public void NES_DMC_np_SetMemory(NES_DMC chip, byte[] r, Int32 ptr) { NES_DMC dmc = chip; dmc.memory = r; dmc.ptrMemory = ptr; }
public bool NES_DMC_np_Read(NES_DMC chip, UInt32 adr, ref UInt32 val) { NES_DMC dmc = chip; if (adr == 0x4015) { val |= (UInt32)((dmc.irq ? 128 : 0) | (dmc.frame_irq ? 0x40 : 0) | (dmc.active ? 16 : 0) | (dmc.length_counter[1] != 0 ? 8 : 0) | (dmc.length_counter[0] != 0 ? 4 : 0)) ; dmc.frame_irq = false; return(true); } else if (0x4008 <= adr && adr <= 0x4014) { val |= dmc.reg[adr - 0x4008]; return(true); } else { return(false); } }
// 三角波チャンネルの計算 戻り値は0-15 private UInt32 calc_tri(NES_DMC dmc, UInt32 clocks) { byte tri = 0; if (dmc.linear_counter > 0 && dmc.length_counter[0] > 0 && (dmc.option[(Int32)OPT.OPT_TRI_MUTE] == 0 || dmc.tri_freq > 0)) { tri = 1; dmc.counter[0] -= (Int32)clocks; while (dmc.counter[0] < 0) { dmc.tphase = (dmc.tphase + 1) & 31; dmc.counter[0] += (Int32)(dmc.tri_freq + 1); } } //// Note: else-block added by VB //else if (dmc.option[(Int32)OPT.OPT_TRI_NULL] != 0) //{ // if (dmc.tphase != 0 && dmc.tphase < 31) // { // // Finish the Triangle wave to prevent clicks. // dmc.counter[0] += clocks; // while (dmc.counter[0] > dmc.tri_freq && dmc.tphase != 0) // { // dmc.tphase = (dmc.tphase + 1) & 31; // dmc.counter[0] -= (dmc.tri_freq + 1); // } // } //} dmc.reg[0x10] = tri; return(tritbl[dmc.tphase]); }
// 三角波チャンネルの計算 戻り値は0-15 private UInt32 calc_tri(NES_DMC dmc, UInt32 clocks) { if (dmc.linear_counter > 0 && dmc.length_counter[0] > 0 && (dmc.option[(Int32)OPT.OPT_TRI_MUTE] == 0 || dmc.tri_freq > 0)) { dmc.counter[0] += clocks; while (dmc.counter[0] > dmc.tri_freq) { dmc.tphase = (dmc.tphase + 1) & 31; dmc.counter[0] -= (dmc.tri_freq + 1); } } // Note: else-block added by VB else if (dmc.option[(Int32)OPT.OPT_TRI_NULL] != 0) { if (dmc.tphase != 0 && dmc.tphase < 31) { // Finish the Triangle wave to prevent clicks. dmc.counter[0] += clocks; while (dmc.counter[0] > dmc.tri_freq && dmc.tphase != 0) { dmc.tphase = (dmc.tphase + 1) & 31; dmc.counter[0] -= (dmc.tri_freq + 1); } } } //UINT32 ret = tritbl[tphase]; //return ret; return(tritbl[dmc.tphase]); }
public bool NES_DMC_np_Read(NES_DMC chip, UInt32 adr, ref UInt32 val) { NES_DMC dmc = chip; if (adr == 0x4015) { val |= (UInt32)((dmc.irq ? 0x80 : 0) | (dmc.frame_irq ? 0x40 : 0) | (dmc.dlength > 0 ? 0x10 : 0) | (dmc.length_counter[1] != 0 ? 0x08 : 0) | (dmc.length_counter[0] != 0 ? 0x04 : 0)) ; dmc.frame_irq = false; //cpu->UpdateIRQ(NES_CPU::IRQD_FRAME, false); return(true); } else if (0x4008 <= adr && adr <= 0x4014) { val |= dmc.reg[adr - 0x4008]; return(true); } else { return(false); } }
private void NES_DMC_np_SetPal(NES_DMC chip, bool is_pal) { NES_DMC dmc = chip; dmc.pal = (is_pal ? 1 : 0); // set CPU cycles in frame_sequence dmc.frame_sequence_length = is_pal ? 8314 : 7458; }
