/// <summary> /// 牛牛播放牌型音效 /// </summary> /// <param name="set"></param> /// <param name="PeiPaiType"></param> public void PlayNiuNiuCardType(int sex, NNType PeiPaiType) { if (sex == 1)//男 { if ((int)PeiPaiType < 11) { SoundManager.Instance.PlaySound(UIPaths.NN_MAN + ((int)PeiPaiType).ToString() + "k"); } else { SoundManager.Instance.PlaySound(UIPaths.NN_Special); } } else { if ((int)PeiPaiType < 11) { SoundManager.Instance.PlaySound(UIPaths.NN_WOMAN + ((int)PeiPaiType).ToString() + "k"); } else { SoundManager.Instance.PlaySound(UIPaths.NN_Special); } } }
/// <summary> /// 播放动画 /// </summary> /// <param name="PeiPaiType"></param> /// <param name="FanBeiCount"></param> public void SetCardValue(NNType PeiPaiType, UInt32 FanBeiCount) { SelfSprite.gameObject.SetActive(true); SelfSprite.spriteName = "UI_game_icon_CardType_" + (int)PeiPaiType; SelfSprite.MakePixelPerfect(); if (FanBeiCount > 1) { typeSprite.gameObject.SetActive(true); NumSprite.gameObject.SetActive(true); NumSprite.spriteName = FanBeiCount.ToString(); NumSprite.MakePixelPerfect(); } }