean();
 }
 protected override void Read(Client psr, NReader rdr)
 {
     Time = rdr.ReadInt32();
     BulletId = rdr.ReadByte();
     TargetId = rdr.ReadInt32();
     Killed = rdr.ReadBoolean();
 }
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     AccountListId = rdr.ReadInt32();
     AccountIds = new int[rdr.ReadInt16()];
     for (int i = 0; i < AccountIds.Length; i++)
         AccountIds[i] = rdr.ReadInt32();
 }
 protected override void Read(Client psr, NReader rdr)
 {
     AccountId = rdr.ReadUTF();
     CharId = rdr.ReadInt32();
     Killer = rdr.ReadUTF();
     obf0 = rdr.ReadInt32();
     obf1 = rdr.ReadInt32();
 }
 protected override void Read(Client psr, NReader rdr)
 {
     AccountListId = rdr.ReadInt32();
     AccountIds = new string[rdr.ReadInt16()];
     for (int i = 0; i < AccountIds.Length; i++)
         AccountIds[i] = rdr.ReadUTF();
     LockAction = rdr.ReadInt32();
 }
 protected override void Read(NReader rdr)
 {
     BulletId = rdr.ReadByte();
     OwnerId = rdr.ReadInt32();
     ContainerType = rdr.ReadUInt16();
     Angle = rdr.ReadSingle();
     Damage = rdr.ReadInt32();
 }
 protected override void Read(Client client, NReader rdr)
 {
     CommandId = rdr.ReadByte();
     PetId1 = rdr.ReadInt32();
     PetId2 = rdr.ReadInt32();
     ObjectId = rdr.ReadInt32();
     ObjectSlot = ObjectSlot.Read(client, rdr);
     Currency = (CurrencyType)rdr.ReadByte();
 }
Beispiel #11
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 protected override void Read(NReader rdr)
 {
     TickId = rdr.ReadInt32();
     Time = rdr.ReadInt32();
     Position = Position.Read(rdr);
     Records = new TimedPosition[rdr.ReadInt16()];
     for (var i = 0; i < Records.Length; i++)
         Records[i] = TimedPosition.Read(rdr);
 }
        protected override void Read(ClientProcessor psr, NReader rdr)
        {
            TickId = rdr.ReadInt32();
            TickTime = rdr.ReadInt32();

            UpdateStatuses = new ObjectStats[rdr.ReadInt16()];
            for (var i = 0; i < UpdateStatuses.Length; i++)
                UpdateStatuses[i] = ObjectStats.Read(rdr);
        }
 protected override void Read(Client psr, NReader rdr)
 {
     BulletId = rdr.ReadByte();
     OwnerId = rdr.ReadInt32();
     ContainerType = rdr.ReadInt32();
     StartingPos = Position.Read(psr, rdr);
     Angle = rdr.ReadSingle();
     Damage = rdr.ReadInt16();
 }
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     Name = rdr.ReadUTF();
     Host = rdr.ReadUTF();
     Port = rdr.ReadInt32();
     GameId = rdr.ReadInt32();
     KeyTime = rdr.ReadInt32();
     Key = rdr.ReadBytes(rdr.ReadInt16());
 }
        protected override void Read(NReader rdr)
        {
            TickId = rdr.ReadInt32();
            TickTime = rdr.ReadInt32();

