Beispiel #1
0
        public void AddNewFollower(CharacterClass newClass)
        {
            FollowerEntry newFollower = new FollowerEntry();
            // Get SaveableEntity component on Manager in order to generate UUID
            SaveableEntity saveable      = GetComponent <SaveableEntity>();
            int            followerCount = followers.Count;

            newFollower.position      = (activeFollowerIndex >= 0) ? FollowerPosition.Home : FollowerPosition.Combat;
            newFollower.followerClass = newClass;
            newFollower.name          = "Test NPC " + followerCount.ToString();
            newFollower.identifier    = saveable.GenerateNewUniqueIdentifier("");

            followers.Add(newFollower);
            if (newFollower.position == FollowerPosition.Combat)
            {
                RegisterActiveFollower(newFollower);
            }
            else
            {
                RegisterBackgroundFollower(newFollower);
            }

            // FollowerSaveables is reference list to spawned NPCs
            NPCInfo info = followerSaveables[followerCount].GetComponent <NPCInfo>();

            info.SetCharacterInfo("name", newFollower.name);
            info.SetCharacterInfo("rank", "Rank E");
        }
        private void AddNewLookupLocation(LocationList location)
        {
            var feedeeLocationTable = new Dictionary <string, FeedeeEntry>();

            nodeFeedeeLookup = new Dictionary <TownNodeList, SaveableClone>();
            saveableClones   = new List <SaveableClone>();

            foreach (TownNodeList townNode in nodeManager.GetLocationMainNodes(location))
            {
                for (int i = 0; i < nodeManager.GetNodeMenuCount(location, townNode); i++)
                {
                    if (nodeManager.HasNPCSpawn(location, townNode, i))
                    {
                        TownNodeList  feedeeNode     = nodeManager.GetConnectedNode(location, townNode, i);
                        FeedeeClass   newFeedeeClass = ChooseFeedeeClass(feedeeNode);
                        FeedeeEntry   newFeedee      = CreateNewFeedee(newFeedeeClass, feedeeNode);
                        SaveableClone feedeeSaveable = feedeeSpawner.SpawnNewNPC(newFeedee.feedeeClass, newFeedee.identifier);

                        NPCInfo info = feedeeSaveable.GetComponent <NPCInfo>();
                        info.SetCharacterInfo("name", newFeedee.name);
                        info.SetCharacterInfo("rank", newFeedeeClass.ToString());

                        saveableClones.Add(feedeeSaveable);
                        feedeeLocationTable[newFeedee.identifier] = newFeedee;
                        AssignNPCToNode(feedeeSaveable, feedeeNode);
                    }
                }
                feedeeLookup[location] = feedeeLocationTable;
            }
        }