public NES_DMC NES_DMC_np_Create(Int32 clock, Int32 rate) { NES_DMC dmc; int c, t; dmc = new NES_DMC();// (NES_DMC*)malloc(sizeof(NES_DMC)); if (dmc == null) { return(null); } //memset(dmc, 0x00, sizeof(NES_DMC)); //NES_DMC_np_SetClock(dmc, DEFAULT_CLOCK); //NES_DMC_np_SetRate(dmc, DEFAULT_RATE); //NES_DMC_np_SetPal(dmc, false); NES_DMC_np_SetClock(dmc, clock); // does SetPal, too NES_DMC_np_SetRate(dmc, rate); dmc.option[(int)OPT.OPT_ENABLE_4011] = 1; dmc.option[(int)OPT.OPT_ENABLE_PNOISE] = 1; dmc.option[(int)OPT.OPT_UNMUTE_ON_RESET] = 1; dmc.option[(int)OPT.OPT_DPCM_ANTI_CLICK] = 0; dmc.option[(int)OPT.OPT_NONLINEAR_MIXER] = 1; dmc.option[(int)OPT.OPT_RANDOMIZE_NOISE] = 1; dmc.option[(int)OPT.OPT_RANDOMIZE_TRI] = 1; dmc.option[(int)OPT.OPT_TRI_MUTE] = 1; dmc.option[(int)OPT.OPT_DPCM_REVERSE] = 0; dmc.tnd_table = new UInt32[2][][][]; for (int i = 0; i < 2; i++) { dmc.tnd_table[i] = new UInt32[16][][]; for (int j = 0; j < 16; j++) { dmc.tnd_table[i][j] = new UInt32[16][]; for (int k = 0; k < 16; k++) { dmc.tnd_table[i][j][k] = new UInt32[128]; } } } dmc.tnd_table[0][0][0][0] = 0; dmc.tnd_table[1][0][0][0] = 0; dmc.apu = null; dmc.frame_sequence_count = 0; dmc.frame_sequence_length = 7458; dmc.frame_sequence_steps = 4; for (c = 0; c < 2; ++c) { for (t = 0; t < 3; ++t) { dmc.sm[c][t] = 128; } } return(dmc); }
public void NES_DMC_np_SetRate(NES_DMC chip, double r) { NES_DMC dmc = chip; dmc.rate = (UInt32)(r != 0 ? r : DEFAULT_RATE); COUNTER_init(dmc.tick_count, dmc.clock, dmc.rate); dmc.tick_last = 0; }
// DMCチャンネルの計算 戻り値は0-127 private UInt32 org_calc_dmc(NES_DMC dmc, UInt32 clocks) { dmc.counter[2] += clocks; // assert(dmc->dfreq > 0); // prevent infinite loop if (dmc.dfreq <= 0) // prevent infinite loop -VB { return((UInt32)((dmc.damp << 1) + dmc.dac_lsb)); } while (dmc.counter[2] >= dmc.dfreq) { if (dmc.data != 0x100) // data = 0x100 は EMPTY を意味する。 { if (((dmc.data & 1) != 0) && (dmc.damp < 63)) { dmc.damp++; } else if (((dmc.data & 1) == 0) && (0 < dmc.damp)) { dmc.damp--; } dmc.data >>= 1; } if (dmc.data == 0x100 && dmc.active) { dmc.org_memory.Read(dmc.daddress, ref dmc.data); //dmc.data = dmc.memory[dmc.daddress + dmc.ptrMemory]; dmc.data |= (dmc.data & 0xFF) | 0x10000; // 8bitシフトで 0x100 になる if (dmc.length > 0) { dmc.daddress = ((dmc.daddress + 1) & 0xFFFF) | 0x8000; dmc.length--; } } if (dmc.length == 0) // 最後のフェッチが終了したら(再生完了より前に)即座に終端処理 { if ((dmc.mode & 1) != 0) { dmc.daddress = ((dmc.adr_reg << 6) | 0xC000); dmc.length = (dmc.len_reg << 4) + 1; } else { dmc.irq = (dmc.mode == 2 && dmc.active) ? true : false; // 直前がactiveだったときはIRQ発行 dmc.active = false; } } dmc.counter[2] -= dmc.dfreq; } return((UInt32)((dmc.damp << 1) + dmc.dac_lsb)); }
// ノイズチャンネルの計算 戻り値は0-127 // 低サンプリングレートで合成するとエイリアスノイズが激しいので // ノイズだけはこの関数内で高クロック合成し、簡易なサンプリングレート // 変換を行っている。 private UInt32 calc_noise(NES_DMC dmc, UInt32 clocks) { UInt32 env, last, count, accum, clocks_accum; env = (UInt32)(dmc.envelope_disable ? dmc.noise_volume : dmc.envelope_counter); if (dmc.length_counter[1] < 1) { env = 0; } last = (dmc.noise & 0x4000) != 0 ? env : 0; if (clocks < 1) { return(last); } // simple anti-aliasing (noise requires it, even when oversampling is off) count = 0; accum = 0; dmc.counter[1] += clocks; // assert(dmc->nfreq > 0); // prevent infinite loop if (dmc.nfreq <= 0) // prevent infinite loop -VB { return(last); } while (dmc.counter[1] >= dmc.nfreq) { // tick the noise generator UInt32 feedback = (UInt32)((dmc.noise & 1) ^ (((dmc.noise & dmc.noise_tap) != 0) ? 