            UpdateStatuses = new ObjectStats[rdr.ReadInt16()];
            for (int i = 0; i < UpdateStatuses.Length; i++)
                UpdateStatuses[i] = ObjectStats.Read(rdr);
        }
Beispiel #16
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 protected override void Read(Client client, NReader rdr)
 {
     Name = rdr.ReadUTF();
     ObjectId = rdr.ReadInt32();
     Stars = rdr.ReadInt32();
     BubbleTime = rdr.ReadByte();
     Recipient = rdr.ReadUTF();
     Text = rdr.ReadUTF();
     CleanText = rdr.ReadUTF();
 }
 protected override void Read(Client psr, NReader rdr)
 {
     Name = rdr.ReadUTF();
     Host = rdr.ReadUTF();
     Port = rdr.ReadInt32();
     GameId = rdr.ReadInt32();
     KeyTime = rdr.ReadInt32();
     IsFromArena = rdr.ReadBoolean();
     Key = new byte[rdr.ReadInt16()];
     Key = rdr.ReadBytes(Key.Length);
 }
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     TargetId = rdr.ReadInt32();
     var c = rdr.ReadByte();
     Effects = 0;
     for (var i = 0; i < c; i++)
         Effects |= (ConditionEffects) (1 << rdr.ReadByte());
     Damage = rdr.ReadUInt16();
     Killed = rdr.ReadBoolean();
     BulletId = rdr.ReadByte();
     ObjectId = rdr.ReadInt32();
 }
Beispiel #19
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 protected override void Read(NReader rdr)
 {
     TargetId = rdr.ReadInt32();
     byte c = rdr.ReadByte();
     Effects = 0;
     for (int i = 0; i < c; i++)
         Effects |= (ConditionEffects)(1 << rdr.ReadByte());
     Damage = rdr.ReadUInt16();
     Killed = rdr.ReadBoolean();
     BulletId = rdr.ReadByte();
     ObjectId = rdr.ReadInt32();
 }
Beispiel #20
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 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     BuildVersion = rdr.ReadUTF();
     GameId = rdr.ReadInt32();
     GUID = RSA.Instance.Decrypt(rdr.ReadUTF());
     Password = RSA.Instance.Decrypt(rdr.ReadUTF());
     Secret = RSA.Instance.Decrypt(rdr.ReadUTF());
     KeyTime = rdr.ReadInt32();
     Key = rdr.ReadBytes(rdr.ReadInt16());
     MapInfo = rdr.Read32UTF();
     __Rw = rdr.ReadUTF();
     __06U = rdr.ReadUTF();
     __LK = rdr.ReadUTF();
     PlayPlatform = rdr.ReadUTF();
 }
 protected override void Read(Client psr, NReader rdr)
 {
     Time = rdr.ReadInt32();
     SlotObject = ObjectSlot.Read(psr, rdr);
     ItemUsePos = Position.Read(psr, rdr);
     UseType = rdr.ReadByte();
 }
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     Time = rdr.ReadInt32();
     Position = Position.Read(rdr);
     Obj1 = ObjectSlot.Read(rdr);
     Obj2 = ObjectSlot.Read(rdr);
 }
Beispiel #23
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 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     BulletId = rdr.ReadByte();
     OwnerId = rdr.ReadInt32();
     ContainerType = rdr.ReadInt16();
     Angle = rdr.ReadSingle();
 }
 protected override void Read(NReader rdr)
 {
     Time = rdr.ReadInt32();
     Position = Position.Read(rdr);
     Obj1 = ObjectSlot.Read(rdr);
     Obj2 = ObjectSlot.Read(rdr);
 }
 protected override void Read(Client psr, NReader rdr)
 {
     Time = rdr.ReadInt32();
     Position = Position.Read(psr, rdr);
     SlotObject1 = ObjectSlot.Read(psr, rdr);
     SlotObject2 = ObjectSlot.Read(psr, rdr);
 }
 protected override void Read(Client client, NReader rdr)
 {
     Tier = rdr.ReadInt32();
     Goal = rdr.ReadUTF();
     Description = rdr.ReadUTF();
     Image = rdr.ReadUTF();
 }
Beispiel #27
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        public void TestHello(string username, string password)
        {
            var s = new MemoryStream();
            using (var wtr = new NWriter(s))
            {
                wtr.WriteUTF("0.5.2");
                wtr.Write(-2);
                wtr.WriteUTF(RSA.Instance.Encrypt(username));
                wtr.WriteUTF(RSA.Instance.Encrypt(password));
                wtr.WriteUTF(RSA.Instance.Encrypt(""));
                wtr.Write(0);
                wtr.Write(1);
                wtr.Write(new byte[] { 1 });
                wtr.Write32UTF("");
                wtr.WriteUTF("");
                wtr.WriteUTF("");
                wtr.WriteUTF("");
                wtr.WriteUTF("");
            }

            SendPacket(new Packet(PacketID.Hello, s.ToArray()));
            Console.WriteLine("Receiving MapInfo packet...");
            var pkt = ReceivePacket(PacketID.MapInfo);

            using (var rdr = new NReader(new MemoryStream(pkt.body)))
            {
                var Width = rdr.ReadInt32();
                var Height = rdr.ReadInt32();
                var Name = rdr.ReadUTF();
                var Seed = rdr.ReadUInt32();
                var Background = rdr.ReadInt32();
                var AllowTeleport = rdr.ReadBoolean();
                var ShowDisplays = rdr.ReadBoolean();

                var ClientXML = new string[rdr.ReadInt16()];
                for (var i = 0; i < ClientXML.Length; i++)
                    ClientXML[i] = rdr.Read32UTF();

                var ExtraXML = new string[rdr.ReadInt16()];
                for (var i = 0; i < ExtraXML.Length; i++)
                    ExtraXML[i] = rdr.Read32UTF();

                Console.WriteLine("Grabbed info from " + Name + ".");
                Console.WriteLine("There are " + ExtraXML.Length + " XML files.");
            }
        }
 protected override void Read(NReader rdr)
 {
     EffectType = (EffectType)rdr.ReadByte();
     TargetId = rdr.ReadInt32();
     PosA = Position.Read(rdr);
     PosB = Position.Read(rdr);
     Color = ARGB.Read(rdr);
 }
 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     Time = rdr.ReadInt32();
     BulletId = rdr.ReadByte();
     ContainerType = rdr.ReadInt16();
     Position = Position.Read(rdr);
     Angle = rdr.ReadSingle();
 }
Beispiel #30
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        protected override void Read(ClientProcessor psr, NReader rdr)
        {
            Width = rdr.ReadInt32();
            Height = rdr.ReadInt32();
            Name = rdr.ReadUTF();
            Seed = rdr.ReadUInt32();
            Background = rdr.ReadInt32();
            AllowTeleport = rdr.ReadBoolean();
            ShowDisplays = rdr.ReadBoolean();

