void Start()
 {
     ntq = npc.GetComponent<NPC_TriggerQuest> ();
     savedChildCount = rubbleParent.transform.childCount;
 }
 void Start()
 {
     bab = balanceArmObject.GetComponent<BalanceArmBehaviour> ();
     ntq = npc.GetComponent<NPC_TriggerQuest> ();
 }
    void Start()
    {
        ntq = npc.GetComponent<NPC_TriggerQuest> ();

        baseY = transform.position.y;
        targetY = targetYObj.transform.position.y;

        float topY = transform.position.y + transform.localScale.z / 2;

        innerRadius = wellObject.transform.localScale.x * 0.75f;

        string s_innerRadius = "" + innerRadius;
        string maxHeight = "" + (targetY + fudge - topY);
        string minHeight = "" + (targetY - fudge - topY);

        saveExtraLines (s_innerRadius, maxHeight, minHeight);
    }