1 : 0)); dmc.noise = (dmc.noise >> 1) | (feedback << 14); ++count; accum += last; last = (dmc.noise & 0x4000) != 0 ? env : 0; dmc.counter[1] -= dmc.nfreq; } if (count < 1) // no change over interval, don't anti-alias { return(last); } clocks_accum = clocks - dmc.counter[1]; // count = number of samples in accum // counter[1] = number of clocks since last sample accum = (accum * clocks_accum) + (last * dmc.counter[1] * count); // note accum as an average is already premultiplied by count return(accum / (clocks * count)); }
public void NES_DMC_np_SetOption(NES_DMC chip, int id, int val) { NES_DMC dmc = chip; if (id < (Int32)OPT.OPT_END) { dmc.option[id] = val; if (id == (Int32)OPT.OPT_NONLINEAR_MIXER) { InitializeTNDTable(dmc, 8227, 12241, 22638); } } }
public void TickFrameSequence(NES_DMC dmc, UInt32 clocks) { dmc.frame_sequence_count += (Int32)clocks; while (dmc.frame_sequence_count > dmc.frame_sequence_length) { FrameSequence(dmc, dmc.frame_sequence_step); dmc.frame_sequence_count -= dmc.frame_sequence_length; ++dmc.frame_sequence_step; if (dmc.frame_sequence_step >= dmc.frame_sequence_steps) { dmc.frame_sequence_step = 0; } } }
public void NES_DMC_np_SetStereoMix(NES_DMC chip, Int32 trk, Int16 mixl, Int16 mixr) { NES_DMC dmc = chip; if (trk < 0) { return; } if (trk > 2) { return; } dmc.sm[0][trk] = mixl; dmc.sm[1][trk] = mixr; }
public void NES_DMC_np_SetClock(NES_DMC chip, double c) { NES_DMC dmc = chip; dmc.clock = (UInt32)(c); if (Math.Abs(dmc.clock - DEFAULT_CLK_PAL) <= 1000) // check for approximately DEFAULT_CLK_PAL { NES_DMC_np_SetPal(dmc, true); } else { NES_DMC_np_SetPal(dmc, false); } }
// Initializing TRI, NOISE, DPCM mixing table private void InitializeTNDTable(NES_DMC dmc, double wt, double wn, double wd) { // volume adjusted by 0.75 based on empirical measurements const double MASTER = 8192.0 * 0.75; // truthfully, the nonlinear curve does not appear to match well // with my tests, triangle in particular seems too quiet relatively. // do more testing of the APU/DMC DAC later int t, n, d; { // Linear Mixer for (t = 0; t < 16; t++) { for (n = 0; n < 16; n++) { for (d = 0; d < 128; d++) { dmc.tnd_table[0][t][n][d] = (UInt32)(MASTER * (3.0 * t + 2.0 * n + d) / 208.0); } } } } { // Non-Linear Mixer dmc.tnd_table[1][0][0][0] = 0; for (t = 0; t < 16; t++) { for (n = 0; n < 16; n++) { for (d = 0; d < 128; d++) { if (t != 0 || n != 0 || d != 0) { dmc.tnd_table[1][t][n][d] = (UInt32)((MASTER * 159.79) / (100.0 + 1.0 / ((double)t / wt + (double)n / wn + (double)d / wd))); } } } } } }
