static public NFMsg.Vector3 NFToPB(NFVector3 value)
    {
        NFMsg.Vector3 vector = new NFMsg.Vector3();
        vector.x = value.X();
        vector.y = value.Y();
        vector.z = value.Z();

        return(vector);
    }
Beispiel #2
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    public bool OnPlayerMove(NFIDataList valueList)
    {
        NFGUID tar = valueList.ObjectVal(0);

        if (tar == NFCPlayerLogic.Instance().mRoleID)
        {
            return(true);
        }

        OtherPlayer player = transform.Find(tar.ToString()).GetComponent <OtherPlayer>();

        double    fSpeed = valueList.FloatVal(1);
        NFVector3 pos    = valueList.Vector3Val(2);

        player.MoveTo(new Vector3(pos.X(), pos.Y(), pos.Z()));
        Debug.Log("Player Move:" + new Vector3(pos.X(), pos.Y(), pos.Z()).ToString());

        return(true);
    }
Beispiel #3
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    private void OnHeroChangeHandler(NFGUID self, string strProperty, NFDataList.TData oldVar, NFDataList.TData newVar)
    {
        Vector3 vec = new Vector3();

        vec = GetRenderObjectPosition(self);

        DestroyObject(self);

        if (vec.Equals(Vector3.zero))
        {
            NFVector3 vec3 = NFCKernelModule.Instance.QueryPropertyVector3(self, NPC.Position);
            vec.x = vec3.X();
            vec.y = vec3.Y();
            vec.z = vec3.Z();
        }

        string strPrefabPath = "";

        NFGUID    xHeroID = NFCKernelModule.Instance.QueryPropertyObject(self, NFrame.Player.FightHero);
        NFIRecord xRecord = NFCKernelModule.Instance.FindRecord(self, NFrame.Player.PlayerHero.ThisName);
        int       nRow    = xRecord.FindObject((int)NFrame.Player.PlayerHero.GUID, xHeroID);

        if (nRow >= 0)
        {
            String strCnfID = xRecord.QueryString(nRow, (int)NFrame.Player.PlayerHero.ConfigID);
            strPrefabPath = NFrame.NFCKernelModule.Instance.GetElementModule().QueryPropertyString(strCnfID, NPC.Prefab);
        }

        GameObject xPlayer = CreateObject(self, strPrefabPath, vec, NFrame.Player.ThisName);

        xPlayer.name = NFrame.Player.ThisName;
        xPlayer.transform.Rotate(new Vector3(0, 90, 0));

        if (self == NFNetController.Instance.xMainRoleID)
        {
            InitPlayerComponent(self, xPlayer, true);
        }
        else
        {
            InitPlayerComponent(self, xPlayer, false);
        }

        Debug.Log("Create Object " + NFrame.Player.ThisName + " " + vec.ToString() + " " + self.ToString());
    }
Beispiel #4
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    private void OnClassNPCEventHandler(NFGUID self, int nContainerID, int nGroupID, NFIObject.CLASS_EVENT_TYPE eType, string strClassName, string strConfigIndex)
    {
        if (eType == NFIObject.CLASS_EVENT_TYPE.OBJECT_CREATE)
        {
            string    strConfigID = NFCKernelModule.Instance.QueryPropertyString(self, NFrame.NPC.ConfigID);
            NFVector3 vec3        = NFCKernelModule.Instance.QueryPropertyVector3(self, NFrame.NPC.Position);

            Vector3 vec = new Vector3();
            vec.x = vec3.X();
            vec.y = vec3.Y();
            vec.z = vec3.Z();

            string strPrefabPath = "";
            if (strConfigID.Length <= 0)
            {
                strPrefabPath = NFrame.NFCKernelModule.Instance.GetElementModule().QueryPropertyString("Enemy", NPC.Prefab);
            }
            else
            {
                strPrefabPath = NFrame.NFCKernelModule.Instance.GetElementModule().QueryPropertyString(strConfigID, NPC.Prefab);
            }

            GameObject xNPC = CreateObject(self, strPrefabPath, vec, strClassName);
            xNPC.name = strConfigIndex;
            xNPC.transform.Rotate(new Vector3(0, 90, 0));

            InitPlayerComponent(self, xNPC, false);

            NFCKernelModule.Instance.RegisterPropertyCallback(self, NPC.HP, OnNPCHPHandler);
        }
        else if (eType == NFIObject.CLASS_EVENT_TYPE.OBJECT_LOADDATA)
        {
        }
        else if (eType == NFIObject.CLASS_EVENT_TYPE.OBJECT_DESTROY)
        {
            DestroyObject(self);
        }
        else if (eType == NFIObject.CLASS_EVENT_TYPE.OBJECT_CREATE_FINISH)
        {
            //NFCKernelModule.Instance.RegisterPropertyCallback(self, NFrame.Player.PrefabPath, OnClassPrefabEventHandler);
        }
    }