void Start() { m_bugFixer = GameObject.FindGameObjectWithTag("BugFixer"); //m_bugFixer.GetComponent<BugFixScript>().SetWorldCanvas(); m_players = new List <GameObject>(); m_playerChars = new List <int>(); Orientor.pieThrow = false; animationSprites = GameObject.Find("OverworldBackground"); m_playerIDObject = GameObject.FindGameObjectWithTag("Player"); m_clientID = CustomLobby.local.playerDetails.Identifier; m_currPlayers = FindObjectsOfType <CustomLobby>().Length; mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); //cloneCamera = Instantiate(mainCamera, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity); //mainCamera.SetActive(false); Debug.Log("Network ID: " + m_clientID); nlm = FindObjectOfType <NLM>(); InitiWorld(); NodeReached(); nlm.ReadyButton(); }
public void ReadyPlayerFUN(bool loaded) { if (loaded) { NLM.ResumeWalking(local.netId); } else { NLM.Unready(); } }