public void NES_DMC_np_Reset(NES_DMC chip) { NES_DMC dmc = chip; int i; dmc.mask = 0; InitializeTNDTable(dmc, 8227, 12241, 22638); dmc.counter[0] = 0; dmc.counter[1] = 0; dmc.counter[2] = 0; dmc.tphase = 0; dmc.nfreq = wavlen_table[0][0]; dmc.dfreq = freq_table[0][0]; dmc.envelope_div = 0; dmc.length_counter[0] = 0; dmc.length_counter[1] = 0; dmc.linear_counter = 0; dmc.envelope_counter = 0; dmc.frame_irq = false; dmc.frame_irq_enable = false; dmc.frame_sequence_count = 0; dmc.frame_sequence_steps = 4; dmc.frame_sequence_step = 0; for (i = 0; i < 0x10; i++) { NES_DMC_np_Write(dmc, (UInt32)(0x4008 + i), 0); } dmc.irq = false; NES_DMC_np_Write(dmc, 0x4015, 0x00); if (dmc.option[(Int32)OPT.OPT_UNMUTE_ON_RESET] != 0) { NES_DMC_np_Write(dmc, 0x4015, 0x0f); } dmc._out[0] = dmc._out[1] = dmc._out[2] = 0; dmc.tri_freq = 0; dmc.damp = 0; dmc.dmc_pop = false; dmc.dmc_pop_offset = 0; dmc.dmc_pop_follow = 0; dmc.dac_lsb = 0; dmc.data = 0x100; dmc.adr_reg = 0; dmc.active = false; dmc.length = 0; dmc.len_reg = 0; dmc.daddress = 0; dmc.noise = 1; dmc.noise_tap = (1 << 1); if (dmc.option[(Int32)OPT.OPT_RANDOMIZE_NOISE] != 0) { dmc.noise |= (UInt32)rnd.Next();// rand(); } NES_DMC_np_SetRate(dmc, dmc.rate); }
public void NES_DMC_np_SetAPU(NES_DMC chip, np_nes_apu.NES_APU apu_) { NES_DMC dmc = chip; dmc.apu = apu_; }
private UInt32 org_calc_dmc(NES_DMC dmc, UInt32 clocks) { dmc.counter[2] -= (Int32)clocks; //assert(dfreq > 0); // prevent infinite loop while (dmc.counter[2] < 0) { dmc.counter[2] += (Int32)dmc.dfreq; if (dmc.data > 0x100) // data = 0x100 when shift register is empty { if (!dmc.empty) { if ((dmc.data & 1) != 0 && (dmc.damp < 63)) { dmc.damp++; } else if ((dmc.data & 1) == 0 && (0 < dmc.damp)) { dmc.damp--; } } dmc.data >>= 1; } if (dmc.data <= 0x100) // shift register is empty { if (dmc.dlength > 0) { dmc.org_memory.Read(dmc.daddress, ref dmc.data); //dmc.data = dmc.memory[dmc.daddress + dmc.ptrMemory]; //cpu->StealCycles(4); // DMC read takes 3 or 4 CPU cycles, usually 4 // (checking for the 3-cycle case would require sub-instruction emulation) dmc.data &= 0xFF; // read 8 bits if (dmc.option[(Int32)OPT.OPT_DPCM_REVERSE] != 0) { dmc.data = BITREVERSE[dmc.data]; } dmc.data |= 0x10000; // use an extra bit to signal end of data dmc.empty = false; dmc.daddress = ((dmc.daddress + 1) & 0xFFFF) | 0x8000; --dmc.dlength; if (dmc.dlength == 0) { if ((dmc.mode & 1) != 0) // looped DPCM = auto-reload { dmc.daddress = ((dmc.adr_reg << 6) | 0xC000); dmc.dlength = (dmc.len_reg << 4) + 1; } else if ((dmc.mode & 2) != 0) // IRQ and not looped { dmc.irq = true; //cpu->UpdateIRQ(NES_CPU::IRQD_DMC, true); } } } else { dmc.data = 0x10000; // DMC will do nothing dmc.empty = true; } } } dmc.reg[0x12] = (byte)(dmc.empty ? 0 : 1);// dpc; return((UInt32)((dmc.damp << 1) + dmc.dac_lsb)); }
public UInt32 NES_DMC_np_Render(NES_DMC chip, Int32[] b)//b[2]) { NES_DMC dmc = chip; UInt32 clocks; COUNTER_iup(dmc.tick_count); // increase counter (overflows after 255) clocks = (COUNTER_value(dmc.tick_count) - dmc.tick_last) & 0xFF; TickFrameSequence(dmc, clocks); Tick(dmc, clocks); dmc.tick_last = COUNTER_value(dmc.tick_count); dmc._out[0] = (dmc.mask & 1) != 0 ? 0 : dmc._out[0]; dmc._out[1] = (dmc.mask & 2) != 0 ? 0 : dmc._out[1]; dmc._out[2] = (dmc.mask & 4) != 0 ? 