public static void ResetAllCollider() { GameColliderSet colliderSet = new GameColliderSet(); var guids = AssetDatabase.FindAssets("t:GameObject", new string[] { "Assets/ResourceEx/Prefab" }); int count = guids.Length; for (int i = 0; i < count; i++) { EditorUtility.DisplayProgressBar("更新碰撞框数据", "正在更新碰撞框数据(" + i + "/" + count + ")", i / (float)count); string goPath = AssetDatabase.GUIDToAssetPath(guids[i]); GameObject gameObject = AssetDatabase.LoadAssetAtPath <GameObject>(goPath); GameColliderView colliderView = gameObject.GetComponent <GameColliderView>(); if (colliderView != null) { GameColliderItem colliderItem = new GameColliderItem(); colliderItem.path = goPath; FindCollider(gameObject.transform, gameObject.transform, colliderItem); colliderSet.mLstColliderItem.Add(colliderItem); } } NEUtil.SerializerObject(GameColliderCfgSys.GameColliderPath, colliderSet, GameColliderCfgSys.RelateTypes); EditorUtility.ClearProgressBar(); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); }
public static void ResetAllHangPoint() { HangPointSet hangPointSet = new HangPointSet(); var guids = AssetDatabase.FindAssets("t:GameObject", new string[] { "Assets/ResourceEx/Prefab" }); int count = guids.Length; for (int i = 0; i < count; i++) { EditorUtility.DisplayProgressBar("更新挂点数据", "正在更新挂点数据(" + i + "/" + count + ")", i / (float)count); string goPath = AssetDatabase.GUIDToAssetPath(guids[i]); GameObject gameObject = AssetDatabase.LoadAssetAtPath <GameObject>(goPath); HangPointView hangPointView = gameObject.GetComponent <HangPointView>(); if (hangPointView != null) { HangPointItem hangPointItem = new HangPointItem(); hangPointItem.path = goPath; FindHangPoint(gameObject.transform, gameObject.transform, null, null, hangPointItem); hangPointSet.mLstHangPointItem.Add(hangPointItem); } } NEUtil.SerializerObject(HangPointCfgSys.HangPointPath, hangPointSet); EditorUtility.ClearProgressBar(); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); }
private void SaveData() { if (m_cColliderSet == null) { return; } NEUtil.SerializerObject(GameColliderCfgSys.GameColliderPath, m_cColliderSet, GameColliderCfgSys.RelateTypes); }
private void SaveData() { if (m_cHangPointSet == null) { return; } NEUtil.SerializerObject(HangPointCfgSys.HangPointPath, m_cHangPointSet); }
public static void Init() { if (m_bInit) { return; } m_bInit = true; NEUtil.LoadTreeComposeTypes(RemoteComposeType, out m_lstRemoteNodeType, out m_lstRemoteNodeDataType); m_arrRemoteNodeDataType = m_lstRemoteNodeDataType.ToArray(); }
private void OnLoadSucc(Resource res) { var callback = m_cCallback; m_cCallback = null; if (res.isSucc) { byte[] bytes = res.GetBytes(); m_cGameColliderSet = NEUtil.DeSerializerObjectFromBuff(bytes, typeof(GameColliderSet), RelateTypes) as GameColliderSet; } if (callback != null) { callback(); } }
private void OnLoadSucc(Resource res) { var callback = m_cCallback; m_cCallback = null; if (res.isSucc) { byte[] bytes = res.GetBytes(); m_cHangPointSet = NEUtil.DeSerializerObjectFromBuff(bytes, typeof(HangPointSet)) as HangPointSet; } if (callback != null) { callback(); } }
private void LoadData() { TextAsset textAsset = AssetDatabase.LoadAssetAtPath <TextAsset>(GameColliderCfgSys.GameColliderPath); m_cColliderSet = null; if (textAsset != null) { var bytes = textAsset.bytes; m_cColliderSet = NEUtil.DeSerializerObjectFromBuff(bytes, typeof(GameColliderSet), GameColliderCfgSys.RelateTypes) as GameColliderSet; } if (m_cColliderSet == null) { m_cColliderSet = new GameColliderSet(); } GameColliderView colliderView = (GameColliderView)target; PrefabType prefabType = PrefabUtility.GetPrefabType(colliderView.gameObject); Debug.Log(prefabType); m_bIsPrefab = (prefabType == PrefabType.Prefab || prefabType == PrefabType.PrefabInstance); if (m_bIsPrefab) { UnityEngine.Object prefab = null; if (prefabType == PrefabType.PrefabInstance) { prefab = PrefabUtility.GetPrefabParent(colliderView.gameObject); } else { prefab = colliderView.gameObject; } Debug.Log(prefab); if (m_cColliderSet != null && prefab != null) { string path = AssetDatabase.GetAssetPath(prefab); Debug.Log("path:" + path); m_cColliderItem = m_cColliderSet.GetColliderItem(path); if (m_cColliderItem == null) { m_cColliderItem = new GameColliderItem(); m_cColliderItem.path = path; m_cColliderSet.mLstColliderItem.Add(m_cColliderItem); } } } }
private void LoadData() { TextAsset textAsset = AssetDatabase.LoadAssetAtPath <TextAsset>(HangPointCfgSys.HangPointPath); m_cHangPointSet = null; if (textAsset != null) { var bytes = textAsset.bytes; m_cHangPointSet = NEUtil.DeSerializerObjectFromBuff(bytes, typeof(HangPointSet)) as HangPointSet; } if (m_cHangPointSet == null) { m_cHangPointSet = new HangPointSet(); } HangPointView hangPoint = (HangPointView)target; PrefabType prefabType = PrefabUtility.GetPrefabType(hangPoint.gameObject); Debug.Log(prefabType); m_bIsPrefab = (prefabType == PrefabType.Prefab || prefabType == PrefabType.PrefabInstance); if (m_bIsPrefab) { UnityEngine.Object prefab = null; if (prefabType == PrefabType.PrefabInstance) { prefab = PrefabUtility.GetPrefabParent(hangPoint.gameObject); } else { prefab = hangPoint.gameObject; } Debug.Log(prefab); if (m_cHangPointSet != null && prefab != null) { string path = AssetDatabase.GetAssetPath(prefab); Debug.Log("path:" + path); m_cHangPointItem = m_cHangPointSet.GetHangPointItem(path); if (m_cHangPointItem == null) { m_cHangPointItem = new HangPointItem(); m_cHangPointItem.path = path; m_cHangPointSet.mLstHangPointItem.Add(m_cHangPointItem); } } } }