            ClientXML = new string[rdr.ReadInt16()];
            for (var i = 0; i < ClientXML.Length; i++)
                ClientXML[i] = rdr.Read32UTF();

            ExtraXML = new string[rdr.ReadInt16()];
            for (var i = 0; i < ExtraXML.Length; i++)
                ExtraXML[i] = rdr.Read32UTF();
        }
 protected override void Read(Client client, NReader rdr)
 {
     PetId1  = rdr.ReadInt32();
     SkinId1 = rdr.ReadInt32();
     SkinId2 = rdr.ReadInt32();
 }
Beispiel #32
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 protected override void Read(Client client, NReader rdr)
 {
     Type = (Ability)rdr.ReadInt32();
 }
 protected override void Read(Client client, NReader rdr)
 {
     CleanPasswordStatus = rdr.ReadInt32();
 }
 protected override void Read(NReader rdr)
 {
     OwnerId = rdr.ReadInt32();
     SoundId = rdr.ReadInt32();
 }
Beispiel #35
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 protected override void Read(NReader rdr)
 {
     Time = rdr.ReadInt32();
 }
Beispiel #36
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 protected override void Read(Client psr, NReader rdr)
 {
     OwnerId = rdr.ReadInt32();
     SoundId = rdr.ReadByte();
 }
 protected override void Read(Client psr, NReader rdr)
 {
     Result = rdr.ReadInt32();
 }
 protected override void Read(NReader rdr)
 {
     BulletId = rdr.ReadByte();
     ObjectId = rdr.ReadInt32();
 }
Beispiel #39
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 protected override void Read(Client client, NReader rdr)
 {
     ObjectId = rdr.ReadInt32();
 }
Beispiel #40
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 protected override void Read(Client client, NReader rdr)
 {
     CommandId = rdr.ReadByte();
     PetId     = (uint)rdr.ReadInt32();
 }
Beispiel #41
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 protected override void Read(NReader rdr)
 {
     CharId      = rdr.ReadInt32();
     IsFromArena = rdr.ReadBoolean();
 }
Beispiel #42
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 protected override void Read(NReader rdr)
 {
     Position = rdr.ReadInt32();
     Count    = rdr.ReadInt32();
 }
Beispiel #43
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 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     Name = rdr.ReadUTF();
     Rank = rdr.ReadInt32();
 }
Beispiel #44
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 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     AccountId = rdr.ReadInt32();
     CharId    = rdr.ReadInt32();
     Killer    = rdr.ReadUTF();
 }
 protected override void Read(Client psr, NReader rdr)
 {
     ConditionEffect   = rdr.ReadInt32();
     ConditionDuration = rdr.ReadSingle();
 }
 protected override void Read(Client psr, NReader rdr)
 {
     AccountListId = rdr.ReadInt32();
     Add           = rdr.ReadBoolean();
     ObjectId      = rdr.ReadInt32();
 }
 protected override void Read(Client psr, NReader rdr)
 {
     ObjectId = rdr.ReadInt32();
     Text     = rdr.ReadUTF();
     Color    = ARGB.Read(psr, rdr);
 }
Beispiel #48
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 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     Type = rdr.ReadInt32();
     Text = rdr.ReadUTF();
 }
Beispiel #49
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 protected override void Read(Client psr, NReader rdr)
 {
     ErrorId          = rdr.ReadInt32();
     ErrorDescription = rdr.ReadUTF();
 }
Beispiel #50
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 protected override void Read(NReader rdr)
 {
     ObjectId = rdr.ReadInt32();
 }
Beispiel #51
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 protected override void Read(NReader rdr)
 {
     SkinId = rdr.ReadInt32();
 }
Beispiel #52
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 protected override void Read(NReader rdr)
 {
     Result = rdr.ReadInt32();
 }
Beispiel #53
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 protected override void Read(NReader rdr)
 {
     CharacterId = rdr.ReadInt32();
 }
Beispiel #54
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 protected override void Read(NReader rdr)
 {
     Currency = rdr.ReadInt32();
 }
Beispiel #55
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 protected override void Read(NReader rdr)
 {
     Time     = rdr.ReadInt32();
     Position = Position.Read(rdr);
 }
Beispiel #56
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 protected override void Read(Client client, NReader rdr)
 {
     PetName   = rdr.ReadUTF();
     PetSkinId = rdr.ReadInt32();
 }
Beispiel #57
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 protected override void Read(Client psr, NReader rdr)
 {
     Serial = rdr.ReadInt32();
     Time   = rdr.ReadInt32();
 }
 protected override void Read(NReader rdr)
 {
     Code        = rdr.ReadInt32();
     Description = rdr.ReadUTF();
 }
Beispiel #59
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 protected override void Read(ClientProcessor psr, NReader rdr)
 {
     ObjectId = rdr.ReadInt32();
     Position = Position.Read(rdr);
 }
 protected override void Read(Client psr, NReader rdr)
 {
     Name      = rdr.ReadUTF();
     GuildRank = rdr.ReadInt32();
 }