0 : dmc._out[2]; m[0] = (Int32)dmc.tnd_table[0][dmc._out[0]][0][0]; m[1] = (Int32)dmc.tnd_table[0][0][dmc._out[1]][0]; m[2] = (Int32)dmc.tnd_table[0][0][0][dmc._out[2]]; if (dmc.option[(Int32)OPT.OPT_NONLINEAR_MIXER] != 0) { Int32 _ref = m[0] + m[1] + m[2]; Int32 voltage = (Int32)dmc.tnd_table[1][dmc._out[0]][dmc._out[1]][dmc._out[2]]; int i; if (_ref != 0) { for (i = 0; i < 3; ++i) { m[i] = (m[i] * voltage) / _ref; } } else { for (i = 0; i < 3; ++i) { m[i] = voltage; } } } // anti-click nullifies any 4011 write but preserves nonlinearity if (dmc.option[(Int32)OPT.OPT_DPCM_ANTI_CLICK] != 0) { if (dmc.dmc_pop) // $4011 will cause pop this frame { // adjust offset to counteract pop dmc.dmc_pop_offset += dmc.dmc_pop_follow - m[2]; dmc.dmc_pop = false; // prevent overflow, keep headspace at edges //const INT32 OFFSET_MAX = (1 << 30) - (4 << 16); Int32 OFFSET_MAX = ((1 << 30) - (4 << 16)); if (dmc.dmc_pop_offset > OFFSET_MAX) { dmc.dmc_pop_offset = OFFSET_MAX; } if (dmc.dmc_pop_offset < -OFFSET_MAX) { dmc.dmc_pop_offset = -OFFSET_MAX; } } dmc.dmc_pop_follow = m[2]; // remember previous position m[2] += dmc.dmc_pop_offset; // apply offset // TODO implement this in a better way // roll off offset (not ideal, but prevents overflow) if (dmc.dmc_pop_offset > 0) { --dmc.dmc_pop_offset; } else if (dmc.dmc_pop_offset < 0) { ++dmc.dmc_pop_offset; } } b[0] = m[0] * dmc.sm[0][0]; b[0] += m[1] * dmc.sm[0][1]; b[0] += m[2] * dmc.sm[0][2]; b[0] >>= 5; b[1] = m[0] * dmc.sm[1][0]; b[1] += m[1] * dmc.sm[1][1]; b[1] += m[2] * dmc.sm[1][2]; b[1] >>= 5; //dmc.reg[0x10] = (byte)(m[0]); //dmc.reg[0x11] = (byte)(m[0] >> 8); //dmc.reg[0x12] = (byte)(m[1]); //dmc.reg[0x13] = (byte)(m[1] >> 8); //dmc.reg[0x14] = (byte)(m[2]); //dmc.reg[0x15] = (byte)(m[2] >> 8); return(2); }
public void NES_DMC_np_SetMask(NES_DMC chip, int m) { NES_DMC dmc = chip; dmc.mask = m; }
public void org_Tick(NES_DMC dmc, UInt32 clocks) { dmc._out[0] = calc_tri(dmc, clocks); dmc._out[1] = calc_noise(dmc, clocks); dmc._out[2] = org_calc_dmc(dmc, clocks); }
public void NES_DMC_np_Reset(NES_DMC chip) { NES_DMC dmc = chip; int i; dmc.mask = 0; InitializeTNDTable(dmc, 8227, 12241, 22638); dmc.counter[0] = 0; dmc.counter[1] = 0; dmc.counter[2] = 0; dmc.tphase = 0; dmc.nfreq = wavlen_table[0][0]; dmc.dfreq = freq_table[0][0]; dmc.tri_freq = 0; dmc.linear_counter = 0; dmc.linear_counter_reload = 0; dmc.linear_counter_halt = false; dmc.linear_counter_control = false; dmc.noise_volume = 0; dmc.noise = 0; dmc.noise_tap = 0; dmc.envelope_loop = false; dmc.envelope_disable = false; dmc.envelope_write = false; dmc.envelope_div_period = 0; dmc.envelope_div = 0; dmc.envelope_counter = 0; dmc.enable[0] = false; dmc.enable[1] = false; dmc.length_counter[0] = 0; dmc.length_counter[1] = 0; dmc.frame_irq = false; dmc.frame_irq_enable = false; dmc.frame_sequence_count = 0; dmc.frame_sequence_steps = 4; dmc.frame_sequence_step = 0; //cpu->UpdateIRQ(NES_CPU::IRQD_FRAME, false); for (i = 0; i < 0x0f; i++) { NES_DMC_np_Write(dmc, (UInt32)(0x4008 + i), 0); } NES_DMC_np_Write(dmc, 0x4017, 0x40); dmc.irq = false; NES_DMC_np_Write(dmc, 0x4015, 0x00); if (dmc.option[(Int32)OPT.OPT_UNMUTE_ON_RESET] != 