Beispiel #1
0
    void UpdateRaycast()
    {
        hoverCollider = null;

        crosshair.SetActive(false);

        RaycastHit hit;

        Physics.Raycast(raycastFrom.position, raycastFrom.forward, out hit, raycastDistance);



        if (!hit.collider)
        {
            return;
        }

        hoverCollider = hit.collider;

        // interactable

        Interactable interactable = hit.collider.GetComponent <Interactable>();

        if (interactable)
        {
            if (NInput.GetMouseButtonDown(1))
            {
                if (isServer)
                {
                    interactable.Act();
                }
                else
                {
                    CmdInteract(interactable.gameObject);
                }
            }
        }

        if (interactable is Item)
        {
            if (NInput.GetMouseButtonDown(1))
            {
                Item item = interactable as Item;
                Take(item);
            }
        }

        if (interactable)
        {
            crosshair.SetActive(true);
        }
    }
Beispiel #2
0
    void Update()
    {
        if (!isLocalPlayer)
        {
            return;
        }

        UpdateHand();

        UpdateRaycast();

        UpdateDescription();

        if (NInput.GetMouseButtonDown(0))
        {
            UseOnce();
        }

        if (NInput.GetMouseButton(0))
        {
            Use();
        }

        if (NInput.GetMouseButtonUp(0))
        {
            triggerDown = false;
        }

        if (NInput.GetMouseButtonDown(1))
        {
            StartAim();
        }

        if (NInput.GetMouseButtonUp(1))
        {
            EndAim();
        }

        if (NInput.GetKeyDown(KeyCode.Q))
        {
            Drop();
        }

        mouseSpeed = new Vector3(NInput.GetAxis("Mouse X"), NInput.GetAxis("Mouse Y"), 0);
    }