0) { NES_DMC_np_Write(dmc, 0x4015, 0x0f); } //cpu->UpdateIRQ(NES_CPU::IRQD_DMC, false); dmc._out[0] = dmc._out[1] = dmc._out[2] = 0; dmc.damp = 0; dmc.dmc_pop = false; dmc.dmc_pop_offset = 0; dmc.dmc_pop_follow = 0; dmc.dac_lsb = 0; dmc.data = 0x100; dmc.empty = true; dmc.adr_reg = 0; dmc.dlength = 0; dmc.len_reg = 0; dmc.daddress = 0; dmc.noise = 1; dmc.noise_tap = (1 << 1); if (dmc.option[(Int32)OPT.OPT_RANDOMIZE_NOISE] != 0) { dmc.noise |= (UInt32)rnd.Next();// rand(); dmc.counter[1] = -(rnd.Next() & 511); } if (dmc.option[(Int32)OPT.OPT_RANDOMIZE_TRI] != 0) { dmc.tphase |= (Int32)(rnd.Next() & 31);// rand(); dmc.counter[0] = -(rnd.Next() & 2047); } NES_DMC_np_SetRate(dmc, dmc.rate); }
//INLINE UINT32 calc_tri(NES_DMC* dmc, UINT32 clocks); //INLINE UINT32 calc_dmc(NES_DMC* dmc, UINT32 clocks); //INLINE UINT32 calc_noise(NES_DMC* dmc, UINT32 clocks); //static void FrameSequence(NES_DMC* dmc, int s); private int GetDamp(NES_DMC dmc) { return((dmc.damp << 1) | dmc.dac_lsb); }
public void NES_DMC_np_Destroy(NES_DMC chip) { chip = null; //free(chip); }
private void FrameSequence(NES_DMC dmc, int s) { //DEBUG_OUT("FrameSequence: %d\n",s); if (s > 3) { return; // no operation in step 4 } if (dmc.apu != null) { nes_apu.NES_APU_np_FrameSequence(dmc.apu, s); } if (s == 0 && (dmc.frame_sequence_steps == 4)) { dmc.frame_irq = true; } // 240hz clock { bool divider = false; // triangle linear counter if (dmc.linear_counter_halt) { dmc.linear_counter = dmc.linear_counter_reload; } else { if (dmc.linear_counter > 0) { --dmc.linear_counter; } } if (!dmc.linear_counter_control) { dmc.linear_counter_halt = false; } //$4009 unuse address dmc.reg[1] = (byte)( (dmc.linear_counter != 0 ? 4 : 0) //triangle | (dmc.length_counter[1] != 0 ? 8:0) //noise | (dmc.active ? 0x10 : 0) //dmc ); // noise envelope //bool divider = false; if (dmc.envelope_write) { dmc.envelope_write = false; dmc.envelope_counter = 15; dmc.envelope_div = 0; } else { ++dmc.envelope_div; if (dmc.envelope_div > dmc.envelope_div_period) { divider = true; dmc.envelope_div = 0; } } if (divider) { if (dmc.envelope_loop && dmc.envelope_counter == 0) { dmc.envelope_counter = 15; } else if (dmc.envelope_counter > 0) { --dmc.envelope_counter; // TODO: Make this work. } } } // 120hz clock if ((s & 1) == 0) { // triangle length counter if (!dmc.linear_counter_control && (dmc.length_counter[0] > 0)) { --dmc.length_counter[0]; } // noise length counter if (!dmc.envelope_loop && (dmc.length_counter[1] > 0)) { --dmc.length_counter[1]; } } }
// ノイズチャンネルの計算 戻り値は0-127 // 低サンプリングレートで合成するとエイリアスノイズが激しいので // ノイズだけはこの関数内で高クロック合成し、簡易なサンプリングレート // 変換を行っている。 private UInt32 calc_noise(NES_DMC dmc, UInt32 clocks) { byte noi = 1; UInt32 env, last, count, accum, clocks_accum; env = (UInt32)(dmc.envelope_disable ? dmc.noise_volume : dmc.envelope_counter); if (dmc.length_counter[1] < 1) { env = 0; } if (env == 0) { noi = 0; } dmc.reg[0x11] = noi; last = (dmc.noise & 0x4000) != 0 ? 0 : env; if (clocks < 1) { return(last); } // simple anti-aliasing (noise requires it, even when oversampling is off) count = 0; accum = (UInt32)dmc.counter[1] * last; UInt32 accum_clocks = (UInt32)dmc.counter[1]; //# ifdef _DEBUG // INT32 start_clocks = counter[1]; //#endif if (dmc.counter[1] < 0) // only happens on startup when using the randomize noise option { accum = 0; accum_clocks = 0; } dmc.counter[1] -= (Int32)clocks; // assert(dmc->nfreq > 0); // prevent infinite loop while (dmc.counter[1] < 0) { // tick the noise generator UInt32 feedback = (UInt32)((dmc.noise & 1) ^ (((dmc.noise & dmc.noise_tap) != 0) ? 1 : 0)); dmc.noise = (dmc.noise >> 1) | (feedback << 14); last = (dmc.noise & 0x4000) != 0 ? 0 : env; accum += (last * dmc.nfreq); dmc.counter[1] += (Int32)dmc.nfreq; ++count; accum_clocks += dmc.nfreq; } if (count < 1) // no change over interval, don't anti-alias { return(last); } accum -= (UInt32)(last * dmc.counter[1]); // remove these samples which belong in the next calc accum_clocks -= (UInt32)dmc.counter[1]; //# ifdef _DEBUG //if (start_clocks >= 0) assert(accum_clocks == clocks); // these should be equal //#endif UInt32 average = accum / accum_clocks; //assert(average <= 15); // above this would indicate overflow return(average); }
public void NES_DMC_org_SetMemory(NES_DMC chip, IDevice r) { NES_DMC dmc = chip; dmc.org_memory = r; }
public UInt32 NES_DMC_org_Render(NES_DMC chip, Int32[] b)//b[2]) { NES_DMC dmc = chip; //UInt32 clocks; Int32[] m = new Int32[3]; dmc._out[0] = (dmc.mask & 1) != 0 ? 0 : dmc._out[0]; dmc._out[1] = (dmc.mask & 2) != 0 ? 0 : dmc._out[1]; dmc._out[2] = (dmc.mask & 4) != 0 ? 0 : dmc._out[2]; m[0] = (Int32)dmc.tnd_table[0][dmc._out[0]][0][0]; m[1] = (Int32)dmc.tnd_table[0][0][dmc._out[1]][0]; m[2] = (Int32)dmc.tnd_table[0][0][0][dmc._out[2]]; if (dmc.option[(Int32)OPT.OPT_NONLINEAR_MIXER] != 0) { Int32 _ref = m[0] + m[1] + m[2]; Int32 voltage = (Int32)dmc.tnd_table[1][dmc._out[0]][dmc._out[1]][dmc._out[2]]; int i; if (_ref != 0) { for (i = 0; i < 3; ++i) { m[i] = (m[i] * voltage) / _ref; } } else { for (i = 0; i < 3; ++i) { m[i] = voltage; } } } // anti-click nullifies any 4011 write but preserves nonlinearity if (dmc.option[(Int32)OPT.OPT_DPCM_ANTI_CLICK] != 0) { if (dmc.dmc_pop) // $4011 will cause pop this frame { // adjust offset to counteract pop dmc.dmc_pop_offset += dmc.dmc_pop_follow - m[2]; dmc.dmc_pop = false; // prevent overflow, keep headspace at edges //const INT32 OFFSET_MAX = (1 << 30) - (4 << 16); Int32 OFFSET_MAX = ((1 << 30) - (4 << 16)); if (dmc.dmc_pop_offset > OFFSET_MAX) { dmc.dmc_pop_offset = OFFSET_MAX; } if (dmc.dmc_pop_offset < -OFFSET_MAX) { dmc.dmc_pop_offset = -OFFSET_MAX; } } dmc.dmc_pop_follow = m[2]; // remember previous position m[2] += dmc.dmc_pop_offset; // apply offset // TODO implement this in a better way // roll off offset (not ideal, but prevents overflow) if (dmc.dmc_pop_offset > 0) { --dmc.dmc_pop_offset; } else if (dmc.dmc_pop_offset < 0) { ++dmc.dmc_pop_offset; } } b[0] = m[0] * dmc.sm[0][0]; b[0] += m[1] * dmc.sm[0][1]; b[0] += -m[2] * dmc.sm[0][2]; b[0] >>= 7 - 3; b[1] = m[0] * dmc.sm[1][0]; b[1] += m[1] * dmc.sm[1][1]; b[1] += -m[2] * dmc.sm[1][2]; b[1] >>= 7 - 3; return(2); }
public bool NES_DMC_np_Write(NES_DMC chip, UInt32 adr, UInt32 val) { NES_DMC dmc = chip; if (adr == 0x4015) { dmc.enable[0] = (val & 4) != 0 ? true : false; dmc.enable[1] = (val & 8) != 0 ? true : false; if (!dmc.enable[0]) { dmc.length_counter[0] = 0; } if (!dmc.enable[1]) { dmc.length_counter[1] = 0; } if ((val & 16) != 0 && !dmc.active) { dmc.enable[2] = dmc.active = true; dmc.daddress = (0xC000 | (dmc.adr_reg << 6)); dmc.length = (dmc.len_reg << 4) + 1; dmc.irq = false; } else if ((val & 16) == 0) { dmc.enable[2] = dmc.active = false; } dmc.reg[adr - 0x4008] = (byte)val; return(true); } if (adr == 0x4017) { //DEBUG_OUT("4017 = %02X\n", val); dmc.frame_irq_enable = ((val & 0x40) == 0x40); dmc.frame_irq = (dmc.frame_irq_enable ? dmc.frame_irq : false); dmc.frame_sequence_count = 0; if ((val & 0x80) != 0) { dmc.frame_sequence_steps = 5; dmc.frame_sequence_step = 0; FrameSequence(dmc, dmc.frame_sequence_step); ++dmc.frame_sequence_step; } else { dmc.frame_sequence_steps = 4; dmc.frame_sequence_step = 1; } } if (adr < 0x4008 || 0x4013 < adr) { return(false); } dmc.reg[adr - 0x4008] = (byte)(val & 0xff); //DEBUG_OUT("$%04X %02X\n", adr, val); switch (adr) { // tri case 0x4008: dmc.linear_counter_control = ((val >> 7) & 1) != 0; dmc.linear_counter_reload = (Int32)(val & 0x7F); break; case 0x4009: break; case 0x400a: dmc.tri_freq = val | (dmc.tri_freq & 0x700); if (dmc.counter[0] > dmc.tri_freq) { dmc.counter[0] = dmc.tri_freq; } break; case 0x400b: dmc.tri_freq = (dmc.tri_freq & 0xff) | ((val & 0x7) << 8); if (dmc.counter[0] > dmc.tri_freq) { dmc.counter[0] = dmc.tri_freq; } dmc.linear_counter_halt = true; if (dmc.enable[0]) { dmc.length_counter[0] = length_table[(val >> 3) & 0x1f]; } break; // noise case 0x400c: dmc.noise_volume = (Int32)(val & 15); dmc.envelope_div_period = (Int32)(val & 15); dmc.envelope_disable = ((val >> 4) & 1) != 0; dmc.envelope_loop = ((val >> 5) & 1) != 0; break; case 0x400d: break; case 0x400e: if (dmc.option[(Int32)OPT.OPT_ENABLE_PNOISE] != 0) { dmc.noise_tap = (UInt32)((val & 0x80) != 0 ? (1 << 6) : (1 << 1)); } else { dmc.noise_tap = (UInt32)(1 << 1); } dmc.nfreq = wavlen_table[dmc.pal][val & 15]; if (dmc.counter[1] > dmc.nfreq) { dmc.counter[1] = dmc.nfreq; } break; case 0x400f: if (dmc.enable[1]) { dmc.length_counter[1] = length_table[(val >> 3) & 0x1f]; } dmc.envelope_write = true; break; // dmc case 0x4010: dmc.mode = (Int32)((val >> 6) & 3); dmc.dfreq = freq_table[dmc.pal][val & 15]; if (dmc.counter[2] > dmc.dfreq) { dmc.counter[2] = dmc.dfreq; } break; case 0x4011: if (dmc.option[(Int32)OPT.OPT_ENABLE_4011] != 0) { dmc.damp = (Int16)((val >> 1) & 0x3f); dmc.dac_lsb = (Int32)(val & 1); dmc.dmc_pop = true; } break; case 0x4012: dmc.adr_reg = val & 0xff; // ここでdaddressは更新されない break; case 0x4013: dmc.len_reg = val & 0xff; // ここでlengthは更新されない break; default: return(false); } return(true); }
private Int32 NES_DMC_np_GetDamp(NES_DMC chip) { NES_DMC dmc = chip; return((dmc.damp << 1) | dmc.dac_lsb); }